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Scream To Fly

Free · play online in your browser, no download

Ehsan · Also known as Scream to Fly

Made with Claude CodeDeveloper ReportedVibe Jam ↗CasualArcadeBrowserPartially verified

Scream into the microphone to fly over 100 obstacles from everyday life, from startup founding to wedding planning.

Where to play

Official site www.screamtofly.com, verified Nov 3, 2026. Entry URL submitted under the X handle acadictive in the official Vibe Jam 2026 games data; the page's banner “Enjoyed screaming? I post more chaos — Follow me” links x.com/acadictive, and its author metadata is acadictive.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — official site

About Scream To Fly

A voice-controlled flying game in the browser: the louder you scream into the microphone, the higher you fly over obstacles. The site's tagline is “Scream. Fly. Accidentally learn life lessons.” You pick one of nine themed journeys (startup founder, parenting, corporate life, dating, indie hacker, creator, student, fitness and wedding), each with 100 obstacles that the site pairs with life lessons. If you can't scream, an “introvert mode” lets you hold Space to fly, and a “lazy mode” (A) switches on an autopilot that flies for you; you can also upload a photo to use as your character. The entrant says the aim was a game that teaches a life lesson while letting you scream the stress out of your body. It was made in plain JavaScript and HTML/CSS for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists Claude Code as the tool. It finished 257th of 945 entries. Free in the browser; it needs microphone access, or the keyboard.

voice-controlmicrophonehumourlife-lessonsvanilla-jsvibe-jam

How it was built

Partially verified

In the official Vibe Jam 2026 submission the entrant lists Claude Code as the tool and answers Yes to the AI-written field. No devlog describes how Claude Code was used or which model ran in it.

Supporting evidence
Development approach

Built for the Cursor Vibe Jam 2026 in plain JavaScript with DOM and CSS, no game engine (the entrant's answer: “Vanilla JS + DOM/CSS (no engine)”), with Claude Code named as the tool. Each journey is its own HTML page; flight height follows the microphone's loudness through the Web Audio API, and a separate script adds sound effects, combos, a personal best, sharing and the jam portals.

Engine / framework
None (vanilla JavaScript)
Languages
JavaScript
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed

Verification notes: Tool (Claude Code), engine, genre (Platformer), pitch (“Scream, fly, and accidentally learn life lessons”), inspiration and the multiplayer (No), mobile (Yes) and portal (Yes) flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 28 Apr 2026, 10:32 UTC; final rank 257 of 945 entries, no award), re-read on 6 Nov 2026; rule 3 on the jam page requires at least 90% AI-written code. Developer: the page links x.com/acadictive, the entrant's handle, in the first person; that X profile (Ehsan, Madrid, Spain) describes its owner as “Dad, PhD, Dev, Indie Builder”. No surname or team size is given. Journeys, modes and controls from the home page and the startup journey's script; the home page lists nine journeys and says “9 Life Journeys”, while its meta description says 10; we record nine. The game was not played and mobile play was not tested. The microphone is read only for loudness (no speech recognition), the “AI auto-pilot” of lazy mode is a scripted random wander with obstacle avoidance, and an uploaded photo stays in the browser; no calls to AI services were found. The release date is not stated; the jam submission is dated 28 Apr 2026.

Development history

  1. Entered in the Cursor Vibe Jam 2026 (submission date in the official games data, 10:32 UTC); the jam required at least 90% AI-written code. Final rank 257 of 945 entries, no award.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Free in the browser; uses the microphone (or hold Space).

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Scream to Fly - The Voice-Powered Adventure Game (home page and journey scripts)
acadictive
Official siteNot confirmedNov 3, 2026
Cursor Vibe Jam 2026 — rules, prizes and game stats
Vibe Jam (Pieter Levels)
Official siteNot confirmedNov 3, 2026
Vibe Jam 2026 games data (entrant submissions, final rank, awards)
Vibe Jam
Official siteNot confirmedNov 3, 2026
Ehsan (@acadictive) — X profile
X
Social postNot confirmedNov 3, 2026
Official game page (language check)
acadictive
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 6, 2026OfficialDeveloperThird-PartyObservedUnverified
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