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Self Checkout Chaos

2026 · Petrix01

Made with Claude CodeDeveloper ReportedYouTube (Smolworks) ↗SimulationCasualitch.ioPartially verified

You're the self-checkout attendant: ten shifts, one month, one plaque. Fix the machines before the customers explode (figuratively, mostly).

Where to play

Links go to the official store or developer page. Last verified Nov 8, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioEarly access · Version 0.1.0; itch.io status In developmentFree

    Download from itch.io.

    Desktop · Official link verified Nov 3, 2026.

    View on itch.io

About Self Checkout Chaos

A cozy time-management game for Windows. You are the attendant at the self-checkouts of an autumn store whose machines are unreliable: scanners fail, bagging goes wrong, screens freeze, prices do not match, cards are declined and someone needs their ID checked. You walk over and fix six kinds of trouble in a hands-on close-up of the kiosk, with the scanner, card reader and keypad, before each customer's patience runs out, and spot thieves before they walk out of the sliding doors. Pay, tips and XP unlock tools, desk decor and hats in a staff shop; each week you pick a new perk and follow the day's store rules, and surviving ten shifts wins Employee of the Month. The storybook art is painted entirely in code and the waltz and shift music are made with code. The developer, Petrix01, who presents the game as Smolworks on YouTube, says they had never opened Godot before and the game was live on itch.io nine days later; the developer came up with the ideas and made every design decision, Claude Code wrote the code the developer asked for, and test bots played it again and again. The art and music use no AI image or music generators. Made with Godot; a free (name your own price) download, version 0.1.0.

cozytime-managementretailautumnprocedural-artgodotfirst-game

How it was built

Partially verified

In the description of the YouTube video “My First Game: 9 Days, 0 Downloads, 1 Deleted Save” (10 Oct 2026) the developer writes: “How it was made: I came up with the ideas and made every design decision. An AI coding assistant (Claude Code) wrote the code I asked for, and test bots played it again and again. The art and music are generated by code (no AI image or music generators).” The video's narrator, the mascot Smol, is text-to-speech (Fish Audio), and the video itself was made in code with Remotion.

Supporting evidence
  • Developeritch.io AI disclosure: AI Assisted, Code. — itch.io
Development approach

Made with Godot by a developer who had not used it before, with Claude Code writing the code to the developer's requests and test bots playing the game repeatedly. The art is painted entirely in code and the music is made with code, with no AI image or music generators; the title screen has a short how-to-play movie. The developer says the game went from first opening Godot to live on itch.io in nine days.

Engine / framework
Godot
Languages
Not disclosed
Team size
Not disclosed
Initial build time
9 daysDeveloper ReportedYouTube (Smolworks)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“An AI coding assistant (Claude Code) wrote the code I asked for, and test bots played it again and again.”
— Petrix01, My First Game: 9 Days, 0 Downloads, 1 Deleted Save

Verification notes: AI use from the description of the developer's YouTube video on the channel Smolworks (@Smolworks, 3 subscribers; published 10 Oct 2026; 77 views on 8 Nov 2026, observed, not a metric), read through YouTube's page data on 8 Nov 2026; the video's transcript was not read. The description links the itch.io page and calls it “my cozy self-checkout game”; the itch.io page does not link back to the channel, so the link between Petrix01 and Smolworks rests on the video. Features, controls, requirements and the AI disclosure from the itch.io page and its devlog “Self Checkout Chaos 0.1.0 is out!” (5 Oct 2026, 18:07 UTC), re-read on 8 Nov 2026; status In development, Windows, 39 MB. The video narrator is a text-to-speech mascot, not the developer's voice. No name, team size or location is stated. The language of the code is not stated. The “$1.99 base salary” on the itch.io page is an in-game joke, not a price. The Windows build was not downloaded or checked. The game was not played.

Development history

  1. Version 0.1.0 is released on itch.io as a free Windows download.

  2. The developer publishes a video about making the game in nine days with Claude Code.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Early access (Version 0.1.0; itch.io status In development)FreeStore page

Name your own price (free download). Windows 10 or 11, 64-bit; unzip and run, the build is not code-signed. The save is stored in the user folder.

Downloads
Not disclosed

Not publicly available: itch.io rating, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
My First Game: 9 Days, 0 Downloads, 1 Deleted Save
YouTube (Smolworks)
Social postOct 10, 2026Nov 3, 2026
Self Checkout Chaos by Petrix01
itch.io
Store pageOct 5, 2026Nov 3, 2026
Self Checkout Chaos 0.1.0 is out!
itch.io (Petrix01)
DevlogOct 5, 2026Nov 3, 2026
Official game page (language check)
Petrix01
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 8, 2026OfficialDeveloperThird-PartyObservedUnverified
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