
洪荒:量劫
A portrait-mode idle cultivation RPG on TapTap: auto-battle with a team of five through seven great tribulations and start each new life further ahead; its developer says one person and an AI wrote it in 12 days.
Links go to the official store or developer page. Last verified Nov 4, 2026.
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- View demo on TapTapTapTapDemo · Store page title reads "洪荒:量劫测试" ("test"); the page offers "打开 APP 游玩" (open the TapTap app to play) on Android and iOS and lists the game in TapTap's 创意工坊 sectionFree
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Mobile · TapTap
About 洪荒:量劫
A Chinese-language idle RPG in portrait mode, released as a test build on TapTap and set in the primordial age (洪荒) of Chinese myth. You are a remnant soul that escaped the great calamity at the world's creation and now inhabits a mortal, with seven great tribulations (量劫) still ahead, from the 龙汉初劫 to the 末法量劫. Spirit stones and cultivation build up automatically, also while you are offline, and battles between teams of five run on their own, with the front and back rows deciding who takes damage first. The description lists 224 characters to meet, eight cultivation realms with a breakthrough every 20 levels, and character draws that guarantee a high-grade character within 90 draws, with duplicates turned into shards. Reaching the end of the road triggers a tribulation that restarts the run: stage levels go back to zero, but you keep a permanent 道韵 bonus, so the next life starts further ahead; after seven chapters comes the endless 无量劫. In the creator note the developer says the game was made by one person and an AI, written over 12 days and 175 commits, to test whether a second life really goes faster than the first; the developer chose pixel art because one person could not draw enough character portraits, and synthesised the music and sound effects themselves. TapTap files it under TapTap制造 (TapTap Maker), its AI game-making tool. It is free to play in the TapTap app on Android and iOS.
Screenshots and art
洪荒:量劫 key art · Preview image published on the official page
How it was built
Partially verifiedIn the creator note on the TapTap page the developer writes that the game was made by one person plus an AI, written over 12 days and 175 commits ("这个游戏是一个人加一个 AI,写了 12 天、175 次提交做出来的"). The note does not name the AI tool or model, or say how the work was split between the developer and the AI. TapTap lists the game under TapTap制造 (TapTap Maker), but the developer does not say which tool was used for this game, so the tool is recorded as undisclosed.
- OfficialTapTap files the game under its "TapTap制造" tag. The tag does not name the tool used for this game. — TapTap
One developer working with an AI over 12 days and 175 commits, per the creator note. The design is built around the tribulation reset, which folds a run's progress into a permanent bonus so the next run starts further ahead; the developer says the design has failed if the second life is not twice as fast as the first. The developer chose pixel art for practical reasons and synthesised the music (five tracks, one of them rewritten seven times) and the sound effects themselves; the note does not say who drew the pixel art.
Verification notes: AI use, team size and build time come from the developer's creator note on the TapTap page, which says the game was made by "one person plus an AI" (一个人加一个 AI) in 12 days and 175 commits; team size is recorded as one on that basis. The note does not name the AI or say how much of the code it wrote, so the game is recorded as AI-assisted rather than vibe-coded and the tool as undisclosed. Developer 韩公子的工作室 and producer account 韩公子 (TapTap badge "TapTap制造创作者"), supplier (上海创巴科技有限公司), tags (TapTap制造, 角色扮演), the game description, first release (首发; 1 Nov 2026, 00:45 China time, page data; the page's structured data gives 31 Oct in UTC), followers and platforms from the TapTap page. Unlike most TapTap制造 pages, this one offers only Android and iOS (open the TapTap app to play) and no PC trial button. The page also says this level was created from the TapTap game 角色扮演游戏合集(TapTap测试版); the supplier may belong to that parent collection rather than to this developer. Nothing on the page describes AI-generated content during play: AI was used to make the game, not inside it. The page shows 2 reviews but no score yet, so no rating is recorded (the structured data's rating value is not used). The page's 热度 (heat) figure is not recorded because it is not confirmed to be downloads. No source outside TapTap was found.
Development history
First released (首发) on TapTap as a test build (00:45 China time, page data).
OfficialTapTap
Game performance
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TapTap
TapTap's structured data lists a price of 0 (CNY). The description mentions character draws (抽); whether any of them cost money, or whether the game has ads, is not stated on the page.
Not publicly available: TapTap rating.
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Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| 洪荒:量劫 on TapTap TapTap · Chinese (Simplified) | Store page | Nov 1, 2026 | Nov 3, 2026 |
| Official game page (language check) TapTap | Official site | Not confirmed | Nov 3, 2026 |





