
VIBOARD
One-minute arcade runs on a two-wheel wave board: zig-zag to build speed, collect spheres and match their colour to the front of your board. The developer calls it an experiment in vibe coding.
Links go to the official store or developer page. Last verified Nov 8, 2026.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- View on itch.ioitch.ioEarly access · In development (v1.6.1 builds)Free
Download from itch.io.
Desktop · Official link verified Nov 3, 2026.
About VIBOARD
VIBOARD is an arcade game that simulates riding a wave board, the kind with two caster wheels. You move the board left and right in a zig-zag to build up speed and collect spheres for points along an infinite, procedurally generated track with seven stages and obstacles that have their own status effects. Each round lasts one minute, and the score adds multipliers and debuffs for the number of spheres collected, top speed and the share of spheres that match the colour at the front of your board; a shove-it trick flips the board's orientation. The controls take practice: Up with Left or Right moves forward with slight turns, Down with Left or Right moves sideways with sharper turns, Up and Down together straighten the board while cruising, and Left and Right together spin it; both analogue sticks steer on a gamepad. There are three game modes and more than 20 mods that make runs easier or harder, online leaderboards, a red/green colourblind mode and a fixed camera to prevent motion sickness. There is deliberately no pause button. The developer, Mike Valverde, describes the game as an experiment in vibe coding, “the act of prompting LLMs to write code based on human input”, and says no generative AI was used for the art or music: the models, sounds, textures and music are credited Creative Commons assets. Portable builds for Windows and Linux are available on itch.io for a price you choose; it is listed as in development.
How it was built
Partially verifiedThe game pages on itch.io and Game Jolt say: “VIBOARD is an experiment in “vibe coding”, the act of prompting LLMs to write code based on human input. No generative AI was used to create any of the art or music in this game.” The developer does not name the AI tools or models.
- DeveloperGame Jolt page (published 23 Mar 2026): the same statement, with the credit “Created by Mike Valverde”. — Game Jolt (MichaelValverde)
Made with Three.js (itch.io's “Made with” field) and packaged as portable desktop apps for Windows and Linux that need WebGL 2.0. Movement is physics-based with momentum and friction, and the track is generated procedurally. The art and music are not AI-generated: 3D models of pine trees and skateboards are from Sketchfab under CC BY 4.0, sound effects are CC0 from freesound.org, textures and normal maps are CC0 from opengameart.org, four music loops by Tallbeard Studios are under CC BY 4.0, the logo was designed by Detetiive and the fire and water menu shaders were created by Xor. The desktop builds were not inspected; no source says the game uses AI while it is played.
- Engine / framework
- Three.js
- Languages
- Not disclosed
- Team size
- 1 (solo)Developer Reporteditch.io
- Initial build time
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“VIBOARD is an experiment in “vibe coding”, the act of prompting LLMs to write code based on human input.”Verification notes: AI statement, features, controls, requirements and credits from the itch.io page and the Game Jolt page (read through Game Jolt's site API), both on 8 Nov 2026. The code claim is the developer's own definition of the project as vibe coding, “prompting LLMs to write code based on human input”; no tool, model or share of AI-written code is named, so the tool is undisclosed. itch.io: status In development, platforms Windows and Linux, genre Racing, made with Three.js, language English, inputs keyboard and gamepads, files VIBOARD-1.6.1-x64.exe and VIBOARD-1.6.1-amd64.deb; no publication date or rating is shown. Game Jolt: posted 22 Mar 2026, published 23 Mar 2026, 03:42 UTC (used as the release date), with an older Windows build (viboard-1.3.0-x64.exe) and an older credit list (five stages, a drum beat by FLOOR BABA); Game Jolt is not a platform we list. Team size 1 is from the credit “Created by Mike Valverde”. The researcher's note of an X account (@thisismikev) was not checked. The desktop builds were not downloaded or inspected. The game was not played.
Development history
Published on Game Jolt with a Windows build (version 1.3.0).
ObservedGame Jolt (MichaelValverde)
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
“Name your own price” on itch.io; portable downloads for Windows 10 64-bit or later (.exe, 124 MB) and Linux (.deb, 108 MB) with no installation. Needs a GPU with WebGL 2.0. The builds are not code-signed, so Windows SmartScreen warns on first launch.
Not publicly available: itch.io rating, Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Viboard by mikevalverde itch.io | Store page | Not confirmed | Nov 3, 2026 |
| VIBOARD Game Jolt (MichaelValverde) | Store page | Mar 23, 2026 | Nov 3, 2026 |
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