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Dungeotto

Free · play online in your browser, no download

Martino Piaggi · Solo

Slide stone blocks to free a chubby Egyptian sarcophagus from a sinking temple, chamber after chamber, while the lava rises.

Where to play

Official site martinopiaggi.itch.io, verified Nov 3, 2026. Linked as the game (“Dungeotto by Martino”) at the end of the developer's own article on martino.im; the itch.io page links back to that article.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioEarly access · itch.io status: In development (Windows version 1.0.0-2d3605e)Free

    Plays in the browser on itch.io. No download.

    Browser (no download) · Desktop · Official link verified Nov 3, 2026.

    Play free — itch.io

About Dungeotto

A sliding-block puzzle game about a chubby Egyptian sarcophagus escaping from a sinking temple. Each chamber is a sliding-block puzzle: drag the stones along their axis, free the sarcophagus through the north gate and walk the corridor into the next room, while lava rises in real time for the whole run and ends it if it reaches the sarcophagus. The developer, Martino Piaggi, made it as a variant of Rush Hour puzzles after playing many on Michael Fogleman's website, and the game draws on about 103,000 of the boards Fogleman enumerated. Clearing a chamber earns mana, an oracle hint costs mana, block crowding builds up over a 24-chamber cycle, and between cycles a vase shop lets you keep your mana or bet it; the lava does not reset. Both players can also descend the same seeded temple in peer-to-peer split-screen. The developer, who programs for a living, says the game was vibe-coded in three weekends, about 15 hours, with AI agents writing the code while the developer chose the stack, set the constraints and reviewed the results. The tiles come from a bought pixel-art tileset by Rumblecade, with a few extra graphics and the sound effects made with Grok's help, and the music was made in Strudel, in a section the article titles “Vibecoded soundtrack”. Free in the browser on itch.io, with a name-your-own-price Windows download.

sliding-blockegyptlavapixel-artpixijstypescript

How it was built

Partially verified

The developer's article says: “Since I program all day, I wanted to write as little code as possible : I vibe-coded Dungeotto in three weekends (a total of around 15h) and spent my time choosing the stack, defining the constraints, and reviewing what came back.” It refers to “my crew of agents”, whose advice the developer followed on the board representation, and to a PixiJS skill for the agents, and quotes a game-feel prompt given to the AI; it does not name the coding tool or model. Grok helped generate a few extra graphics (such as the mana symbol and background elements) and the sound effects, which AI agents synthesised with Node.js scripts from oscillators, noise and filters.

Developer ReportedDungeotto
Development approach

Vibe-coded by AI agents with the developer choosing the stack, setting constraints and reviewing: TypeScript, Vite and PixiJS 8, with Vitest tests as “the contract”, Tauri 2 for the Windows build and Trystero (WebRTC, with Nostr relays for signalling and optional TURN relays) for peer-to-peer split-screen. In-game editors for tiles and sounds let the developer pick the look and audio, and an offline simulator with six scripted player profiles was used to tune the economy and lava. Music was made in Strudel (TidalCycles patterns), which the article also calls vibe-coded; sound effects are synthesised from code made with Grok's help.

Engine / framework
PixiJS
Languages
TypeScript
Team size
Not disclosed
Initial build time
Three weekends, about 15 hours in totalDeveloper ReportedMartino Piaggi (martino.im)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Since I program all day, I wanted to write as little code as possible : I vibe-coded Dungeotto in three weekends (a total of around 15h) and spent my time choosing the stack, defining the constraints, and reviewing what came back.”
— Martino Piaggi, Dungeotto

Verification notes: AI use, the stack, the board data and the asset credits come from the developer's article on martino.im (dated 19 Sep 2026), re-read on 7 Nov 2026; the developer also posted it to Hacker News as “Vibecoded Game with Love” (20 Sep 2026, 14:16 UTC; 3 points when re-read through the Hacker News API on 7 Nov 2026). “Write as little code as possible” and “vibe-coded” are the developer's words; no AI code share is given and no coding tool is named, so the tool is recorded as undisclosed. Developer: the article is on the personal site of Martino Piaggi and links the itch.io page (author Martino), which links back to the article. Team size is not stated. The board count (103,023 of Fogleman's 2,577,412) is the developer's figure; the boards come from Michael Fogleman's published enumeration, whose licence the article does not state. The tileset (8-bit temple tileset by Rumblecade) is credited on the itch.io page and the article says it was bought. The “oracle” is an in-game hint paid for with mana; the article describes no AI used during play, and the browser build was not inspected. The article also describes a companion HUD for dual-screen handhelds. itch.io status In development; HTML5 and Windows; AI disclosure AI Assisted, Code, Graphics. itch.io shows no publication date, rating or download count. The game was not played.

Development history

  1. The developer publishes an article on the game, its vibe-coded development and its stack.

  2. The developer shares the article on Hacker News (14:16 UTC).

    DeveloperHacker News

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Early access (itch.io status: In development (Windows version 1.0.0-2d3605e))FreeStore page

Free in the browser (HTML5); the Windows download (16 MB) is name-your-own-price.

Downloads
Not disclosed

Not publicly available: itch.io rating, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Dungeotto
Martino Piaggi (martino.im)
DevlogSep 19, 2026Nov 3, 2026
Vibecoded Game with Love
Hacker News
Social postSep 20, 2026Nov 3, 2026
Dungeotto by Martino
itch.io
Store pageNot confirmedNov 3, 2026
Official game page (language check)
Martino Piaggi
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 7, 2026OfficialDeveloperThird-PartyObservedUnverified
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