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Crosstographer

Free · play online in your browser, no download

2026 · Banana Moon Studios · Team

Made with Claude CodeDeveloper Reporteditch.io ↗PuzzleAdventureitch.ioPartially verified

A crossword dungeon crawler made in a weekend: map a locked-down starship on foot, then chain the crossword clues hidden in its corridors to escape.

Where to play

Official site nicklesimba.itch.io, verified Nov 3, 2026. The developer's own itch.io page (nicklesimba), linked from its official Texas Game Jam 2026 submission page.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioEarly access · Listed as “Prototype” on itch.io; patched build since 11 Oct 2026Free

    Plays in the browser on itch.io. No download.

    Browser (no download) · Desktop · Official link verified Nov 3, 2026.

    Play free — itch.io

About Crosstographer

Crosstographer is a crossword-themed dungeon crawler: you explore a locked-down starship on foot, mapping corridors that form a crossword grid, and chain together the clues hidden in them to escape. On the solution pad the arrow keys or a right-click move the view of the crossword. The four-person team Banana Moon Studios made it over a weekend for Texas Game Jam 2026 (theme: Chain Reaction), run by EGaDS!, the game development society at the University of Texas at Austin, where it placed 12th of 108 entries in People's Choice, from 4 ratings. The game page says it was programmed using Claude Code and that no AI was used for the gameplay, level design, writing, artwork or music: Nikhil Simha is credited with the concept, direction, level design and programming direction, Riya Jaldu with the art, Jiahui Shen with the puzzle design and writing, and Owen Norton with the music. A keybind bug that could softlock progress was patched after judging, on 11 Oct 2026. Made with GameMaker; free in the browser or as a Windows download on itch.io.

crossworddungeon-crawlersci-fistarshipgamemakertexas-game-jam

How it was built

Partially verified

The itch.io page: “This game was programmed using Claude Code. No AI was used in the process of creating gameplay, level design, writing, artwork, or music.” In a reply on the jam page, Nikhil Simha (nicklesimba) says coding with AI, “which to be clear was the only place AI was used”, helped the developer go much faster, though it still took two sleepless nights. Nikhil Simha is credited with programming direction. No model is named.

Supporting evidence
  • DeveloperDeveloper's reply on the jam submission page: coding with AI “(which to be clear was the only place AI was used)” helped the developer go way faster. The submission answers No to both the AI art and the AI music disclosure statements. — itch.io (Texas Game Jam 2026, hosted by EGaDS!)
Development approach

Made in GameMaker over the jam weekend by a team of four. Claude Code did the programming under Nikhil Simha's programming direction; the concept, level design, puzzle design, writing, art and music were made by the team without AI, per the itch.io page. External assets are credited in the game's credits roll, per the jam submission.

Engine / framework
GameMaker
Languages
Not disclosed
Initial build time
Over a weekend (Texas Game Jam 2026, 26 to 28 Sep 2026)Officialitch.io (EGaDS!)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“This game was programmed using Claude Code. No AI was used in the process of creating gameplay, level design, writing, artwork, or music.”
— Banana Moon Studios, Crosstographer by nicklesimba

Verification notes: Gameplay, credits and AI use from the developer's itch.io page (updated 11 Oct 2026, 15:55 UTC; status Prototype; HTML5 plus a Windows download dated 2026-09-28; made with GameMaker; AI disclosure ticks AI Assisted and Code); team size, AI disclosures, placement and the developer's reply from the official Texas Game Jam 2026 submission page; jam dates, theme and organiser from the jam page, all re-read on 6 Nov 2026. The jam ran from 26 Sep 2026, 01:00, to 28 Sep 2026, 02:00 (as shown on the jam page, UTC), with 108 entries; the game was submitted 35 minutes 54 seconds before the deadline, which is recorded as its release date. Its result is 12th in People's Choice (score 4.250 from 4 ratings), the only criterion shown. The team names come from the itch.io credits; the jam submission lists four team members. The note about the softlock patch is dated 10/11/2026 on the page, read as 11 Oct 2026, the page's update date. The game script of the browser build was checked for calls to AI services and none were found. itch.io shows no rating and no download count. Location is not stated. We did not play the game.

Development history

  1. Texas Game Jam 2026 starts (01:00 UTC); the theme is Chain Reaction.

  2. Submitted to the jam 35 minutes 54 seconds before the 02:00 UTC deadline.

  3. After judging, a patched version fixes a keybind bug that could softlock progress.

    Developeritch.io
  4. After the jam

    Places 12th of 108 entries in People's Choice (from 4 ratings).

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Early access (Listed as “Prototype” on itch.io; patched build since 11 Oct 2026)FreeStore page

Free in the browser (HTML5) or as a Windows download (55 MB).

Downloads
Not disclosed

Not publicly available: itch.io rating, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Crosstographer by nicklesimba
itch.io
Store pageNot confirmedNov 3, 2026
Crosstographer for Texas Game Jam 2026 (submission and results)
itch.io (Texas Game Jam 2026, hosted by EGaDS!)
Official siteNot confirmedNov 3, 2026
Texas Game Jam 2026
itch.io (EGaDS!)
Official siteNot confirmedNov 3, 2026
Official game page (language check)
nicklesimba
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 6, 2026OfficialDeveloperThird-PartyObservedUnverified
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