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Deep Fried

Free · play online in your browser, no download

2026 · RyderLink · Also known as Deep Fried - A Dungeon Cooking Rougelite

Made with ClaudeDeveloper ReportedReddit (u/rychder) ↗RPGAdventureitch.ioPartially verified

A turn-based dungeon-diving roguelite about eating your enemies: how you kill a monster decides the meal it makes, and food is your only mana. The developer says Claude does most of the code.

Where to play

Official site ryderlink.itch.io, verified Nov 3, 2026. The developer's own itch.io page (RyderLink), linked in the developer's Reddit post on r/aigamedev.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioEarly access · Listed as “Prototype” on itch.io; the developer calls it an ever-evolving work in progressFree

    Plays in the browser on itch.io. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — itch.io

About Deep Fried

Deep Fried is a turn-based dungeon-diving roguelite about cooking what you kill. Saffron, a young cook, follows her grandfather's salt-stained recipe book into the Gullet, a living dungeon he went into years ago and never came back from, to finish its last, half-written dish, the First Supper. How you take a monster down shapes the ingredients it leaves, so a burned slime and a frozen one make different meals. Between floors you make camp and cook: meals heal you, fill your belly, give buffs and are your only source of mana, so your spells run on food. After any floor you can climb home to Hearthwell to bank your haul; push deeper for rarer ingredients, but if you die, the Gullet takes half of what you carried on the run. The developer, RyderLink (u/rychder on Reddit), calls it a side project inspired by Delicious in Dungeon, says it is vibe coded, with Claude doing the majority of the code and execution and Gemini drawing the characters and food, and describes it as a work in progress. Free in the browser on itch.io, made for phone and desktop per the developer; in English, listed as a prototype.

cookingdungeon-crawlerturn-basedroguelitemobile-browserprototypefree

How it was built

Partially verified
ClaudePrimary

In a post on r/aigamedev (16 Oct 2026, UTC) titled “I've been vibe coding Deep Fried …”, the developer writes: “Claude is doing the majority of the heavy lifting with code and execution, while Gemini is contributing the character and food artwork!” The post does not say whether Claude Code or the Claude chat app is used.

Supporting evidence
  • Developeritch.io AI disclosure: AI Assisted, with Code. — itch.io
Development approach

Per the developer, a side project vibe coded with Claude, which does most of the code and execution, while Gemini draws the character and food art; the developer says it is also a way to learn the game development pipeline.

Engine / framework
Not disclosed (HTML5)
Languages
Not disclosed
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Claude is doing the majority of the heavy lifting with code and execution, while Gemini is contributing the character and food artwork!”
— RyderLink, I've been vibe coding Deep Fried, a dungeon-diving roguelite inspired by Delicious in Dungeon! (r/aigamedev)

Verification notes: AI use from the developer's post on r/aigamedev by u/rychder (16 Oct 2026, 02:13 UTC), read from the Arctic Shift Reddit archive; story, mechanics, status (Prototype), platform (HTML5), genre and AI disclosure from the itch.io page (published 14 Oct 2026, 04:16 UTC; updated 16 Oct 2026, 00:56 UTC), re-read on 5 Nov 2026. “The majority of the heavy lifting with code” is the developer's wording; no share is given and the post does not name Claude Code, so the tool is recorded as Claude and no code share is recorded. The itch.io AI disclosure ticks only Code, although the post says Gemini made the character and food art. The Reddit account and the itch.io account RyderLink are tied only by the post linking the page in the first person. The developer names Delicious in Dungeon as inspiration; the game uses its own title, setting and characters, so no IP notice is recorded. The page title spells the subtitle “Rougelite”. A check of the shipped scripts on 5 Nov 2026 found no AI service calls. Team size and location are not stated. No rating is shown and itch.io shows no download count. The game was not played.

Development history

  1. Published on itch.io (04:16 UTC).

    Observeditch.io
  2. The developer shares the game on r/aigamedev and says Claude does the majority of the code.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Early access (Listed as “Prototype” on itch.io; the developer calls it an ever-evolving work in progress)FreeStore page

Free in the browser (HTML5), made for mobile and desktop per the developer.

Downloads
Not disclosed

Not publicly available: itch.io rating, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Deep Fried - A Dungeon Cooking Rougelite by RyderLink
itch.io
Store pageOct 14, 2026Nov 3, 2026
I've been vibe coding Deep Fried, a dungeon-diving roguelite inspired by Delicious in Dungeon! (r/aigamedev)
Reddit (u/rychder)
Social postOct 16, 2026Nov 3, 2026
Official game page (language check)
RyderLink
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 5, 2026OfficialDeveloperThird-PartyObservedUnverified
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