
AvoidRain
Free · play online in your browser, no download
An endless urban runner about not getting soaked: dodge the rain, puddles and cars, and shelter under balconies.
Official site mte90.tech, verified Nov 3, 2026. Entry URL submitted in the official Vibe Jam 2026 games data under the X handle mte90net, hosted on mte90.tech, the developer's own site (Daniele Scasciafratte), which links github.com/Mte90 and twitter.com/Mte90Net. The game page itself has no credit line.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
About AvoidRain
A 3D endless runner in the browser set on a rainy city street. You run forward automatically and move left and right with A and D, the arrow keys or swipes, trying to stay dry: rain fills a wetness meter, puddles and passing cars soak you further, and sheltering under balconies keeps you dry for a moment. Power-ups include an umbrella, a speed boost and a shield, and the wind and the difficulty change as the run goes on; the game ends when the meter reaches 100% and you are “too wet”. The entrant says the idea came from asking their wife for a game suggestion. The game is hosted on the personal site of the Italian developer Daniele Scasciafratte, and its start screen shows a “Sponsored by” logo for Regolo.ai. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists the tool as “OpenCode with Regolo.AI”. It finished 489th of 945 entries. Free in the browser.
How it was built
Partially verifiedOpenCode, an AI coding agent that is not in our tool list. In the official Vibe Jam 2026 submission the entrant lists the tool as “OpenCode with Regolo.AI” and answers Yes to the AI-written field; no model is named. The developer's X profile lists them as “@Regolo_ai Backend/Proxy Guy”, and the game's start screen shows a “Sponsored by” logo linking to regolo.ai. No devlog describes how OpenCode was used.
- OfficialJam rule 3: at least 90% of the code has to be written by AI. — Vibe Jam (Pieter Levels)
Built for the Cursor Vibe Jam 2026 on Three.js with OpenCode, using Regolo.AI as named by the entrant. The code is split into plain JavaScript modules for the rain, wind, street chunks, obstacles, power-ups, wetness meter, music and sound.
- Engine / framework
- Three.js
- Languages
- Not disclosed
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
Verification notes: Tool (“OpenCode with Regolo.AI”), engine (ThreeJS), genre (Action), pitch, inspiration and the multiplayer (No), mobile (Yes) and portal (No) flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 7 Apr 2026, 12:12 UTC; final rank 489 of 945 entries, no award), re-read on 5 Nov 2026; rule 3 on the jam page requires at least 90% AI-written code. OpenCode is not in our tool list and no model is named, so the tool is recorded as undisclosed. Developer: the jam handle mte90net is the X profile of Daniele Scasciafratte (location Italy, Rieti; bio: CTO at Codeat, “@Regolo_ai Backend/Proxy Guy”, Italian Linux Society council member), and the game runs on mte90.tech, the developer's talks site, which links the same X account. The developer works on Regolo.ai, the service named in the tool answer and shown as sponsor on the start screen. Team size is not stated. Controls, the wetness meter, shelters, obstacles and power-ups come from the game page and its code; the game was not played. No calls to AI services were found in the game's code. The jam page's widget counters were not checked for this game. The release date is not stated; the jam submission is dated 7 Apr 2026 (UTC).
Development history
Entered in the Cursor Vibe Jam 2026 (submission date in the official games data, 12:12 UTC); the jam required at least 90% AI-written code. Final rank 489 of 945 entries, no award.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Cursor Vibe Jam 2026 — rules, prizes and game stats Vibe Jam (Pieter Levels) | Official site | Not confirmed | Nov 3, 2026 |
| Vibe Jam 2026 games data (entrant submissions, final rank, awards) Vibe Jam | Official site | Not confirmed | Nov 3, 2026 |
| AvoidRain - 3D Endless Runner (game page and code) Daniele Scasciafratte | Official site | Not confirmed | Nov 3, 2026 |
| Daniele Scasciafratte - List of my Talks Daniele Scasciafratte | Official site | Not confirmed | Nov 3, 2026 |
| Daniele Scasciafratte (@mte90net) — X profile X | Social post | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Daniele Scasciafratte | Official site | Not confirmed | Nov 3, 2026 |
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