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MiniMachines: Steam to Singularity itch.io page

MiniMachines: Steam to Singularity

2026 · Kayde · Also known as MiniMachines: Steam to Singularities

Made with ClaudeDeveloper ReportedReddit (u/Askdevin777) ↗SimulationCasualitch.ioPartially verified

Wake up on a tiny island with stone tools and automate your way up ten tiers, from steam engines to the Singularity.

Where to play

Links go to the official store or developer page. Last verified Nov 8, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioEarly access · itch.io status: In developmentFree

    Download from itch.io.

    Desktop · Official link verified Nov 3, 2026.

    View on itch.io

About MiniMachines: Steam to Singularity

MiniMachines: Steam to Singularity is a cozy, deep factory-automation game for Windows that its developer, Kayde, says was inspired by GregTech, Monifactory and SevTech. You wake up on Home Island with a stone axe, a stone pickaxe and an empty stomach, then chop trees, mine copper and tin, farm, fish and raise animals by hand before building the machines that do it for you, and then machines that build those machines. Belts, pipes and cables move ore, fluids and power; boilers and steam machines come first, then electricity and production lines that turn raw ore into plates, wires and circuits. There are ten tiers from Starter to Singularity, and the store page counts 2,197 recipes, 1,251 items, 103 fluids, 75 machines and 96 guide quests, with a built-in Codex that shows how to make and use every item. A hunger bar speeds you up when you are fed, Minecart Drills mine on their own, and a rocket takes you to the Moon, Mars, the Asteroid Belt and more: 22 planets and moons and four dimensions reached through a portal, with fusion reactors and the Singularity Core at the end. The developer says it took about two weeks with a Claude Max x20 plan, using Claude for the majority of the coding and building, and that all coding, animation and modelling for the machines was done by Claude through Blender; ChatGPT made most of the icon and in-game images, and the player character was modelled with Meshy and rigged and animated by Claude in Blender. It is a name-your-own-price download on itch.io, in development, with a desktop app that updates itself.

factoryautomationcraftingtech-treespacecozywindows

How it was built

Partially verified
ClaudePrimary

In a post on r/aigamedev (10 Oct 2026, UTC) the developer writes: “Development took about 2 weeks using Claude Max x20 for the majority of coding and building”, and: “All coding, animation, and modeling for the machines was done by Claude via Blender.” The player character was modelled and animated with Meshy and then rigged and animated “via Claude in Blender”. The developer names Claude and the Claude Max x20 plan, not a specific Claude app, so the tool is recorded as Claude. ChatGPT made the majority of the icon and in-game images and is not credited with any code.

Supporting evidence
  • Developeritch.io credits: “Built with Claude (code, models, the world) and ChatGPT (concept art, icons and screens).” The AI disclosure ticks AI Assisted, Code, Graphics, Sounds and Text. — itch.io
Development approach

Per the developer, Claude wrote the code and built the machines' 3D models and animations in Blender, and also rigged and animated the player character after it was modelled with Meshy; ChatGPT made most of the 2D art (concept art, icons and screens). The engine is not named. The Windows build is a desktop app with built-in updates that downloads only changed files; saves have several slots, keys can be rebound and there are graphics presets for slower PCs. The developer does not say whether the game calls AI services; nothing on the page suggests it does.

Engine / framework
Not disclosed
Languages
Not disclosed
Team size
Not disclosed
Development time
2 weeksDeveloper ReportedReddit (u/Askdevin777)
Development cost
Not disclosed
AI-written code
Not disclosed
“All coding, animation, and modeling for the machines was done by Claude via Blender.”
— Kayde, I made a game inspired by GregTech. MiniMachines: Steam to Singularity (r/aigamedev)

Verification notes: AI use from the developer's post as u/Askdevin777 on r/aigamedev (10 Oct 2026, 10:26 UTC), read from the Arctic Shift Reddit archive on 8 Nov 2026; the post links the itch.io page and an introduction video on YouTube, which was no longer available on 8 Nov 2026 (YouTube oEmbed: Not Found) and is not cited. “The majority of coding” and “All coding” are both in the post; no percentage is stated, so no AI code share is recorded. Features, counts, credits, platform and price from the itch.io page and the v0.2.3 devlog (10 Oct 2026), re-read on 8 Nov 2026: published 10 Oct 2026, 10:15 UTC, status In development, Windows, name your own price, file MiniMachines-Setup-0.2.2.exe (245 MB); no rating or download count shown. The page heading says “Windows (desktop app with built-in updates) and browser” and the devlog mentions a browser version as a separate zip download, but only the Windows installer is listed, so the listing is desktop only. The itch.io page title uses “Singularities” and the game's own text “Singularity”; the record uses the latter. Developer: the itch.io account KaydeDM, credited as Kayde; the Reddit account Askdevin777 posted the game; no team size or location is stated. GregTech, Monifactory and SevTech are named as inspiration only (Minecraft mods and modpacks); no names or assets from them were seen, so no IP notice is attached. The game was not played.

Development history

  1. Published on itch.io (10:15 UTC); the developer shares it on r/aigamedev the same day, saying it took about two weeks with Claude doing the coding.

  2. Update v0.2.3, a playtest patch, adds an Ore Finder, Craft ×5 and Craft All, and fixes from playtester feedback.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Early access (itch.io status: In development)FreeStore page

Name your own price on itch.io, so it can be downloaded for free. Windows installer (about 245 MB) whose desktop app checks for updates on startup; a devlog also mentions a browser version offered as a separate download.

Downloads
Not disclosed

Not publicly available: itch.io rating, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
I made a game inspired by GregTech. MiniMachines: Steam to Singularity (r/aigamedev)
Reddit (u/Askdevin777)
Social postOct 10, 2026Nov 3, 2026
MiniMachines: Steam to Singularities by KaydeDM
itch.io
Store pageOct 10, 2026Nov 3, 2026
Update v0.2.3 - MiniMachines: Steam to Singularities
itch.io (KaydeDM)
DevlogOct 10, 2026Nov 3, 2026
Official game page (language check)
Kayde
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 8, 2026OfficialDeveloperThird-PartyObservedUnverified
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