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Void Drifter: Space Survivor

2026 · Thomas Lynghøj · Also known as Void Drifter: 太空彈幕射擊 · Void Drifter: 弾幕シューティング · Void Drifter: 우주 서바이버

A one-thumb space survival shooter for iPhone: drift through 100 sectors, evolve your weapons and decide when to bank your haul.

Where to play

Links go to the official store or developer page. Last verified Nov 3, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • App StoreReleasedFree-to-Play

    Install from Apple's App Store on an iPhone or iPad.

    Mobile · Apple App Store

    View on the App Store

About Void Drifter: Space Survivor

A space survival shooter for iPhone, played with one thumb. You drag anywhere to fly while the ship fires on its own; lift your thumb and time slows down, giving you a moment to pick a path through the swarm. Enemies drop energy shards that level you up, each level-up adds a weapon or system such as split cannons, piercing rounds, orbiting drones or a tractor field, and maxing out a matching pair evolves them into a stronger form. The campaign runs 100 sectors deep across ten biomes, with a named boss guarding every tenth sector; after each one you choose between extracting with your salvage or pushing deeper. Salvage buys permanent ship upgrades and new hulls in the hangar between runs, and breaching a gate saves your build as a checkpoint. Runs take 10–15 minutes. The listing promises no ads, offline play and no data collection. Sectors 1–20 are free, and one in-app purchase unlocks the full campaign. The game itself is in English. The person who shared it on r/aigamedev says it was made using only Codex and Claude Code.

spaceshooterone-thumbofflineios

How it was built

Partially verified
CodexPrimary

In a post on r/aigamedev that links this App Store listing, u/Mission-Ad8895 says they made the game “using only codex and claude code” to share with friends and family, and that it went through a lot of balancing and iterations before it felt right. The post does not say how the work was split between the two tools, which models were used, or who made the art and sound.

Named together with Codex as one of the only two tools used to make the game, per the same r/aigamedev post.

Development approach

Made with Codex and Claude Code only, per the r/aigamedev post, first as a game to share with friends and family and then published on the App Store after they liked it. After launch, updates retuned the late game around sector 81 onwards, made energy shards expire if left behind and rebalanced the tractor field (App Store version history).

Engine / framework
Not disclosed
Languages
Not disclosed
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“I tried to make a simple fun game for iOS … using only codex and claude code to share with friends and family.”
— Thomas Lynghøj, [GAME] Made a simple iOS game that my family think is fun (r/aigamedev, u/Mission-Ad8895; mirror listing snapshot of 21 Aug 2026)

Verification notes: The AI tools come only from a post by u/Mission-Ad8895 on r/aigamedev, which links this App Store listing. The single-post mirror page failed to load, so the post text was read from the r/aigamedev listing snapshot of 21 Aug 2026 on reddit.sentinel-team.org; the original reddit.com URL was not checked. The tie between the Reddit poster and App Store seller Thomas Lynghøj is not formally confirmed: the post links the listing and speaks of making the game, but no developer page names the Reddit account. The post's date is approximate (the mirror shows it as posted 77 days before 3 Nov 2026). The poster also says the game placed 8th in a launch ranking on pixelpicked.com; that was not checked and is not recorded. Price, in-app purchase, release date (6 Aug 2026), versions, the no-ads and privacy statements, iPhone-only support and the English language field from the US App Store listing and Apple's lookup data; the localized titles and the note that the game itself stays in English from the Taiwan, Japan and Korea storefronts and the version notes. The US listing's subtitle and the Taiwan listing describe it as a roguelite. The App Store showed no ratings on 3 Nov 2026. Team size and engine are not stated. No source mentions generative AI running in the game.

Development history

  1. Released on the App Store, free with a one-time purchase for the full campaign.

  2. Version 1.0.1 retunes the late game from sector 81 on, so that difficulty peaks at sector 100.

  3. Around 18 Aug 2026

    Shared on r/aigamedev by u/Mission-Ad8895, who says it was made using only Codex and Claude Code.

  4. Version 1.0.2: energy shards now disappear if left behind, and the tractor field is rebalanced.

  5. Version 1.0.3: new icon and subtitle, and a rating request after successful runs.

  6. Version 1.0.4: the App Store page is translated into six more languages, including Traditional Chinese; the game itself stays in English.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

App Store (iOS)

Free download: sectors 1–20 are free and one in-app purchase, Full Campaign at $4.99, unlocks the rest (US store, observed 3 Nov 2026). The listing says there are no ads and no tracking, and declares no data collected. iPhone only; requires iOS 17.0 or later.

Downloads
Not disclosed

Not publicly available: Gross revenue.

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Sources

SourceTypePublishedAccessed
[GAME] Made a simple iOS game that my family think is fun (r/aigamedev, u/Mission-Ad8895; mirror listing snapshot of 21 Aug 2026)
Reddit (via reddit.sentinel-team.org archive)
Social postNot confirmedNov 3, 2026
Void Drifter: Space Survivor on the App Store
Apple App Store
Store pageAug 6, 2026Nov 3, 2026
Void Drifter: 太空彈幕射擊 (App Store, Taiwan)
Apple App Store · Chinese (Traditional)
Store pageNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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