VibeGameDB lists 20 games in this group, 8% of the 244 games on the Claude Code page. Each one has a source for how it was made. The most common engine is Three.js (50%). 18 are free or free to play and 1 is paid; 12 can be played in a browser. The most recently added is Torch the Sky (November 2026).
Games
20
Free / paid
18 / 1
Most used engine
Three.js
Last updated
Nov 4, 2026
Engines (top 5, where disclosed)
Three.js10
No engine (HTML5)4
Godot3
Platforms (top 5)
Browser12
itch.io8
GitHub5
Steam1
All 20 games
Ordered by editorial score, then player rating, then release date. Open a game for its sources.
A short first-person horror game about the place between life and death, in a hospital that is not quite a hospital. Its launch post says the whole game, including its own engine, was made only with Claude Code.
A tiny 3D walk along Yotsukura beach in Fukushima to its lighthouse, which you can find by sound. The developer says Claude Code made all of it, operating Blender, Godot and a music app itself.
A free multiplayer brick-building world in the browser: build brick by brick on a shared map, then drive, fly, ride the bus or race. The developer says it was built with Claude Code (Opus 5.5).
Claude CodeBrowserEnglish
No ratings yetDIE ANTWORT · Büro für Informationstechnik GmbH
A dark-fantasy command RPG in which even “Fight” and “Run” are drops you take from enemies, slot, merge and upgrade, made in six hours with Claude Code.
Dive into a blue cove, photograph sea life for your field guide and gather the memory fragments of an island lost to the sea, in a calm 3D browser game.
A 1920s fishing and exploration game around an uncharted archipelago: chart the islands, fill the hold and get home before the rum-runners come out after dark. The developer says most of the code was written with Claude in Claude Code.
A free 3D voxel MMORPG in a browser tab, with six classes, dungeons, a 12-player raid and battlegrounds. The solo developer says Claude Code wrote all of the code.
A top-down 3D space game in the browser: build your ship from parts on a grid, mine, trade and fight pirates in an endless universe. The developer designs and decides; AI coding agents (Claude Code) write the code, art scripts and music.
Walk a tiny planet you can circle in about a minute as its last lamplighter, find the nine beacons that have gone out and bring the land back to life. The README says Claude Opus 5 built it in one unattended Claude Code session from three prompts.
Pick one of seven cars and drive a procedurally generated coastal city with simulation-grade physics, police chases and a helicopter at three stars. The README says Claude Opus 5.5 wrote it in Claude Code and nobody edited the code by hand.
A free first-person party dungeon crawler in the style of the 1985 classics, with original content, chunky Amiga-era pixels and a synthesised chiptune score. Built as a demo project to test Claude Fable 5, with the code produced in Claude Code sessions.