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只要杀怪就变强 preview image

只要杀怪就变强

2026 · 编号零零七的工作室

Made with Undisclosed AI toolDeveloper ReportedTapTap ↗RPGTapTapPartially verified

A portrait idle RPG on TapTap in which every monster you kill gives a permanent stat point; the developer says AI tools helped them finally build an idea they had long been stuck on technically.

Where to play

Links go to the official store or developer page. Last verified Nov 4, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • TapTapDemo · Store page title reads "只要杀怪就变强测试" ("test") and offers a trial ("试玩 DEMO"); listed in TapTap's 创意工坊 sectionFree

    Install through the TapTap app.

    Mobile · Desktop · TapTap

    View demo on TapTap

About 只要杀怪就变强

A Chinese-language idle RPG in portrait mode, released as a test build on TapTap. Every monster you kill gives you a permanent attribute point, and you decide how to spend the points and which random skill books to combine. Floors and waves keep getting stronger, but when progress stalls you do not have to go back to easier areas to grind: you stay on the current floor, keep fighting and keep getting stronger until you clear it, and every point you assign is permanent. In the creator note the developer says that after playing many idle games they felt that killing monsters while idling gave too little sense of reward, and wanted a game in which even a small kill brings a real gain. They write that they had long been stuck on the technical implementation and that, with the help of AI tools, they finally made the gameplay idea they had kept for a long time. TapTap files it under TapTap制造 (TapTap Maker), its AI game-making tool, and also tags it 回合制 (turn-based). It is a free trial (试玩 DEMO) on Android, iOS and PC.

taptap-makeridle-rpgpermanent-statsskill-booksportrait

Screenshots and art

只要杀怪就变强 key art · Preview image published on the official page

只要杀怪就变强 preview image
只要杀怪就变强 key art · 1 / 4

How it was built

Partially verified

In the creator note on the TapTap page the developer writes that they had been stuck on the technical implementation for a long time and that, with the help of AI tools, they finally made the gameplay idea they had kept for a long time ("之前卡在技术实现上纠结了很久,还好借助AI工具的帮助,终于把这个藏了很久的玩法想法做了出来"), and that they kept adjusting details while making it. The note does not name the tools or say how much of the code AI wrote. TapTap lists the game under TapTap制造 (TapTap Maker), but the developer does not say which tool was used, so the tool is recorded as undisclosed.

Supporting evidence
  • OfficialTapTap files the game under its "TapTap制造" tag, and the producer account 编号零零七 carries TapTap's "TapTap制造创作者" (TapTap Maker creator) badge. Neither names the tool used for this game. — TapTap
Development approach

The developer's own gameplay idea, built with the help of AI tools after being stuck on the technical implementation, per the creator note; the developer says they kept adjusting details during development.

Engine / framework
Not disclosed
Languages
Not disclosed
Team size
Not disclosed
Initial build time
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed

Verification notes: AI use comes from the developer's creator note on the TapTap page, which says AI tools helped with the technical implementation they had been stuck on; it does not say how much of the code AI wrote, so the game is recorded as AI-assisted. The coding tool is recorded as undisclosed: the developer says only "AI工具" (AI tools). Team size is not stated; the note is written in the first person but ends by inviting feedback to "us" (我们). Developer 编号零零七的工作室 and producer account 编号零零七, supplier (上海创巴科技有限公司), tags (角色扮演, 竖屏, 回合制, TapTap制造, 放置, 单人, 卡通, 奇幻), the game description, first-publication time (2 Nov 2026, 09:19 China time, page data), rating, followers and platforms from the TapTap page. The page also says this level was created from the TapTap game 休闲游戏合集(TapTap测试版); the supplier may belong to that parent collection rather than to this developer. Nothing on the page describes AI-generated content during play. The page's 热度 (heat) figure is not recorded because it is not confirmed to be downloads.

Development history

  1. First published on TapTap as a test build (09:19 China time, page data).

    OfficialTapTap

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

TapTap

Demo (Store page title reads "只要杀怪就变强测试" ("test") and offers a trial ("试玩 DEMO"); listed in TapTap's 创意工坊 section)FreeStore page

TapTap's structured data lists a price of 0 (CNY). Whether the game has ads or paid features is not stated on the page.

TapTap rating
Observed
8.3 / 10
as of Nov 4, 2026TapTap

Based on 9 ratings shown on the TapTap page.

TapTap followers
Observed
582
as of Nov 4, 2026TapTap

Followers (关注), not downloads.

Downloads
Not disclosed

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Sources

SourceTypePublishedAccessed
只要杀怪就变强 on TapTap
TapTap · Chinese (Simplified)
Store pageNov 2, 2026Nov 3, 2026
Official game page (language check)
TapTap
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 4, 2026OfficialDeveloperThird-PartyObservedUnverified
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