
Agents! Please?
Puzzle · SimulationThe AI agents write, review and approve the code; you are the last human reviewer, and whatever ships lands on your name.
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View on SteamVibeGameDB lists 15 games in this group, 18% of the 83 games on the Puzzle page. Each one has a source for how it was made. 4 are free or free to play and 11 are paid; 1 can be played in a browser. The most recently added is Babylonian Twins: Definitive Edition (November 2026). Developers with more than one game here: Pinch Games (3).
Ordered by editorial score, then player rating, then release date. Open a game for its sources.

The AI agents write, review and approve the code; you are the last human reviewer, and whatever ships lands on your name.
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Classic Snake stretched into a 100-challenge journey, a roguelite with bosses, a two-snakes-at-once mode and puzzle boards, from the maker of Sudoku Unlimited.
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A free take on the 15-tile sliding puzzle with walls, rotating tiles and hidden numbers; the developer's Steam disclosure says AI produced all of the code.
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A free, open-source match-3 mining game across six dark planets; the developer says it was built almost completely with AI, with the game logic generated by Claude through Cline and Unity Muse.
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A cozy jigsaw game with 450+ pictures, puzzles from 9 to 10,000 pieces, your own photos, online co-op and a mode that spreads the pieces over your Windows desktop.
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Classic sudoku and rule variants in a quiet garden, with hints that explain the logic, online co-op and a small desktop companion window.
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A comedic puzzle-strategy game about routing magical energy for a fantasy utility company, where nobody thanks you when it works and everyone blames you when it doesn't.
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A retro panel-swapping puzzle duel: match three, chain combos and drop garbage blocks on a friend, an online opponent or the CPU.
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A point-and-click mystery in the Sierra tradition: a detective, an empty town, a flooded bridge and one furious cat.
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Head-to-head five-letter word duels: solve the word before your rival to win a pull in a tug-of-war over a pit.
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A Chinese-character deckbuilder on Steam: assemble character components on a 3×3 board and chain Five Elements skills; the developer says it was purely vibe-coded with Codex CLI and GPT models.
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View demo on itch.io
A short knight-versus-wizard story in which you choose the knight's path and solve maths puzzles along the way, at a difficulty you pick.
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Forty text-based password puzzles with ever stranger rules; finish them all and you can add a rule of your own for every other player.
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The developer's own 1993 Amiga puzzle-platformer, ported to Godot by Claude in Claude Code: switch between the twin princes of Babylon across five worlds.
Demo available
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A memory card game for language learners: every card shows a picture and a word in Japanese, Spanish or French and says it aloud. The developer says the code is written by Claude, directed and play-tested change by change.
Demo available
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