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Countryball Command

2026 · Countryball Games · Solo

A real-time world-conquest strategy game in the countryball style: pick a nation and grow it by war, alliances or trade. The developer says the game is vibe coded.

Where to play

Links go to the official store or developer page. Last verified Nov 5, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioDemo · The developer calls it a demo; listed as “In development” on itch.ioFree

    Plays in the browser on itch.io. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    View demo on itch.io

About Countryball Command

Countryball Command is a real-time strategy game about taking over the world, drawn in the countryball style. You pick a country, each with its own stats, start with a small army and a little money, and decide how to grow: build land and naval forces and invade your neighbours, make alliances, open trade routes, or turn beaten countries into puppets or annex them. The other countries are run by the computer and fight their own wars and make their own deals; per the developer, relations start out roughly as they are in real life. Conquer too much and the land you took can rebel, random events force hard choices, and there are three difficulty levels, from Easy to Hard. Campaigns save in the browser, and an interactive tutorial is included. It runs in the browser on phone or PC with no download. The developer, David, who publishes as Countryball Games, calls it a first game and a demo, and says it is vibe coded with AI because the developer knows little to nothing about coding yet. Free on itch.io, in English; listed as in development.

grand-strategycountryballsworld-conquestdiplomacyreal-timemobile-browserdemofree

How it was built

Partially verified

In a post on r/playmygame (10 Oct 2026, UTC) the developer writes: “Before I begin I will say that this game is Vibecoded, this is my first game and its currently a Demo. … right now I know little to nothing about coding, so I used AI.” The AI tool is not named.

Supporting evidence
  • Developeritch.io AI disclosure: AI Assisted, with Code, Graphics, Sounds and Text. — itch.io
Development approach

Per the developer, the game was vibe coded with an unnamed AI tool by a first-time developer who does not yet know how to code, over about one to two weeks before the first post, much of it spent on bugs. The itch.io AI disclosure also lists AI-made graphics, sounds and text.

Engine / framework
Not disclosed (HTML5)
Languages
Not disclosed
Team size
1 (solo)Developer ReportedReddit (u/Possible-Package-818)
Initial build time
About 1–2 weeks by 10 Oct 2026, mostly because of bugsDeveloper ReportedReddit (u/Possible-Package-818)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“this game is Vibecoded, this is my first game and its currently a Demo.”
— Countryball Games, Countryball Command (r/playmygame)

Verification notes: AI use, the developer's name (David), location (Germany), the time spent and team size (“Single Developer”) from the developer's post on r/playmygame by u/Possible-Package-818 (10 Oct 2026, 20:40 UTC), read from the Arctic Shift Reddit archive; features, status (In development), platform (HTML5), languages (English), inputs and the AI disclosure from the itch.io page (published 10 Oct 2026, 19:49 UTC; updated 3 Nov 2026, 19:08 UTC), re-read on 5 Nov 2026. “Vibecoded” and “I used AI” are the developer's words; no AI tool or share is given, so the tool is recorded as undisclosed and no code share is recorded. The computer-run countries are ordinary game logic; a check of the web build on 5 Nov 2026 found no calls to AI services. The countryball drawing style comes from an internet meme with no known rights holder, so no IP notice is recorded. A developer tool mentioned on the page is not described as a feature. itch.io rating 5.0 from 2 ratings on 5 Nov 2026; itch.io shows no download count. The game was not played.

Development history

  1. Published on itch.io (19:49 UTC) and shared on r/playmygame as a vibe-coded first game and demo.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Demo (The developer calls it a demo; listed as “In development” on itch.io)FreeStore page

Free in the browser (HTML5) on phone or PC, with mouse or touch; saves stay in the browser.

itch.io rating
Observed
5.0 / 5
as of Nov 5, 2026itch.io

Based on 2 ratings.

Downloads
Not disclosed

Not publicly available: Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Sources

SourceTypePublishedAccessed
Countryball Command by Countryball Games
itch.io
Store pageOct 10, 2026Nov 3, 2026
Countryball Command (r/playmygame)
Reddit (u/Possible-Package-818)
Social postOct 10, 2026Nov 3, 2026
Verification: Partially verifiedLast verified: Nov 5, 2026OfficialDeveloperThird-PartyObservedUnverified
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