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Unplugged 2040

Making Games With Claude · Solo

A Three.js game in five acts with more than 400 voice lines; its developer says Claude Code built all 16,000 lines of code from typed messages.

Where to play

Teaser onlyNot playable yet · Watch the developer's video ↓

Where to play

Teaser onlyNot playable yet· First shown on Nov 5, 2026

The developer has shown this game in a public video, but there is no public build yet. We update this page when there is news.

Watch the developer's video (YouTube (Making Games With Claude)) ↗

About Unplugged 2040

Unplugged 2040 is a 3D game made with Three.js, in five acts with more than four hundred voice lines. The developer, whose YouTube channel is called Making Games With Claude, writes: “I didn't write a single line of the code. I typed messages, spelling mistakes included, and Claude built it”, and lists Claude Code for the code, Three.js as the 3D engine, ElevenLabs for all voices and CC0 3D characters by Quaternius. The game's music and sound effects are generated by its own code. The developer's video of 5 November 2026 tells the story of the build; its description mentions “the boss that wouldn't let go” and a chapter is called The Drowned Line. The video description does not state the genre or link a build.

three-js3dvoice-acted

How it was built

Unverified

The developer writes that Claude built all of the game's roughly 16,000 lines of code from typed messages and that the developer wrote none of it; the video's credits list Claude Code for “code, script, edit”.

Supporting evidence
  • DeveloperVideo description: “Unplugged 2040 has sixteen thousand lines of code, five acts and over four hundred voice lines, and I didn't write a single line of the code. I typed messages, spelling mistakes included, and Claude built it.” — YouTube (Making Games With Claude)
Development approach

Three.js game written by Claude Code from the developer's messages. All voices were made with ElevenLabs, per the credits, the 3D characters are CC0 models by Quaternius, and the music and sound effects are generated by the game's own code.

Engine / framework
Three.js
Languages
Not disclosed
Team size
Not disclosed
Initial build time
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“I typed messages, spelling mistakes included, and Claude built it.”
— Making Games With Claude, AI built my whole game. I just complained.

Verification notes: Everything on this page comes from the description, credits and chapter titles of the developer's YouTube video of 5 Nov 2026, re-read on 8 Nov 2026; the spoken content was not checked, and the description does not state a genre, so none is recorded. The channel (about 10 subscribers, handle RibatOnline) is pseudonymous; the developer writes in the first person. The credits mix the game and the video (the narrator is also an ElevenLabs voice); the voices are pre-made and no source mentions a language model at play time. No build, store page or website for the game is linked, and none was found on itch.io (searched 8 Nov 2026). Development time and location are not stated.

Development history

  1. Development video published.

Game performance

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Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
AI built my whole game. I just complained.
YouTube (Making Games With Claude) · English
DevlogNov 5, 2026Nov 7, 2026
Verification: UnverifiedLast verified: Nov 8, 2026OfficialDeveloperThird-PartyObservedUnverified
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