
Out of Frame
Free · play online in your browser, no download
A little creature made of primer jumps into the paintings of a gallery, each one opening into a 3D world in its artist's medium, and puts right what is wrong inside.
Official site nyxalium.itch.io, verified Nov 3, 2026. The developer's own itch.io page (nyxalium), linked from its official Jamference: AI Game Jam Hack 3 submission page.
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- Play free — itch.ioitch.ioReleasedFree
Plays in the browser on itch.io. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
About Out of Frame
A wordless 3D puzzle platformer set in a gallery. You play a small creature made of primer: run at a painting and jump, and the creature unravels into the canvas and the painting opens into a 3D world drawn in that artist's style. Each has something wrong with it. In The Starry Night (Van Gogh, 1889), built from brushstrokes, stars have fallen into the village and you carry each one to a swirling current that throws it home. In The Gothic Arch from Piranesi's Imaginary Prisons (c. 1749–50), drawn as an etching, you relight three lanterns by way of a stair that loops forever, a wall you can walk up and a drawbridge you haul down. In Hiroshige's Sudden Shower over Shin-Ōhashi Bridge and Atake (1857), shown as a woodblock print being made, you return what the shower blew away from three people, and each return presses one of the print's colour blocks. On a gallery bench you can look at each work up close and hear about it from someone in the artist's life. There is no text while you play, as the jam's No Text restriction required. The developer, nyxalium, says Claude Opus 5.5 wrote all of the code, the bench tour's script and the creature, while ElevenLabs voices the tour; the artworks are public domain and the music is public-domain and CC0 recordings, all from Wikimedia Commons. Made for Jamference: AI Game Jam Hack 3 (theme: Great Works of Art). Free in the browser on itch.io, best in Chrome or Firefox on a desktop, with keyboard and mouse, a gamepad or touch.
Content note: Flashing imagery: lightning flashes in the street at the start and in the gallery windows. (itch.io)
How it was built
Partially verifiedThe itch.io page says: “Claude Opus 5.5 (Anthropic) wrote all of the code: the three painting worlds, the brushstroke, etching and woodblock-print rendering, the player, physics and camera, the gallery, the synthesised sound effects, and the scripts that prepare the paintings and recordings.” It also wrote the bench tour's script and drew the creature and the closing easel scene as 3D models and SVG made in code. The team list reads “Nyxalium : idea, direction and design decisions, playtesting. Claude Opus 5.5 : development.” The developer names the model, not the app or tool it was used through.
- DeveloperJamference: AI Game Jam Hack 3 submission, “How did you use AI?”: “Claude Opus 5.5 (Anthropic) built the whole game in code”, including Van Gogh's village “built from hundreds of thousands of 3D brushstrokes”, a world-space etching shader with cross-hatching and a woodblock-print renderer; “AI isn't part of the gameplay itself.” — itch.io (Jamference: AI Game Jam Hack 3, hosted by dg)
Made for Jamference: AI Game Jam Hack 3 (submissions 30 Oct to 6 Nov 2026; theme Great Works of Art, restriction No Text). Per the developer, nyxalium had the idea, directed, made the design decisions and playtested, and Claude Opus 5.5 wrote all of the code, including a different renderer for each painting's medium, the synthesised sound effects and the scripts that prepare the public-domain paintings (painting out signatures and seals) and the recordings. The bench tour is voiced with ElevenLabs text to speech (eleven_v3) from a written script; each narrator reads all their lines in one take, and Whisper (faster-whisper) cuts the take into lines. The paintings, music and rain and thunder recordings are public-domain or CC0 works from Wikimedia Commons. All of this was done during development; no AI runs in the game.
- Engine / framework
- Not disclosed (web 3D)
- Languages
- Not disclosed
- Team size
- 1 (solo)Developer Reporteditch.io (Jamference: AI Game Jam Hack 3, hosted by dg)
- Initial build time
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- ~100% of shipped codeDeveloper Reporteditch.io
“Claude Opus 5.5 (Anthropic) wrote all of the code”Verification notes: AI use, team, gameplay, controls, content note, credits, publication (3 Nov 2026, 18:25 UTC), status, genre and AI disclosure (AI Assisted, Code, Graphics, Sounds, Text) from the itch.io page; the answer to “How did you use AI?” and the team list from the official Jamference: AI Game Jam Hack 3 submission page; jam theme, restriction and rules from the jam page; all read on 7 Nov 2026. The 100% AI code share is the developer's statement that Claude Opus 5.5 “wrote all of the code”. The model is named but not the tool it ran in, so it is recorded as Claude. The developer is the same itch.io account (nyxalium) that made Candy Heist, so the existing developer entry is used; no real name or location is given; the team list names nyxalium and the AI model, so team size 1 counts only the human member. Jam: submissions 30 Oct to 6 Nov 2026; this entry was submitted 2 days and 13 hours before the deadline. Rating week was in progress on 7 Nov 2026 (6 ratings so far), so no placement exists. The jam's rule that AI must be part of the build is not code-specific. The jam's host compared the game with another game in a comment; that comparison is not repeated here. The artworks are credited as public domain from Wikimedia Commons, and the music as public-domain and CC0 recordings. The game's script bundle was checked and contains no calls to AI services. itch.io shows no public rating or download count. The game was not played.
Development history
Jamference: AI Game Jam Hack 3 opens (theme Great Works of Art, restriction No Text); submissions close on 6 Nov 2026.
Officialitch.io (dg)Published on itch.io (18:25 UTC) and submitted to the jam 2 days and 13 hours before the deadline.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
Free in the browser (HTML5), best in Chrome or Firefox on a desktop with sound on. Keyboard and mouse or a gamepad; on touch screens a thumb stick and a jump button.
Not publicly available: itch.io rating, Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Out of Frame by nyxalium itch.io | Store page | Nov 3, 2026 | Nov 3, 2026 |
| Out of Frame by nyxalium for Jamference: AI Game Jam Hack 3 itch.io (Jamference: AI Game Jam Hack 3, hosted by dg) | Official site | Not confirmed | Nov 3, 2026 |
| Jamference: AI Game Jam Hack 3 itch.io (dg) | Official site | Not confirmed | Nov 3, 2026 |
| Official game page (language check) nyxalium | Official site | Not confirmed | Nov 3, 2026 |
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