
Math Games: Run to Learn
A three-lane 3D runner where the gates carry answers: swipe into the right one before it reaches you. A backend developer's first game; the developer says Claude Code wrote the GDScript, the tests and the store builds.
Links go to the official store or developer page. Last verified Nov 7, 2026.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- View on the App StoreApp StoreReleasedFree-to-Play
Install from Apple's App Store on an iPhone or iPad.
Mobile · Official link verified Nov 3, 2026.
About Math Games: Run to Learn
Math Games: Run to Learn is a free mental-arithmetic runner for iPhone, iPad and Android. Your character runs down a three-lane path, a sum appears and three gates rush toward you with answers on them; you swipe into the one you think is right. A wrong gate costs one of three hearts and shows the correct answer as it flies past, and the run speeds up and the questions get harder as you keep answering. Questions are generated fresh each run rather than drawn from a fixed bank, and the wrong answers are built from common mistakes such as a forgotten carry, a flipped sign or swapped digits. There are five tiers, from adding within 20 to long division and signed numbers, a Practice mode with no hearts that drills the kind of question you keep missing, and Today's Run, one run a day with the same questions for every player and a daily board. Right answers pay coins for costumes and a second world. The game plays in six languages. The developer, Eren Tanrıverdioğlu, a backend developer who had never made a game, says: “I made the design calls and reviewed the work. Claude Code wrote the GDScript, the tests and the store builds.” It is free with ads between some runs, a one-time Remove Ads purchase and optional coin packs.
How it was built
Partially verifiedIn a post on r/godot (1 Sep 2026, UTC) the developer, a backend developer making a first game, writes: “I made the design calls and reviewed the work. Claude Code wrote the GDScript, the tests and the store builds.” The post calls the game “Vibe coded top to bottom” and says the developer chose Godot because everything in it is plain text files, “which is what those tools handle best”. No model is named.
Made in Godot with GDScript. The developer made the design calls and reviewed the work, and Claude Code wrote the GDScript, the tests and the store builds. The 3D models come out of Blender scripts and the textures from an image model, per the developer; both ship with the game. Per the game's site and privacy page, questions are generated on the device each run, the daily board and coin shop run on the developer's own server on Cloudflare, and ads come from Google AdMob.
- Engine / framework
- Godot
- Languages
- GDScript
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“I made the design calls and reviewed the work. Claude Code wrote the GDScript, the tests and the store builds.”Verification notes: AI use from the developer's post on r/godot by u/lakrre (1 Sep 2026, 19:40 UTC), read from the Arctic Shift Reddit archive on 7 Nov 2026; it links the App Store and Google Play listings. The statement covers the code, tests and store builds; no share is given, so no AI code share is recorded. The subreddit's moderators later flagged the post under the forum's rule on AI-generated content. Apple's lookup data (7 Nov 2026) gives the seller Eren Tanriverdioglu, release 18 Aug 2026, version 1.8.0 (9 Oct 2026, 16:34 UTC), age rating 4+, iOS 15.0 or later, the six languages and no ratings yet. Features, pricing and languages from the store text and the game's site; the server, ads and data handling from the game's privacy page, all read on 7 Nov 2026; nothing there points to AI used while you play. On 7 Nov 2026 Google Play showed 50+ downloads, contains ads and in-app purchases, rated Everyone, updated 9 Oct 2026 (observed; Google Play is not a platform we list). The post mentions a friend's child who plays the game; we do not record any details. The developer's location is from the developer address on Google Play. The game was not played.
Development history
Released free on the App Store.
OfficialApple App StoreThe developer presents the game, free on iOS and Android, on r/godot and says Claude Code wrote the GDScript, tests and store builds (19:40 UTC).
DeveloperReddit (u/lakrre)Version 1.8.0 on the App Store (16:34 UTC); Google Play shows an update the same day.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
App Store (iOS)
Free with ads between some runs (at most one for every two runs finished, per the game's site); a one-time Remove Ads purchase and optional coin packs, whose coins can also be earned by playing. Reviving a run with an ad is optional. iOS 15.0 or later, iPhone and iPad. Also free on Google Play (Android), which is not a platform we list.
Not publicly available: Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| I am a backend dev and I vibe coded my first game ever: a 3D math runner in Godot (r/godot) Reddit (u/lakrre) | Social post | Sep 1, 2026 | Nov 3, 2026 |
| Math Games: Run to Learn on the App Store Apple App Store | Store page | Aug 18, 2026 | Nov 3, 2026 |
| Math Games: Run to Learn (official site and privacy page) Eren Tanrıverdioğlu | Official site | Not confirmed | Nov 3, 2026 |
| Math Games: Run to Learn on Google Play Google Play | Store page | Not confirmed | Nov 3, 2026 |
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