
Cursor Cult
A tiny pixel civilization docked at the edge of your screen worships your mouse cursor and reads your cursor trail as omens.
Links go to the official store or developer page. Last verified Nov 8, 2026.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- View on SteamSteamReleased$4.99
Download through the Steam app. A free Steam account is required.
Desktop · Steam
About Cursor Cult
A desktop companion and idle civilization sim for Windows. A small pixel-art island docks along the edge of your screen, transparent and always on top, with clicks passing through everywhere except the island. Two tribes live on it, one at each end, and they worship the Sky Hand: your mouse cursor. Every 20 seconds their priests read the trail your cursor left as one of eight omens and steer the tribe by it: circles mean farming, long vertical strokes industry, long horizontal strokes trade, frantic shaking arms and possible war, slow wandering peace, resting over the island faith, moving along the far edge of the screen learning, and not moving at all changes nothing. You never have to play: ordinary mouse use steers them, or you can gesture on purpose to push one tribe ahead of its rival. Each tribe hears only its own half of the screen; relations drift, wars break out and end in peace, and no tribe is ever wiped out. The tribes climb from the Stone Age through Bronze, Iron, Kingdoms and the Industrial Age, with buildings, ships and aircraft changing with each age; a full run is about five to six hours and saves automatically. The developer says it was built with Claude Code from the first commit to launch in a little over three weeks, about 9,000 lines of JavaScript, and that every sprite is drawn in code from hand-drawn baselines. $4.99 on Steam since 2 Nov 2026, with a free demo covering the Stone Age. In English and Simplified Chinese.
Screenshots and art
Cursor Cult key art · Steam store artwork
How it was built
Partially verifiedIn a post on r/ClaudeAI (5 Nov 2026, UTC) titled “I shipped a Steam game in about three weeks with Claude Code”, the developer writes: “I built it with Claude Code from first commit to launch in a little over three weeks, about 9,000 lines of JavaScript (Electron + canvas).” What made the difference, per the post: a Puppeteer screenshot harness with deterministic hooks so every visual change was checked from screenshots (“Without this it kept telling me things looked right when they didn't”); a deterministic, DOM-free headless simulation and battle simulator that Claude could run for 120 simulated minutes to balance the economy and wars; a synthetic mouse model (Fitts'-law movements, tremor and overshoot in fake browsing and coding sessions) to tune the gesture classifier; sprites drawn in code; and scripts that render the trailer, clips, Steam capsules and screenshots. In replies the developer says they used Claude Code desktop and that Claude iterated on their hand-drawn baseline pixel art. No model is named.
- Developerr/incremental_games post: “AI disclosure: the code was written with Claude Code, no image-generation AI was used: all the pixel art is drawn procedurally in code based on hand-drawn baselines.” — Reddit (u/beardeer)
- DeveloperSteam AI disclosure: “The sound effects were generated with AI, then trimmed and mixed for the game. AI tools also helped write the game's code.” — Steam
About 9,000 lines of JavaScript in an Electron app drawn on canvas, built in a little over three weeks with Claude Code desktop, per the developer. The simulation is deterministic and runs headless for balancing; a Puppeteer harness takes screenshots of each visual change; the omen reader was tuned against a synthetic mouse model. Every sprite is drawn in code from the developer's hand-drawn baselines, with no image-generation AI; the sound effects were generated with AI and then trimmed and mixed, per Steam's disclosure. The trailer, clips, capsules and screenshots are rendered by scripts. No live AI system is described.
- Engine / framework
- None (Electron, JavaScript)
- Languages
- JavaScript
- Team size
- Not disclosed
- Initial build time
- A little over three weeks from first commit to launchDeveloper ReportedReddit (u/beardeer)
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“I built it with Claude Code from first commit to launch in a little over three weeks, about 9,000 lines of JavaScript (Electron + canvas).”- I shipped a Steam game in about three weeks with Claude Code (r/ClaudeAI)
- Cursor Cult launch post with AI disclosure (r/incremental_games)
Verification notes: AI use, workflow, line count and timing from the developer's posts by u/beardeer on r/ClaudeAI (5 Nov 2026, 15:04 UTC) and r/incremental_games (5 Nov 2026, 14:40 UTC) and the developer's replies on r/ClaudeAI (6 Nov 2026), read from the Arctic Shift Reddit archive on 8 Nov 2026; both posts link the Steam page. Features, price, platform, languages, developer and publisher, release dates, reviews and the AI disclosure from the Steam store pages and API for the game (app 5432280) and the demo (app 5476470), read on 8 Nov 2026; studio description and the Chinese title 光标教 from the developer's site, which links both Steam pages. The code evidence is the developer's statements that the game was built with Claude Code and that “the code was written with Claude Code”; Steam's disclosure says AI tools “helped write” the code. No share is stated, so none is recorded. The posts say “Electron + canvas”, while a reply says “No engine, just 3.js and cc desktop”; the record names Electron and JavaScript only. Runtime: the “gesture classifier” reads cursor trails into eight fixed omens and was tuned against a synthetic mouse model; no source describes it as a machine-learning model or mentions any AI service at runtime, but the game was not run or inspected. Steam's feature list also shows multiplayer, PvP and co-op categories, which the store text does not describe; they are not recorded. Developer: the Steam developer and the site name no person; the Reddit poster writes in the first person and says the game has had “some sales”. The game was not played.
Development history
A free demo covering the Stone Age is released on Steam.
OfficialSteamReleased on Steam for Windows at $4.99.
OfficialSteamThe developer says on r/ClaudeAI that the game was built with Claude Code in a little over three weeks.
DeveloperReddit (u/beardeer)
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Steam
$4.99 on the Steam store API (cc=us) on 8 Nov 2026. Windows only. A free demo covering the Stone Age has been available since 28 Oct 2026 (Steam app 5476470).
All reviews as shown on the store page on 8 Nov 2026; Steam shows no score until a game has 10 reviews. The demo also shows 1 review.
Not publicly available: All-time peak concurrent players, Concurrent players, Positive Steam reviews, Estimated owners, Copies sold, Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| I shipped a Steam game in about three weeks with Claude Code: a desktop civilization that worships your mouse cursor (r/ClaudeAI) Reddit (u/beardeer) | Social post | Nov 5, 2026 | Nov 3, 2026 |
| Cursor Cult – an idle civilization that climbs from the Stone Age to jets on the edge of your screen, steered by your mouse cursor (out now on Steam) (r/incremental_games) Reddit (u/beardeer) | Social post | Nov 5, 2026 | Nov 3, 2026 |
| Cursor Cult on Steam Steam | Store page | Nov 2, 2026 | Nov 3, 2026 |
| Cursor Cult Demo on Steam Steam | Store page | Oct 28, 2026 | Nov 3, 2026 |
| Bear Den Gaming Industries beardengamingindustries.com | Official site | Not confirmed | Nov 3, 2026 |
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