
Tiny Rowers
Free · play online in your browser, no download
Row a tiny boat down an endless river with one life, steering around rocks, whirlpools and crocodiles. The developer says Claude Code wrote all of the Godot code.
Official site kencha.games, verified Nov 3, 2026. The developer's own Reddit post links kencha.games/river-madness/, which now redirects here; the studio's site links this play address from its game page.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
About Tiny Rowers
Tiny Rowers, first released as River Madness, is a free one-thumb arcade game seen from above. Your boat drifts down an endless river and you row on the left or right side to steer around rocks, whirlpools, waves and crocodiles; on a phone you swipe down on either side of the boat like a paddle, and both sides at once go straight, while on a computer you steer with A / D or the arrow keys. Hit anything and the run is over: there is one life, no energy and no timers. Pebbles picked up along the way buy boats and looks, and a gift machine turns them into new rowers, twelve in all from a frog, a duck, a cat and a capybara onwards, each with its own crash. The banks change with the seasons as you go further, and your best distance goes on a global top 10 under a nickname the game makes up. The developer, posting as Mindless-Document-41, says the idea and the paper sketches of the mechanics and level structure were theirs, while Claude Code wrote all of the Godot 4 code, drew everything in code instead of using image generation, and wrote a bot that plays the game and runs about 250 checks after every change. Free in phone and desktop browsers with no account and no ads on the web; the studio says an Android app is in preparation.
How it was built
Partially verifiedIn the developer's post on r/aigamedev (17 Oct 2026, UTC), titled “shipped a small browser game in 4 days with claude code, zero image gen, everything is drawn in code”, the developer writes: “the idea and sketches were mine (literally paper notes on mechanics and level structure), claude code wrote all the godot 4 code.” Claude Code was told to draw the boats, crocodiles, rocks and water as shapes in code rather than using image generation. The developer playtested on a phone after every iteration and handed the list of problems back, about eight rounds before release; Claude Code also wrote a bot that plays the game and runs about 250 checks after every change. In a reply the developer says Claude Code set up the Godot web export and serves it from the developer's Mac on home Wi-Fi so each change can be tried on a phone. No model is named.
Made in Godot 4 and exported for the web (about 10 MB, per the developer). All art, effects and faces are drawn by code, with no image generation. The developer wrote the idea and paper sketches of the mechanics and level structure; Claude Code wrote the code, a self-playing test bot with about 250 checks, and the web-export setup used for phone playtesting. The post says the sounds are the only part made without AI, recorded on the developer's synth; the studio's news page says the sound effects were produced for the game. Best distances and the global top 10 go through the studio's own server; progress is stored in the browser.
- Engine / framework
- Godot 4
- Languages
- Not disclosed
- Team size
- Not disclosed
- Initial build time
- 4 days to the first releaseDeveloper ReportedReddit (u/Mindless-Document-41)
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- ~100% of shipped codeDeveloper ReportedReddit (u/Mindless-Document-41)
“the idea and sketches were mine (literally paper notes on mechanics and level structure), claude code wrote all the godot 4 code.”- Shipped a small browser game in 4 days with Claude Code, zero image gen, everything drawn in code (r/aigamedev)
- Kencha Games news
Verification notes: AI use, development time and the code-drawn art from the developer's post on r/aigamedev by u/Mindless-Document-41 (17 Oct 2026, 13:36 UTC) and the developer's replies, read from the Arctic Shift Reddit archive on 8 Nov 2026; the post links kencha.games/river-madness/, which now redirects (HTTP 301) to kencha.games/tiny-rowers/. The rename, release date and features from the studio's news page (first release as River Madness on 15 Oct 2026; renamed Tiny Rowers on 21 Oct 2026, with records and the top 10 kept), its game page (engine Godot 4, fact sheet) and privacy policy (last updated 25 Oct 2026), all read on 8 Nov 2026. The game page names Kencha Games as an independent studio and does not name a person; the Reddit post is written in the first person and says it was built in the developer's spare time, so team size is not recorded. The post's 4 days and “claude code wrote all the godot 4 code” describe the first release; the later updates (twelve rowers, seasons, new sounds) are not described in terms of AI. The post says the sounds were recorded on the developer's synth; the 25 Oct news says the new sound effects were produced for the game. The privacy policy describes an Android app (package games.kencha.tinyrowers) with optional rewarded ads; Android is not a platform we list. The page's scripts call only the studio's own event and leaderboard endpoints; no AI service is contacted. English interface. The game was not played.
Development history
First release in the browser as River Madness on kencha.games, with seven boats and a global top 10.
DeveloperKencha GamesThe developer posts on r/aigamedev that the game was shipped in 4 days, with Claude Code writing all of the Godot 4 code.
DeveloperReddit (u/Mindless-Document-41)Renamed Tiny Rowers, with twelve rowers, a gift machine and seasons along the river; old links redirect and records were kept.
DeveloperKencha Games
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
Free in phone and desktop browsers with no account, no purchases and no ads on the web. The game sends anonymous play events (a random ID, run length, distance) to the studio's server for statistics and the top 10, per its privacy policy.
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| shipped a small browser game in 4 days with claude code, zero image gen, everything is drawn in code (r/aigamedev) Reddit (u/Mindless-Document-41) | Social post | Oct 17, 2026 | Nov 3, 2026 |
| Tiny Rowers · Kencha Games Kencha Games | Official site | Not confirmed | Nov 3, 2026 |
| News · Kencha Games Kencha Games | Devlog | Oct 25, 2026 | Nov 3, 2026 |
| Privacy Policy · Kencha Games Kencha Games | Official site | Oct 25, 2026 | Nov 3, 2026 |
| Official game page (language check) Kencha Games | Official site | Not confirmed | Nov 3, 2026 |
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