
Scavender
A post-apocalyptic point-and-click adventure: scavenge parts, solve small item puzzles and follow a mysterious signal before a storm erases your home.
Official site scavender.mhirsd.com, verified Nov 3, 2026. Linked under Projects on the developer's site mhirsd.com (“Scavender — A 2.5D, hand-drawn style, point-and-click survival adventure game using three js”), which the entrant's X account _irxd links in its bio; also the entry URL in the official Vibe Jam 2026 games data.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
About Scavender
A 2.5D point-and-click survival adventure in the browser, in a hand-drawn style, as the developer's own site describes it. As the intro puts it, half of the world is stuck in the past, frozen in time, while the present has decayed into a rusted wasteland, and a Flicker Storm is now sweeping toward your village. You click to walk, follow objectives and scavenge items such as a rusted wrench, rebar, copper wire, a battery, fuel and an igniter, combining them to open a vending machine, jump-start a terminal or blow up a stone that blocks the way, while tracking the source of a signal and a mysterious man. The entrant pitches it as a post-apocalyptic point-and-click adventure with multiple endings; the game's files include two endings and a third marked secret. The entrant names The Walking Dead game series as inspiration. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists Antigravity, Google's agentic coding tool, as the tool. It finished 81st of 945 entries. Free, on desktop and on phones with an on-screen joystick.
How it was built
Partially verifiedGoogle Antigravity, an agentic AI coding IDE. In the official Vibe Jam 2026 submission the entrant lists Antigravity as the tool and answers Yes to the AI-written field. Neither the game nor the developer's site mentions AI, and no devlog says which model ran in Antigravity or how it was used. The submission covers the jam version only.
- OfficialJam rule 3: at least 90% of the code has to be written by AI. — Vibe Jam (Pieter Levels)
Built for the Cursor Vibe Jam 2026 on Three.js with React Three Fiber, with Google Antigravity named as the tool. The developer's site describes the game as 2.5D and hand-drawn in style; it does not say who drew the art. On phones the game uses the nipplejs on-screen joystick library.
- Engine / framework
- Three.js (React Three Fiber)
- Languages
- Not disclosed
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“Post apocalyptic point and click adventure game with multiple ending”Verification notes: Tool (Antigravity), engine (ThreeJS), genre, pitch, inspiration and the multiplayer (No), mobile and portal (No) flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 1 May 2026, 05:48 UTC, on the deadline day; final rank 81 of 945 entries, no award); rule 3 on the jam page requires at least 90% AI-written code. Antigravity is not one of the tools this site tracks, so the tool is recorded as undisclosed with Antigravity named in the text. Developer: the jam data gives the X handle _irxd (display name irxd; bio “soft eng” with a link to mhirsd.com); that site, headed Muhammad Irsyad, a software engineer “specializing in frontend development based in Indonesia”, lists and links the game. Team size is not stated. Setting, items, objectives and the three ending sequences (two plus one marked secret) come from the game's script and asset paths; the game was not played through. The Walking Dead game series is named by the entrant as inspiration only; no names or assets from it were found in the game's script, so no IP notice is attached. The game's script talks only to the jam widget and Cloudflare analytics; no calls to AI services were found. The jam page's widget counter showed 115 plays for scavender.mhirsd.com on 4 Nov 2026 (observed; sessions, not players or downloads, so not recorded as a metric). The release date is not stated; the jam submission is dated 1 May 2026.
Development history
Entered in the Cursor Vibe Jam 2026 on the deadline day (submission date in the official games data, UTC); the jam required at least 90% AI-written code. Final rank 81 of 945 entries, no award.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Cursor Vibe Jam 2026 — rules, prizes and game stats Vibe Jam (Pieter Levels) | Official site | Not confirmed | Nov 3, 2026 |
| Vibe Jam 2026 games data (entrant submissions, final rank, awards) Vibe Jam | Official site | Not confirmed | Nov 3, 2026 |
| SCAVENDER (game page and script) Muhammad Irsyad | Official site | Not confirmed | Nov 3, 2026 |
| Muhammad Irsyad - Software Engineer (Projects) Muhammad Irsyad | Official site | Not confirmed | Nov 3, 2026 |
| irxd (@_irxd) — X profile X | Social post | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Muhammad Irsyad | Official site | Not confirmed | Nov 3, 2026 |
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