
Roomba Rights of SPLORR!!
Free · play online in your browser, no download
A turn-based metaphor about trying to nap: a cat looks for nap spots while a robot vacuum follows a hidden route at twice its speed.
Official site thegrumpygamedev.itch.io, verified Nov 3, 2026. The developer's own itch.io page (The Grumpy GameDev), linked from its official Jamference: AI Game Jam Hack 1 submission page.
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- Play free — itch.ioitch.ioReleasedFree
Plays in the browser on itch.io. No download.
Browser (no download) · Official link verified Nov 3, 2026.
- View on GitHubGitHubReleased · Source code (Odin, compiled to WebAssembly)Free
Source code repository, not a place to play.
Official link verified Nov 3, 2026.
About Roomba Rights of SPLORR!!
A short turn-based puzzle game. You are a cat in a house full of places to nap, and the house also has a robot vacuum. Nothing happens until you move, and then the vacuum moves two tiles for every one of yours along a route you cannot see; the route never changes, so you learn it by watching. Bumping a wall keeps you in place and uses your turn, which is the only way to wait. To nap, you walk onto a nap spot (a sofa, a basket or a keyboard, each against a wall) and bump the wall three times in a row; nap in every spot to settle the house. There are five houses, and then they start over. Touching the vacuum costs a life: you start with three, can hold up to nine and earn one every 20 naps. Keys pressed while the vacuum is moving are remembered for your next turns. Arrow keys or WASD are the only input, with M added after the jam to switch the sound on and off. The developer, The Grumpy GameDev, says Claude Code (Claude Sonnet 5.5) wrote all of the game code, in Odin compiled to WebAssembly, along with the level layouts, sound effects and tests, and that the developer wrote no code. Made for Jamference: AI Game Jam Hack 1 (theme Cat and Robot), where it ranked 31st of 36. Free in the browser on itch.io, with the source on GitHub.
How it was built
Partially verifiedThe itch.io page's AI use section: “Built with Claude Code (Claude Sonnet 5.5). The AI wrote all the game code (Odin, compiled to WebAssembly), the web wrapper, the build setup, the five level layouts, the cover image generator and the sound effects”, the sound effects being short PLAY-text melodies made in the Anvil of SPLORR!!, an asset tool made with the same AI. It also wrote the tests, including a solver that checks every level can be cleared without being caught. The developer describes the role as product owner: choosing the concept, making the design decisions together with the AI and playtesting every build; “I wrote no code.”
- DeveloperJam answer: “Claude wrote the code, designed the levels, and was involved in the design process. [...] I did some QA, but this is a Claude game.” — itch.io (Jamference: AI Game Jam Hack 1, hosted by dg)
- DeveloperREADME: “Claude (Claude Code) wrote all the code, the web shim and the build setup.” — playdeezgames (GitHub)
Made for Jamference: AI Game Jam Hack 1. Claude Code wrote the game in Odin, compiled to WebAssembly and drawn on an HTML5 canvas, plus the web wrapper, the build setup, the five houses, a cover image generator, the sound effects and a solver test; the developer made the design decisions with the AI and playtested. The art is the Urizen 1-bit tileset by vurmux (CC0). No AI runs in the game.
“I was the product owner: I chose the concept, made the design decisions together with the AI (the 2-tile vacuum, the hidden route, the lives and levels, the look of each house) and playtested every build as QA. I wrote no code.”Verification notes: AI use from the itch.io page's AI use section, the developer's answer on the official Jamference: AI Game Jam Hack 1 submission page and the repository README (read through raw.githubusercontent.com; the GitHub web page did not load here), all re-read on 6 Nov 2026. The 100% AI code share reflects “I wrote no code”; the model is quoted as the developer writes it. The jam's own rule (“AI must be part of the build”) is not code-specific. The page says “Team: solo developer plus AI”, so team size is recorded as one. Same developer as Torch Passers of SPLORR!! and Robokitteh of SPLORR!! (X handle @TheGrumpyGameD1 on the jam page; GitHub account playdeezgames). The itch.io page shows no publication date; the release date is taken from the submission page, which said it was submitted 4 days and 20 hours before the 9 Oct, 07:00 UTC deadline, i.e. on 4 Oct 2026 (UTC). The page was updated on 1 Nov 2026 (10:36 UTC) with a devlog post on sound, a mute key and a footer, and links a “latest version” at playdeezgames.github.io/tggd_jamference2, which responded on 6 Nov 2026. Jam results (9 ratings): 31st overall of 36 (2.144), 30th in Fun and Polish, 31st in Use of AI. The web build (index.html, odin.js, game.wasm) was checked and makes no calls to AI services. itch.io shows no public rating and no download count. The game was not played.
Development history
Submitted to Jamference: AI Game Jam Hack 1 (theme Cat and Robot, restriction Movement Input Only), 4 days and 20 hours before the deadline.
Voting closes: 31st overall of 36 entries (9 ratings).
itch.io page updated (10:36 UTC) with a devlog post: sound, a mute key and a footer.
Observeditch.io
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
Free in the browser (HTML5); arrow keys or WASD, and M for sound. The page also links a latest version on GitHub Pages.
Not publicly available: itch.io rating, Gross revenue.
GitHub
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Not publicly available: GitHub stars.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Roomba Rights of SPLORR!! by The Grumpy GameDev itch.io | Store page | Not confirmed | Nov 3, 2026 |
| Roomba Rights of SPLORR!! by The Grumpy GameDev for Jamference: AI Game Jam Hack 1 itch.io (Jamference: AI Game Jam Hack 1, hosted by dg) | Official site | Not confirmed | Nov 3, 2026 |
| Jamference: AI Game Jam Hack 1 itch.io (dg) | Official site | Not confirmed | Nov 3, 2026 |
| playdeezgames/tggd_jamference2 — README playdeezgames (GitHub) | Repository | Not confirmed | Nov 3, 2026 |
| Official game page (language check) The Grumpy GameDev | Official site | Not confirmed | Nov 3, 2026 |
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