
Earth Command
Free · play online in your browser, no download
Missile defence in a full circle: guard the globe from missiles, UFOs and asteroids coming in from every side.
Official site earthcommand.krynsky.com, verified Nov 3, 2026. On the developer's own domain krynsky.com; the Projects page there links it (“View project”), and so does the developer's blog post about the game. It is also the entry URL in the official Vibe Jam 2026 games data.
Rights holder / original work: Missile Command and Asteroids (Atari)
The entrant pitches the game as “Missile Command arcade game re-imagined as a 360 degree game with Asteroids”, and the game page's description says “Inspired by Missile Command”. The developer's blog post says the original game's source code was used as reference material to match its features and gameplay. The title is the developer's own. No source shows a licence or permission from Atari. (Mark Krynsky (krynsky.com))
VibeGameDB lists this game only to document that it was made with AI coding tools. We do not host it, we do not represent the rights holder, and listing it does not mean it is licensed.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
About Earth Command
A free retro arcade shooter for the browser that turns missile defence into a full circle. You guard Earth, drawn as a globe ringed with missile silos, against attacks from every direction; per the game's code, the attackers include ballistic missiles, MIRVs, UFOs, smart bombs and asteroids, and scores go on a persistent global leaderboard. The developer, Mark Krynsky, pitches it as Missile Command re-imagined as a 360-degree game with Asteroids, and writes that Missile Command was a favourite arcade game in childhood. In a blog post the developer describes firing up Claude Code and pointing it at the jam's rules page and required widgets to generate the game, giving it the Wikipedia article and the original game's source code as reference material, then iterating on the gameplay, adding the Asteroids mash-up and the leaderboard and deploying it on Vercel. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists Claude Code as the tool. It finished 298th of 945 entries. Plays in desktop and mobile browsers, with on-screen buttons on touch devices.
How it was built
Partially verifiedThe developer's blog post says Claude Code was pointed at the Vibe Jam rules page, together with some of the required widgets and functionality, to generate the game; the developer then supplied reference material (the Wikipedia article and the original game's source code), iterated on the gameplay, fine-tuned details and added the Asteroids mash-up and a persistent leaderboard. The official Vibe Jam 2026 submission lists Claude Code as the tool and answers Yes to the AI-written field. No code share is given.
- DeveloperBlog post: “So I fired up Claude Code and pointed it to the rules page along with some of the required widgets and functionality to generate the game.” — Mark Krynsky (krynsky.com)
- DeveloperOfficial jam submission: made with Claude Code. — Vibe Jam
- OfficialJam rule 3: at least 90% of the code has to be written by AI. — Vibe Jam (Pieter Levels)
Built for the Cursor Vibe Jam 2026 with Three.js, by the developer's account by having Claude Code generate the game from the jam rules and then iterating on the gameplay, using the Wikipedia article and the original Missile Command source code as reference. Deployed on Vercel with a persistent high-score leaderboard.
- Engine / framework
- Three.js
- Languages
- Not disclosed
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“So I fired up Claude Code and pointed it to the rules page along with some of the required widgets and functionality to generate the game.”Verification notes: AI use and development steps from the developer's blog post (20 Apr 2026), re-read on 6 Nov 2026; tool (Claude Code), engine (ThreeJS), genre (Action, Shooter, Arcade), pitch, inspiration and the multiplayer (No), mobile (Yes) and portal (Yes) flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 15 Apr 2026, 20:24 UTC; final rank 298 of 945 entries, no award), re-read on 6 Nov 2026; rule 3 on the jam page requires at least 90% AI-written code. Developer: the jam entry's X handle krynsky belongs to Mark Krynsky (location Chatsworth, CA, website krynsky.com, per a profile read on 5 Nov 2026); the game is on a krynsky.com subdomain and listed on the Projects page of krynsky.com. Team size is not stated; the blog post is written in the first person singular. The enemy types come from the game's code and the leaderboard and mobile support from the game page; the game was not played. The game's code was checked for calls to AI services and none were found. The release date is not stated; the jam submission is dated 15 Apr 2026 and the blog post of 20 Apr 2026 says the game can be played now.
Development history
Entered in the Cursor Vibe Jam 2026 (submission date in the official games data, 20:24 UTC); the jam required at least 90% AI-written code. Final rank 298 of 945 entries, no award.
The developer publishes a blog post on how the game was made with Claude Code.
DeveloperMark Krynsky (krynsky.com)
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Cursor Vibe Jam 2026 — rules, prizes and game stats Vibe Jam (Pieter Levels) | Official site | Not confirmed | Nov 3, 2026 |
| Vibe Jam 2026 games data (entrant submissions, final rank, awards) Vibe Jam | Official site | Not confirmed | Nov 3, 2026 |
| Earth Command — Retro Arcade Missile Defense Game (game page and script) Mark Krynsky | Official site | Not confirmed | Nov 3, 2026 |
| Re-imagining the Missile Command Arcade Game with AI Mark Krynsky (krynsky.com) | Devlog | Apr 20, 2026 | Nov 3, 2026 |
| Projects — Earth Command entry Mark Krynsky (krynsky.com) | Official site | Not confirmed | Nov 3, 2026 |
| Mark Krynsky (@krynsky) — X profile X | Social post | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Mark Krynsky | Official site | Not confirmed | Nov 3, 2026 |





