
Midnight Pet Hotel
Run a hotel for animals on the night shift, from three rooms to twelve, over 25 nights and a Grand Midnight Gala.
Links go to the official store or developer page. Last verified Nov 8, 2026.
Where to play
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- View on itch.ioitch.ioReleased$4.99
Download from itch.io.
Desktop · Official link verified Nov 3, 2026.
About Midnight Pet Hotel
A cozy management game for Windows and Linux in which you run a hotel for animals during the night shift. You check in sleepy cats, energetic puppies, picky penguins and other guests, each with its own personality and needs, keep them fed, entertained and comfortable until they go home in the morning. The hotel starts with three rooms and grows to twelve, with an East Wing to expand into, furniture and upgrades to unlock, and staff to hire for feeding, cleaning, playtime and grooming. The campaign runs 25 nights across five chapters and ends with the Grand Midnight Gala; returning guests remember their favourite rooms, and thunderstorms, surprise visitors, special events and demanding VIPs get in the way. There is a relaxed Cozy Mode and a more demanding Management Mode, and an Endless Mode opens after the campaign. The developer, darnaku, says it is their first game, made with Claude Code: “Claude did pretty much all the coding”, while the developer handled the ideas, tested builds, found bugs and gave feedback, and near the end told Claude to finish the game as it thought best. Made with Godot and sold on itch.io for $4.99 or more, with a free three-night demo.
How it was built
Partially verifiedIn a post on r/aigamedev titled “Made and released my first game using Claude Code” (22 Oct 2026, UTC) the developer writes that they started trying Claude Code for game development a few weeks earlier, and that “Claude did pretty much all the coding. I handled the ideas, tested builds, found bugs, and gave feedback on what worked and what didn't. There was a LOT of back and forth.” Towards the end, tired of micromanaging every change, the developer “basically told Claude to take over and finish the game however it thought best”, and says it mostly cleaned up what was already there rather than adding features. No model is named.
- Developeritch.io AI disclosure: AI Assisted, Code, Sounds, Text; made with Godot. — itch.io
Made with Godot (per the itch.io page) as an isometric management game, released first as a free three-night demo and then as the full 25-night 1.0. The developer directed the game and tested the builds while Claude Code wrote the code. The store page says the game has an original soundtrack made for it; the AI disclosure also ticks Sounds and Text, without saying which sounds or texts were generated. In the post the developer asks whether to make art in Blender and Aseprite or buy assets; the game's art source is not stated.
- Engine / framework
- Godot
- Languages
- Not disclosed
- Team size
- Not disclosed
- Initial build time
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“Claude did pretty much all the coding. I handled the ideas, tested builds, found bugs, and gave feedback on what worked and what didn't.”- Made and released my first game using Claude Code (r/aigamedev)
- Midnight Pet Hotel 1.0 Is Here! (itch.io devlog)
Verification notes: AI use from the developer's post by u/horrible_hobbit on r/aigamedev (22 Oct 2026, 18:47 UTC), read from the Arctic Shift Reddit archive on 8 Nov 2026 (score 2, no comments archived; observed, not a metric); the post links the itch.io page. Features, modes, price, platforms, engine, AI disclosure and dates from the itch.io page and its two devlogs (“The Doors Are Open!”, 13 Oct 2026, demo; “1.0 Is Here!”, 22 Oct 2026, 17:47 UTC, full game), re-read on 8 Nov 2026. itch.io shows the page published on 11 Oct 2026 (16:08 UTC), status Released; no rating or sales figure is shown. “Pretty much all the coding” is the developer's wording; no percentage is stated, so none is recorded. Developer: itch.io account darnaku (the devlog is signed “Darnaku”), Reddit account horrible_hobbit; the post calls it “my first game” and uses “I” throughout, but no name, team size or location is stated. The “original soundtrack made for the game” and the ticked Sounds disclosure are both the developer's; which sounds were AI-generated is not stated. The game was not played and the builds were not inspected.
Development history
The itch.io page is published.
Observeditch.ioA free three-night demo for Windows and Linux is announced.
Developeritch.io (darnaku)Version 1.0, with the full 25-night campaign, goes on sale; the developer shares it on r/aigamedev, saying Claude did pretty much all the coding.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
$4.99 or more on itch.io for Windows 10/11 and 64-bit Linux (ZIP downloads, no installer; the Windows build is unsigned). A free three-night demo is available for both systems; the developer calls native Linux testing experimental.
Not publicly available: itch.io rating, Downloads, Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Made and released my first game using Claude Code (r/aigamedev) Reddit (u/horrible_hobbit) | Social post | Oct 22, 2026 | Nov 3, 2026 |
| Midnight Pet Hotel by darnaku itch.io | Store page | Oct 11, 2026 | Nov 3, 2026 |
| Midnight Pet Hotel — The Doors Are Open! itch.io (darnaku) | Devlog | Oct 13, 2026 | Nov 3, 2026 |
| Midnight Pet Hotel 1.0 Is Here! itch.io (darnaku) | Devlog | Oct 22, 2026 | Nov 3, 2026 |
| Official game page (language check) darnaku (itch.io) | Official site | Not confirmed | Nov 3, 2026 |
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