Skip to content
VibeGameDB
Pirate Me Ship preview image

Pirate Me Ship

Free · play online in your browser, no download

2026 · JC Buenaventura · Solo

Made with Claude CodeDeveloper ReportedYouTube (Learn Ai Dev) ↗ActionCasualitch.ioBrowserApp StorePartially verified

A cozy pirate battle royale for up to 100 ships: loot islands, level up your ship and stay ahead of the storm. The developer used Claude Code for the code.

Where to play

Official site the-ai-vice.itch.io, verified Nov 3, 2026. Linked from the developer's own YouTube video description (“PLAY THE GAME”).

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioReleased · itch.io status: In developmentFree

    Plays in the browser on itch.io. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — itch.io
  • BrowserReleasedFree

    Runs in a desktop browser. No download.

    Browser (no download) · Desktop · Official link verified Nov 3, 2026.

    Play free — official site
  • App StoreReleasedFree-to-Play

    Install from Apple's App Store on an iPhone or iPad.

    Mobile · Apple App Store (Ray Devz LLC)

    View on the App Store

About Pirate Me Ship

Pirate Me Ship is a free-to-play pirate-ship battle royale. You sail a ship, race rivals for island loot and upgrade your cannons, harpoons and equipment, growing from a small ship to a flagship over four levels, while a shrinking safe zone pushes everyone together; the last ship afloat wins. There is a tutorial of about five minutes, offline practice, Quick Match with 30 ships (about 15 minutes) and Battle Royale with 100 ships (just under an hour), and friends in a party of up to eight are put into the same match as rivals. Ships can sink rivals with cannons, hold them with harpoons and board them for their loot. In the App Store version, gold earned in online matches buys cosmetic skins and coin packs are sold as in-app purchases; skins change looks, not strength, and there are no ads. It plays in desktop browsers on itch.io and on the game's own web address, with apps for Windows, Mac, iPhone and iPad, and Android. The developer, JC Buenaventura, says the game is built with Claude Code (Claude Opus) for the code, plans and checklists, in Godot 4, with AI image and 3D generation for the art, skins and characters; the game is published under the name RayDevz.

battle-royalepiratesnaval-combatcozyonline-multiplayergodot3d

How it was built

Partially verified

The description of the developer's video “How To Build A Successful Game As A Solo Dev With AI” (14 Oct 2026) lists “What I used to build the game: • Claude Code (Claude Opus) for the code, plans and checklists • Godot 4 (free, open source) as the engine • AI image and 3D generation for the art, skins and characters • MCP to connect the AI to my tools”, and says the developer is on Claude's Max 20x plan ($200 a month). The video frames the game as a test of whether one person can build and publish a profitable game with AI.

Development approach

Made in Godot 4 by one developer, who says Claude Code (Claude Opus) wrote the code and the plans and checklists, with MCP connecting the AI to the developer's tools. The art, skins and characters were made with AI image and 3D generation; the developer does not name those tools. The game ships to the web, Windows, Mac, iOS and Android, and online play needs a network connection; the developer's download page says every match is a full fleet. The developer does not describe any AI service running during play.

Engine / framework
Godot
Languages
Not disclosed
Team size
1 (solo)Developer ReportedYouTube (Learn Ai Dev)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Claude Code (Claude Opus) for the code, plans and checklists”
— JC Buenaventura, How To Build A Successful Game As A Solo Dev With AI

Verification notes: AI use from the description of the developer's video of 14 Oct 2026 on the YouTube channel Learn Ai Dev (read through YouTube's own data on 7 Nov 2026; the video was not watched), which links the itch.io page and names the developer's main channel @the_ai_vice. The description says Claude Code was used “for the code” but gives no share, so none is recorded. Game modes, features and devices from the itch.io page (published 16 Oct 2026, 03:10 UTC), the developer's download page (pirate-me-ship-beta.noirstage.workers.dev, linked from itch.io) and the App Store listing (Apple lookup data, 7 Nov 2026: released 3 Nov 2026, version 0.1.9 of 6 Nov 2026, English, 12+). The Google Play listing (com.raydevz.piratemeship) is linked from the download page; Google Play is not a platform this site lists. The video said the apps were in store review at the time. The itch.io AI disclosure ticks AI Assisted, Code and Graphics. Developer: the itch.io credit names JC Buenaventura; the pages are signed RayDevz and the App Store seller is Ray Devz LLC. The developer also makes AI-tools videos; the video describes a store-page tool of the developer's, which is not part of this record. The Godot web build (about 230 MB) was not inspected for AI calls. The game was not played.

Development history

  1. The developer publishes a video on building the game solo with Claude Code and Godot 4.

  2. Published on itch.io as a browser game.

    Observeditch.io
  3. Released on the App Store.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Released (itch.io status: In development)FreeStore page

Free in desktop browsers (Chrome, Edge, Firefox, Safari); the first load downloads about 230 MB. Online play needs a network connection.

No public metrics recorded for this listing.

Not publicly available: itch.io rating, Downloads, Gross revenue.

Browser (official site)

Free in the browser with nothing to install. The developer's download page also offers Windows and Mac downloads (the Mac app is not notarized yet, and Windows may warn on first launch) and links the Google Play version (US only for now).

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

App Store (iOS)

Free on iPhone and iPad (iOS 17 or later), US only for now per the developer; rated 12+ for frequent cartoon or fantasy violence. Coin packs are in-app purchases for cosmetic skins; no ads. Seller: Ray Devz LLC.

Downloads
Not disclosed

Not publicly available: Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
How To Build A Successful Game As A Solo Dev With AI
YouTube (Learn Ai Dev)
Social postOct 14, 2026Nov 3, 2026
Pirate Me Ship by JC Buenaventura
itch.io
Store pageOct 16, 2026Nov 3, 2026
Pirate Me Ship · Get the game
RayDevz
Official siteNot confirmedNov 3, 2026
Pirate Me Ship on the App Store
Apple App Store (Ray Devz LLC)
Store pageNov 3, 2026Nov 3, 2026
Verification: Partially verifiedLast verified: Nov 7, 2026OfficialDeveloperThird-PartyObservedUnverified
Are you the developer? Claim this profile

Get your badge

Made this game? Add a “Featured on VibeGameDB” badge to your site, GitHub README or itch.io page.

Featured on VibeGameDB – Pirate Me Ship, an AI-built game
Style
Format
<a href="https://vibegamedb.com/en/games/pirate-me-ship" target="_blank" rel="noopener" title="View Pirate Me Ship on VibeGameDB – the database of AI-built games">
  <img src="https://vibegamedb.com/badges/featured-light.svg" width="250" height="54" alt="Featured on VibeGameDB – Pirate Me Ship, an AI-built game" />
</a>

itch.io doesn't accept custom HTML: upload or link the PNG image in the page editor, then add a link to this page.

The badge links to this page's address. Please keep the link as it is.

Similar games

Comparable games by genre, gameplay, AI tool and platform.