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PUTUS!

Free · play online in your browser, no download

2026 · gfenderio

Made with Claude CodeDeveloper Reporteditch.io ↗ArcadeActionCasualitch.ioBrowserPartially verified

Kite fights over a Jakarta rooftop at golden hour: saw through your rivals' lines and race to catch the kites that fall.

Where to play

Official site fenderio.itch.io, verified Nov 3, 2026. The developer's own itch.io page, submitted to LittleJS Jam 3 (the jam's submission page links it).

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioReleasedFree

    Plays in the browser on itch.io. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — itch.io
  • BrowserReleased · Wavedash versionFree

    Runs in a desktop browser. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — official site

About PUTUS!

A one-button arcade roguelite about kite fighting, free in the browser. You play Gian, a small bear on a Jakarta rooftop at golden hour: hold to pull your kite forward and let go to drift with the wind, get your line across a rival's and tap fast to saw through it. Every reversal is a zig, and chaining enough of them sends the rooftop into fever. Waves keep coming, and every fifth one is a boss, in a different order each run: the Giant, the Dragon, The Trio, the Night Bat and the King Kite. Beating one lets you pick a card that changes the rest of the run; the wind builds from calm to storm, and dipping too low snags your kite on the power cables. There is a daily Neighborhood Cup with the same sky and rules for everyone and three tries each. Instead of money the game uses marbles, which the alley kids bet on every fight and which Auntie Hen's Marble Shop takes for new kites, cards and power-ups; you can also paint your own kite. A run takes about three to six minutes. The developer, gfenderio, who grew up watching kite fights from the roof (“putus” means “snapped”), designed the game and built a playable prototype first, then used Claude Code to port it to LittleJS one system at a time and says Claude Code wrote most of the JavaScript. Sprites were drawn pixel by pixel by Lua scripts that Claude wrote for Aseprite, with no image generator, and the sound and music are synthesised in code. Made in about a month for LittleJS Game Jam 3 (theme: zigzag). Free on itch.io and on Wavedash, where it adds a global leaderboard, achievements and cloud saves; on a phone, play in landscape.

kitesone-buttonindonesiapixel-artanimalsdaily-challengelittlejs

How it was built

Partially verified

The itch.io page's How AI was used section says: “I designed the game and built a playable prototype first, then used Claude Code (Anthropic) to port it to LittleJS one system at a time, keeping every number from the prototype in a single tuning file. Code: Claude Code wrote most of the JavaScript; I played every step and steered the feel.” For art, “Claude wrote Lua scripts that place each pixel in Aseprite (headless, plus an Aseprite MCP server), all from one shared palette and character template”, with no image generator; sound and music are synthesised in code with the Web Audio API, and the trailer was recorded from real play by a bot inside the game and cut with scripts.

Developer ReportedPUTUS! by Fenderio
Supporting evidence
  • DeveloperDevlog “Making PUTUS! in a month” (3 Nov 2026): “I used Claude Code for code, text, sound and pixel art drawn through scripts (no image generation).” Tools: LittleJS, Vite, Aseprite. — itch.io (Fenderio)
Development approach

The developer built the first prototype in plain canvas in an evening and spent the rest of the month on the feel of the line snapping (hitstop, trauma-based screen shake, bouncing text and a neighbourhood that reacts), with Claude Code porting the prototype to LittleJS system by system and every number kept in one tuning file. Built with LittleJS (by Frank Force) and Vite. Every sprite is drawn pixel by pixel by Lua scripts in Aseprite, run headless and through an Aseprite MCP server, from one palette, one ink outline and one chibi character template; the font is Silkscreen (SIL OFL). Sound and music are synthesised with the Web Audio API. The web build's script contains no AI service addresses.

Engine / framework
LittleJS
Languages
JavaScript
Team size
Not disclosed
Initial build time
About a month (LittleJS Jam 3)Developer Reporteditch.io (Fenderio)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Code: Claude Code wrote most of the JavaScript; I played every step and steered the feel.”
— gfenderio, PUTUS! by Fenderio

Verification notes: AI use from the itch.io page's credits and How AI was used section and from the developer's devlog (3 Nov 2026, 12:49 UTC), re-read on 8 Nov 2026. Jam details from the official LittleJS Jam 3 pages on 8 Nov 2026: submissions 2 Oct to 2 Nov 2026 (17:00 to 18:00 as shown on the page), 100 entries, voting still in progress, so no placement is recorded; the entry was submitted 1 day and 8 hours before the deadline and had been rated by 7 people. The jam allows AI for any purpose and asks entrants to share their tools; that rule is not evidence by itself. “Most of the JavaScript” is the developer's wording; no percentage is stated. Developer: the itch.io credits say “Designed, prototyped and art-directed by gfenderio”; the account is Fenderio. No full name, team size or location is stated (the developer says they grew up watching kite fights from the roof, and the game is set in Jakarta). Marbles are an in-game currency that the alley kids bet; no real money is involved. itch.io: published 1 Nov 2026, 09:28 UTC, last updated 3 Nov 2026, 13:59 UTC, status Released, HTML5; no rating or download count shown. The Wavedash page was reachable; its leaderboard and features were not checked beyond the developer's description. The game was not played.

Development history

  1. LittleJS Jam 3 opens; the developer says the game was made in about a month.

  2. Published on itch.io (09:28 UTC) and submitted to LittleJS Jam 3.

  3. The developer publishes a devlog on how the game was made.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

ReleasedFreeStore page

Free in the browser with mouse, touch or keyboard (gamepad stick to walk); on a phone, play in landscape. Optional tips.

Downloads
Not disclosed

Not publicly available: itch.io rating, Gross revenue.

Browser (official site)

Released (Wavedash version)FreeOfficial site

Free; this version adds a global leaderboard, 17 achievements, cloud save and other players' painted kites as rivals. Wavedash offers a free account for cloud saves and achievements.

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
PUTUS! by Fenderio
itch.io
Store pageNov 1, 2026Nov 3, 2026
Making PUTUS! in a month: kites, zigzags and a rooftop full of animals
itch.io (Fenderio)
DevlogNov 3, 2026Nov 3, 2026
Rate PUTUS! by Fenderio for LittleJS Jam 3
itch.io (LittleJS Jam 3, hosted by Frank Force Games)
Official siteNot confirmedNov 3, 2026
LittleJS Jam 3
itch.io (Frank Force Games)
Official siteNot confirmedNov 3, 2026
Official game page (language check)
Fenderio
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 8, 2026OfficialDeveloperThird-PartyObservedUnverified
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