
Pirate Raid
Free · play online in your browser, no download
Three-minute raids against nine rival captains, then home to grow your island and turn a sloop into a galleon.
Official site playgama.com, verified Nov 3, 2026. Linked by the developer in their own Reddit post on r/aigamedev (7 Oct 2026); the Playgama page names the developer as AMCorp.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree-to-Play
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
About Pirate Raid
Pirate Raid is a free, casual 3D pirate action game with island building that runs in the browser on computers and phones. Every session is a three-minute raid against nine rival captains on the open sea: you collect barrels of gold, planks and scrap, open treasure chests and sink enemy ships with broadsides that fire on their own when you turn your side towards them, but loot only counts once you bank it by waiting inside a buoy's ring, and sinking first loses everything in your hold. In the last 45 seconds a storm drives every captain towards the buoys. Staying alongside a ship for two seconds boards it, and a Ram button finishes off damaged ships. Back on your home island, scrap becomes iron for buildings (the Fort, Sawmill, Forge, Shipyard, Storage and Lighthouse) that change visibly as they level up, and the Shipyard fits cannons, sails, armour, hold and bow, each shown on the model, as your ship grows from a Sloop to a Brig, Frigate and Galleon. You storm forts to capture 12 islands, face three boss captains named after historical pirates (Blackbeard, Anne Bonny and Morgan) and a Kraken, and follow a black navigator cat, Sprat, who is hunting for his grandpa's map. It uses one-finger controls and a cartoon style. The developer, who publishes as AMCorp, says the game was made in about five days with an “almost 100% AI” workflow: Claude Opus 5.5 handled the game logic, 3D models, shaders, sound, optimisation, UI, balancing and implementation, and GPT made the concept art, while the developer came up with the idea, tested, gave feedback and decided what to keep. Free on Playgama, with ads and optional in-app purchases; in English and Russian.
How it was built
Partially verifiedIn a first post on r/aigamedev (3 Oct 2026, UTC) the developer writes that, after years of unfinished side projects, they gave Claude Opus 5.5 the idea for a pirate game and pointed it at assets they had made by hand over the years, and “It put everything together into one complete browser game”; the developer's part was the idea and a lot of playtesting, and Opus planned the screens and had an image model draw concept art before any code was written. Per that post the assembly took about three days of work on the model's side and roughly 290 commits, used about 40% of the weekly limit of a $200 Opus subscription, and Claude took the developer's Unity shaders and optimised them to run at 60 fps in mobile browsers. In the second post (7 Oct 2026, UTC), after about five days, the developer writes that “Opus handled basically everything else: game logic, 3D models, shaders, sound, optimization, UI, balancing, implementation, etc.”, that Opus had by then completely rewritten the water shader the developer had made, that a separate repository with two Opus agents (one making the promotional video, one acting as critic) made the trailer, and that Opus wrote scripts to check its own visuals against the reference images. In a reply the developer says half of the sounds were made by Opus and the other half bought from the Unity Asset Store. The posts do not name the app used to run Opus.
- DeveloperFirst post (3 Oct 2026): “I gave Claude Opus 5.5 the idea for a pirate game and pointed it at all those assets I had been making by hand over the years. It put everything together into one complete browser game.” — Reddit (u/No_Emphasis_2904)
Image generation and concept art. The first post says “For image gen I used Chat GPT 20$ sub”, and the second says “GPT was mostly responsible for image generation / concept art”; the developer approved the first concept-art direction.
Three.js with PixiJS, per the developer; the UI layout uses the developer's own Unity2Html plugin, which brings Unity's UI tools to the HTML DOM so the game fits any screen and which the developer says was made without AI. Ads and purchases go through Playgama Bridge, with placement rules the developer set: banners only on screens players look at for 15 seconds or more (the post-raid reward screen), interstitials after rewards are claimed and before returning to the base, and rewarded videos that postpone the next interstitial; where a platform has no ads or purchases, rewards come from quests and events instead. The developer says Opus also made the promotional video with a second agent reviewing it. Rival captains are ordinary game AI; nothing in the sources describes AI services used during play.
- Engine / framework
- Three.js + PixiJS
- Languages
- Not disclosed
- Team size
- Not disclosed
- Initial build time
- About 5 daysDeveloper ReportedReddit (u/No_Emphasis_2904)
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“GPT was mostly responsible for image generation / concept art, while Opus handled basically everything else: game logic, 3D models, shaders, sound, optimization, UI, balancing, implementation, etc.”- I made this game in ~5 days with Opus + GPT (r/aigamedev)
- After years of unfinished side projects, Claude Opus 5.5 finally stitched my old assets into one finished browser game (r/aigamedev)
Verification notes: AI use from the developer's two posts on r/aigamedev by u/No_Emphasis_2904 (3 Oct 2026, 17:02 UTC, and 7 Oct 2026, 12:02 UTC) and the developer's replies under them, read from the Arctic Shift Reddit archive on 8 Nov 2026; the second post links the Playgama page, and a reply under the first (8 Oct) points to the second. Gameplay, buildings, ships, bosses, platforms, languages (Russian and English), the E10+ label, the developer name AMCorp and the release month (October 2026) from the Playgama page, re-read on 8 Nov 2026. We treat AMCorp and the Reddit account as the same developer on the strength of the developer's own link; no name, location or team size is stated. The code claim rests on “Opus handled basically everything else: game logic ... implementation” and “It put everything together into one complete browser game”; no share is given, so none is recorded. Claude is recorded rather than Claude Code because the posts only name the model. In a reply the developer says the game was inspired by Sky2Fly and DarkOrbit, simplified, and built from scratch without copying; no third-party names or assets are used in the game as described. Playgama showed 4.3 stars from 19 votes and a daily leaderboard of 364 players (observed; not metrics). The game's files were not checked. The game was not played.
Development history
The developer shows the game on r/aigamedev, saying Claude Opus 5.5 assembled it into a finished browser game in about three days of work and roughly 290 commits.
DeveloperReddit (u/No_Emphasis_2904)The developer posts the playable Playgama build, made in about five days with Opus and GPT.
DeveloperReddit (u/No_Emphasis_2904)- October 2026
Release month shown on Playgama.
ObservedPlaygama (AMCorp)
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
Free on Playgama in desktop and phone browsers (landscape or portrait). The developer says it has ads and optional purchases through Playgama Bridge: the first interstitial appears after five or more minutes, then about every second raid, and rewarded videos and purchases are always optional. Playgama rates it E10+.
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| I made this game in ~5 days with Opus + GPT -- tried to see how far an “almost 100% AI” workflow can actually go (r/aigamedev) Reddit (u/No_Emphasis_2904) | Social post | Oct 7, 2026 | Nov 3, 2026 |
| After years of unfinished side projects, Claude Opus 5.5 finally stitched my old assets into one finished browser game (r/aigamedev) Reddit (u/No_Emphasis_2904) | Social post | Oct 3, 2026 | Nov 3, 2026 |
| Pirate Raid: 3D Action Adventure Game Playgama (AMCorp) | Store page | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Playgama | Official site | Not confirmed | Nov 3, 2026 |
- Hand-made assets
- The first post says Opus put together assets the developer had made by hand over the years, and that some UI, the sounds and the water in the video are not AI work; the second post says Opus handled the 3D models, shaders, sound and UI and had completely rewritten the developer's water shader, and a reply says half of the sounds were made by Opus and half bought from the Unity Asset Store. (Reddit (u/No_Emphasis_2904), Reddit (u/No_Emphasis_2904))
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