
Bingo Patch
A roguelike bingo deckbuilder on a handheld console that is still in development: every bug you fix installs a patch that rewrites the rules.
Links go to the official store or developer page. Last verified Nov 8, 2026.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- View on itch.ioitch.ioReleasedFree
Download from itch.io.
Desktop · Official link verified Nov 3, 2026.
About Bingo Patch
A roguelike bingo game for Windows. Each run takes Bingo Patch from version 0.1 to 1.0 over eight bingo nights: draw five balls a turn, place each in its letter's column on a 5×5 B-I-N-G-O card (the exact number scores a SPOT ON bonus), daub up to three cells and complete patterns from lines and columns to the Big X and the Full House, scoring Points × Boost. Win the three games of a night to move up a version; the third is always bugged, and fixing the bug lets you install one of three patches that change the rules for the rest of the run. There are 60 charms, 46 gadgets, special balls such as Explosive, Ghost and Glitch, 30 patches in five families, 20 bugs with error codes, four starting versions, five difficulty levels, 16 unlockable updates and a Daily Challenge with the same run for everyone; even the music grows from a beeper at v0.1 to a full band at v1.0. There is no real money: the coins are pretend. The developer, a project manager who says they cannot code, writes that Claude Code wrote every line of code and made the art, sound and music with code in two days from the first commit to v1.0, while they gave the idea and direction, playtested every build and gave feedback in French. Made with LÖVE in about 24,000 lines of Lua, with no image or audio files. Name your own price on itch.io, in English and French.
How it was built
Partially verifiedIn a post on r/aigamedev (7 Oct 2026, UTC) titled “I can't code. Over two days, I directed an AI to build a complete roguelike”, the developer writes: “Claude Code wrote every line of code and made the art, the sound and the music... with code.” The split, per the post: the developer gave the idea and direction, playtested every build and gave feedback in plain French; the AI wrote the code, proposed designs, balanced the game and wrote every text in French and English. What made it work, per the developer: tests the AI ran on its own work (221 unit tests, a QA bot that drives the real game with 137 checks, and a bot that plays thousands of simulated runs for balancing, plus screenshots of every screen in both languages before release), a log of 41 design decisions so settled questions were not reopened between sessions, plain-language feedback, and fixed rules from day one (all art and sound generated by code, nothing taken from other games). No model is named.
- Developeritch.io page: “Every graphic and every sound is drawn and synthesized by the game's own code. Code and writing made with the help of an AI (Claude); no image or audio generator.” The AI disclosure ticks AI Assisted and Code. — itch.io
Made with LÖVE in about 24,000 lines of Lua, from the first commit to v1.0 in two days, per the developer. There are no image or audio files: every visual is drawn by code and shaders, and every sound, including 13 music stems, is synthesised when the game starts. The game was tested with 221 unit tests, a QA bot that drives the real game and a bot that plays thousands of simulated runs. Progress is saved in a folder next to the game. No AI runs in the game.
- Engine / framework
- LÖVE (Love2D)
- Languages
- Lua
- Team size
- Not disclosed
- Initial build time
- Two days from the first commit to v1.0Developer ReportedReddit (u/Fuujibayashi_74)
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- ~100% of shipped codeDeveloper ReportedReddit (u/Fuujibayashi_74)
“Bingo Patch is the game I directed and an AI built: Claude Code wrote every line of code and made the art, the sound and the music... with code.”Verification notes: AI use, workflow, line count and timing from the developer's post on r/aigamedev by u/Fuujibayashi_74 (7 Oct 2026, 22:30 UTC), read from the Arctic Shift Reddit archive on 8 Nov 2026 (no replies); the post links the itch.io page. Features, languages, price, platform, version, the no-real-money line and the AI disclosure from the itch.io page and its data file, re-read on 8 Nov 2026. The 100% AI code share is the developer's statement (“Claude Code wrote every line of code”); the itch.io page's shorter wording, “Code and writing made with the help of an AI (Claude)”, names the same tool. Developer: the itch.io account VoxNovalys Studio (which also lists a second game, Hatchery of Worlds) and the Reddit account Fuujibayashi_74, who says they are a project manager and not a programmer; no name, team size or location is stated. The post says v1.0 was out on 7 Oct 2026; the itch.io page shows only its last update (9 Oct 2026, 14:02 UTC) and no publication date, so no release date is recorded. Lua is from the developer's post. The Windows build was not downloaded or run.
Development history
The developer announces v1.0 on r/aigamedev, saying Claude Code wrote every line of code in two days from the first commit.
DeveloperReddit (u/Fuujibayashi_74)Last update of the itch.io page (14:02 UTC); the download is version 1.1.0.
Observeditch.io
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
Name your own price (suggested $5); free to download for Windows (version 1.1.0, 5.8 MB zip, no installation). Keyboard and mouse.
Not publicly available: itch.io rating, Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| I can't code. Over two days, I directed an AI to build a complete roguelike: Bingo Patch, v1.0 is out (free) (r/aigamedev) Reddit (u/Fuujibayashi_74) | Social post | Oct 7, 2026 | Nov 3, 2026 |
| Bingo Patch by VoxNovalys Studio itch.io | Store page | Not confirmed | Nov 3, 2026 |
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