
Daemonaut
Free · play online in your browser, no download
A side-scrolling action game in which the teenager Leon fights through daemon-filled mindscapes to wake up from a coma.
Official site daemonaut.gkogko.app, verified Nov 3, 2026. Entry URL in the official Vibe Jam 2026 games data under the X handle GLongovitis; the game's credits name George Longovitis and @GLongovitis, and it is hosted on gkogko.app, the domain of the apps listed in that X profile.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
About Daemonaut
A free side-scrolling action game for the browser. The entrant's pitch: “Teenager Leon fights through Daemon-filled mindscapes to wake up from his coma.” The game's code has attack, dash, parry and jump actions, health bars for daemons and bosses, and on-screen touch buttons for phones, which must be held in landscape. The developer, George Longovitis, names the retro game The King of Dragons and the retro-style game Blasphemous as inspirations and says the game comes from a film idea of many years; the developer made it alone in 10 days. The in-game credits read “Made 100% with ♥ & Claude by George Longovitis” and list the assets separately: visuals generated with Grok, sound effects from Freesound and music from Suno, edited with Audacity and 123apps; the game is built with Three.js and Vite. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists Claude Code as the tool. It finished 686th of 945 entries. Free in the browser on the developer's own domain.
How it was built
Partially verifiedIn the official Vibe Jam 2026 submission the entrant lists Claude Code as the tool and answers Yes to the AI-written field; the jam inspiration mentions “Claude's ability to help us create anything faster and simpler than ever”. The in-game credits read “Made 100% with ♥ & Claude by George Longovitis”. No devlog describes how Claude Code was used. The credits name other sources for the assets: visuals generated with Grok, sound effects from Freesound and music from Suno.
- DeveloperIn-game credits: “Made 100% with ♥ & Claude by George Longovitis”, “Visuals generated with Grok”, “Built with Three.js & Vite”, “Made for Vibe Jam 2026”. — George Longovitis
- OfficialJam rule 3: at least 90% of the code has to be written by AI. — Vibe Jam (Pieter Levels)
Made solo for the Cursor Vibe Jam 2026 on Three.js and Vite, with Claude Code named as the tool. The developer says it was made alone in 10 days. Per the credits, the visuals were generated with Grok, the sound effects come from Freesound and the music was made with Suno and edited with Audacity and 123apps.
“Made 100% with ♥ & Claude by George Longovitis”Verification notes: Tool (Claude Code), engine (ThreeJS), genre (Action, Adventure, Platformer, Retro), pitch, inspiration and the multiplayer (No), mobile (Yes) and portal (Yes) flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 30 Apr 2026, 21:58 UTC; final rank 686 of 945 entries, no award), re-read on 5 Nov 2026; rule 3 on the jam page requires at least 90% AI-written code. The credits line “Made 100% with ♥ & Claude” does not say what share of the code AI wrote, so no AI code share is recorded. Team size and the 10-day build time come from the entrant's inspiration answer (“this was done solo in 10 days”). Developer: the credits name George Longovitis and end with @GLongovitis, the handle in the jam entry; that X profile (read 5 Nov 2026) lists apps on gkogko.app, the domain that hosts the game. No location is recorded. Gameplay details come from the game's script; the game was not played. The game's code was checked for calls to AI services and none were found. The release date is not stated; the jam submission is dated 30 Apr 2026.
Development history
Entered in the Cursor Vibe Jam 2026 (submission date in the official games data, 21:58 UTC); the jam required at least 90% AI-written code. Final rank 686 of 945 entries, no award.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Cursor Vibe Jam 2026 — rules, prizes and game stats Vibe Jam (Pieter Levels) | Official site | Not confirmed | Nov 3, 2026 |
| Vibe Jam 2026 games data (entrant submissions, final rank, awards) Vibe Jam | Official site | Not confirmed | Nov 3, 2026 |
| Daemonaut — game page and script (credits screen) George Longovitis | Official site | Not confirmed | Nov 3, 2026 |
| George Longovitis (@GLongovitis) — X profile X | Social post | Not confirmed | Nov 3, 2026 |
| Official game page (language check) George Longovitis | Official site | Not confirmed | Nov 3, 2026 |
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