
Wallflipper
Free · play online in your browser, no download
Race along the floor, walls and ceiling of a neon corridor, flipping to the opposite surface to dodge traps and collect fragments.
Official site expectfun.github.io, verified Nov 3, 2026. Entry URL submitted under the X handle phillennium in the official Vibe Jam 2026 games data; the page is listed under Mini-games on expectfun.github.io/vibetools, which is linked from the site's home page titled Eugene Trifonov, and the X profile @phillennium (display name Evgeniy Trifonov) links t.me/expectfun (Eugene Trifonov).
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop browser. No download.
Browser (no download) · Official link verified Nov 3, 2026.
About Wallflipper
A fast 3D arcade runner in the browser. You tear down a neon corridor at full speed, steering with A and D or the arrow keys to climb the walls and pressing Space to flip to the opposite surface, so the floor, the walls and the ceiling are all track. The aim is to follow routes of fragments, dodge traps on the surfaces and stay alive as long as you can; the HUD counts distance and fragments, R reverses your direction, and a crash ends the run with your distance. The entrant gives “the flipping gravity idea” as the inspiration. The game is one of the small standalone pages in Evgeniy (Eugene) Trifonov's “vibe tools” collection, where it is listed under mini-games. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists Pi as the tool, and it finished 611th of 945 entries. Free in the browser, played with a keyboard, with music and sound that can be switched off.
How it was built
Partially verifiedIn the official Vibe Jam 2026 submission the entrant lists “Pi” as the tool and answers Yes to the AI-written field. Pi is not one of the AI tools tracked on this site, and the entry does not say more about it; no devlog describes how it was used or which model ran it.
- OfficialJam rule 3: at least 90% of the code has to be written by AI. — Vibe Jam (Pieter Levels)
Built for the Cursor Vibe Jam 2026 on Three.js with Pi named as the tool. The whole game is a single HTML page with its own script, loading a local copy of Three.js and the jam widget, and includes a Vibe Jam portal.
- Engine / framework
- Three.js
- Languages
- JavaScript
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
Verification notes: Tool (Pi), engine (ThreeJS), genre (Racing), pitch, inspiration and the multiplayer (No), mobile (No) and portal (Yes) flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 26 Apr 2026, 19:04 UTC; final rank 611 of 945 entries, no award), re-read on 6 Nov 2026; rule 3 on the jam page requires at least 90% AI-written code. Pi is not one of the tools tracked here, so the tool is recorded as undisclosed with Pi named; the entry does not identify the product further. Controls, HUD and the start text from the game page on 6 Nov 2026; the game was not played. Developer: the X profile @phillennium gives the name Evgeniy Trifonov and links the Telegram channel t.me/expectfun, whose page names Eugene Trifonov; expectfun.github.io's home page is titled Eugene Trifonov and links the vibe tools page that lists the game, so the two spellings are treated as one person. No location or team size is given. The same vibe tools page also links separate LLM utilities (for example a token counter that uses the Anthropic API); those are other pages, and the game's own code makes no calls to AI services. The jam page's widget counters showed 70 plays and 59 portal transfers for the host expectfun.github.io on 6 Nov 2026 (observed; the counter is per host, and plays are sessions, not players or downloads, so neither is recorded as a metric). The release date is not stated; the jam submission is dated 26 Apr 2026.
Development history
Entered in the Cursor Vibe Jam 2026 (submission date in the official games data, 19:04 UTC); the jam required at least 90% AI-written code. Final rank 611 of 945 entries, no award.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Cursor Vibe Jam 2026 — rules, prizes and game stats Vibe Jam (Pieter Levels) | Official site | Not confirmed | Nov 3, 2026 |
| Vibe Jam 2026 games data (entrant submissions, final rank, awards) Vibe Jam | Official site | Not confirmed | Nov 3, 2026 |
| WALLFLIPPER (game page and script) Eugene Trifonov | Official site | Not confirmed | Nov 3, 2026 |
| vibe tools — small standalone HTML tools Eugene Trifonov | Official site | Not confirmed | Nov 3, 2026 |
| Evgeniy Trifonov (@phillennium) — X profile X | Social post | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Eugene Trifonov | Official site | Not confirmed | Nov 3, 2026 |
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