
Starry Meows
Free · play online in your browser, no download
A little orange cat climbs a sleepy village and the night sky to catch 19 stars, in a 3D platformer painted like The Starry Night.
Official site dgeisert.itch.io, verified Nov 3, 2026. The developer's own itch.io page (dg), linked from its official Jamference: AI Game Jam Hack 3 submission page.
Where to play
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- Play free — itch.ioitch.ioReleasedFree
Plays in the browser on itch.io. No download.
Browser (no download) · Official link verified Nov 3, 2026.
About Starry Meows
A short 3D platformer in the style of Van Gogh's The Starry Night, in which every rooftop, cypress, cobblestone and cloud is built from moving brush strokes and the sky swirls overhead. A little orange cat runs, jumps, floats and belly-dives across a village and up into the night to find 19 painted stars. Sunflowers act as springs, a blinking tower of yellow and blue blocks takes turns being solid, clouds crumble a moment after you land, three giant pinwheels turn in opposite directions, a giant Wonder Sunflower opens a stairway of swirling sky, and a timed firefly race asks you to catch 20 fireflies across the courtyard and rooftops. Lanterns act as checkpoints, so a fall never sends you back to the start, and stars, the highest sky island and volume settings are saved in the browser. Following the jam's No Text restriction, the game shows no text; a short painted tutorial shows the controls. The developer, David Geisert (dg), who also hosts the jam, made it over two days through 34 written prompts to Claude, published word for word in a devlog; the jam answer says it was made in a single Claude Cowork conversation, with music from Suno. Made with Three.js for Jamference: AI Game Jam Hack 3 (theme Great Works of Art). Free in the browser on itch.io, with keyboard and mouse.
How it was built
Partially verifiedAsked how AI was used, the developer's jam answer reads: “I used a single Claude Cowork conversation to make this, lots of details in the dev log. Music from Suno.” The devlog says the game was built over two days (30–31 October 2026) “entirely through 34 written prompts from the designer to an AI coding agent (Claude)” and quotes every prompt word for word, with what was built and how it was checked; its team summary lists “David: design, direction, play-testing, music; Claude: code, art, SFX, docs”. The agent kept the devlog itself, following rules stored in CLAUDE.md, and wrote headless screenshot tools and automated gameplay tests. No model is named.
- DeveloperDevlog: built “entirely through 34 written prompts from the designer to an AI coding agent (Claude)”; team: “Claude: code, art, SFX, docs”. — itch.io devlog (dg)
Made in two days for Jamference: AI Game Jam Hack 3 through 34 prompts to Claude in one Claude Cowork conversation. Three.js (r160) with plain ES modules and no build step; the painted look comes from custom shaders and instanced brush-stroke particles (about 600,000 strokes, per the devlog). The 32 sound effects are procedural; the music was made by the developer with Suno. The devlog lists 10 automated gameplay test suites and a headless bot that checks every jump in the courses.
- Engine / framework
- Three.js
- Languages
- JavaScript
- Team size
- 1 (solo)Developer Reporteditch.io (Jamference: AI Game Jam Hack 3, hosted by dg)
- Initial build time
- Two days (30–31 October 2026), 34 promptsDeveloper Reporteditch.io devlog (dg)
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“I used a single Claude Cowork conversation to make this, lots of details in the dev log. Music from Suno.”- Making Starry Meow using AI (devlog with every prompt)
- Jamference: AI Game Jam Hack 3 submission (How did you use AI?)
Verification notes: AI use from the developer's answer on the official Jamference: AI Game Jam Hack 3 submission page and the devlog “Making Starry Meow using AI” (posted 3 Nov 2026, 22:16 UTC), both re-read on 7 Nov 2026. The jam answer names Claude Cowork; the devlog speaks of an AI coding agent (Claude) and of CLAUDE.md and AGENTS.md rule files, but does not name Claude Code, so the tool is recorded as Claude. The devlog says the game was built “entirely through” the prompts; no AI code share is recorded. The devlog was compiled by the agent from its notes at the developer's request (its prompt list includes that step). Team: the submission lists one member, David Geisert, submitted by the itch.io account dg, which also hosts the jam (same developer as Kitty Kingdom); the devlog credits the music to David, and the game page and jam answer say it was made with Suno. Story, features, controls and saving from the itch.io page (published 31 Oct 2026, 18:13 UTC; updated 6 Nov 2026, 20:30 UTC; status Released; genre Platformer). The jam ran from 30 Oct to 6 Nov 2026, 08:00 UTC, and voting runs until 12 Nov 2026, 08:00 UTC, so no ranking is recorded; the entry had been rated by 8 people on 7 Nov 2026. The submission page said it was submitted 5 days and 13 hours before the deadline. The style borrows The Starry Night, which the jam page notes is in the public domain; the devlog says no images of the painting are used. The devlog title says “Starry Meow”. No calls to AI services are described for play; the build was not inspected. itch.io shows no rating or download count. The game was not played.
Development history
Built over 30–31 October through 34 prompts to Claude; published on itch.io (18:13 UTC) and submitted to Jamference: AI Game Jam Hack 3 (theme Great Works of Art, restriction No Text).
The developer posts a devlog that quotes all 34 prompts (22:16 UTC).
Developeritch.io devlog (dg)
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
Free in the browser (HTML5); keyboard and mouse (WASD, Shift, Space, left click).
Not publicly available: itch.io rating, Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Starry Meows by dg itch.io | Store page | Oct 31, 2026 | Nov 3, 2026 |
| Making Starry Meow using AI itch.io devlog (dg) | Devlog | Nov 3, 2026 | Nov 3, 2026 |
| Starry Meows by dg for Jamference: AI Game Jam Hack 3 itch.io (Jamference: AI Game Jam Hack 3, hosted by dg) | Official site | Not confirmed | Nov 3, 2026 |
| Jamference: AI Game Jam Hack 3 itch.io (hosted by dg) | Official site | Not confirmed | Nov 3, 2026 |
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