
Supermarket Prop Hunt
Free · play online in your browser, no download
Disguise yourself as a can, a melon or a shopping cart and hide on the shelves while your friends hunt you with a price scanner.
Official site prophunt.lobbyhop.net, verified Nov 3, 2026. Linked as the play link from the developer's own Reddit post on r/ClaudeAI and from the lobbyhop.net home page.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop browser. No download.
Browser (no download) · Official link verified Nov 3, 2026.
About Supermarket Prop Hunt
A free online multiplayer Prop Hunt for desktop browsers, set in a supermarket. Hiders disguise themselves as groceries and other shop items and hide on the shelves; seekers hunt them with a price scanner, and anyone who beeps is caught. In the classic mode whoever is found joins the hunt and the last one standing at closing time wins; in the heist mode, Shoplifters, thieves steal the shopping list and haul it through the security gate while staff scan and restock the very gaps the thieves hide in. There are four stores, quick play and a practice mode to try everything alone. Lobbies take 2 to 16 players (best from about four), rounds last three to four minutes, and a lobby is shared as a link with no download and no account. The developer says Claude Code did most of the implementation while the developer directed, made the design calls and playtested with friends, balancing the game from real game nights and anonymous round statistics. It needs a laptop or PC with keyboard and mouse and is in German and English. It is published on lobbyhop, a small site of browser party games.
How it was built
Partially verifiedIn a post on r/ClaudeAI titled “I built a multiplayer 3D Prop Hunt with Claude Code” (10 Oct 2026, UTC) the developer writes: “Claude Code did most of the implementation and I did the directing, design calls and a lot of playtesting with friends.” The workflow: several Claude Code agents in parallel, each in its own git worktree on its own branch (physics, new stores, localisation and so on), merged afterwards; every change had to pass typecheck, tests and a Playwright end-to-end run with real browsers before deploying. Balance came from game nights plus the statistics database; after one night in which the seekers won three of three, the scanner and the hitbox were nerfed until the split was about 40/60. The developer adds that “the code wasn't the hard part”: game feel was, from fair-feeling hitboxes to a fridge hum that annoyed everyone and pushing carts without clipping through shelves.
Three.js with Rapier physics on the client and a server-authoritative Bun WebSocket server running at 20 ticks per second, with lag compensation for shots, baked ambient occlusion and SQLite for anonymous round statistics, all on one small VPS. Per the lobbyhop site, the 3D models and sounds are by Kenney (CC0), the font is Geist (OFL) and the icons are Lucide (ISC). The server keeps round statistics under a random session ID and crash reports for 30 days, with no cookies, accounts or third-party analytics; the game calls no AI service.
- Engine / framework
- Three.js + Rapier
- Languages
- TypeScript
- Team size
- Not disclosed
- Initial build time
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“Claude Code did most of the implementation and I did the directing, design calls and a lot of playtesting with friends.”Verification notes: AI use, stack and workflow from the developer's post as u/BATEMANx9 on r/ClaudeAI (10 Oct 2026, 16:31 UTC), read from the Arctic Shift Reddit archive on 8 Nov 2026; the post links the game. Modes, player counts, round length, requirements, privacy notes and asset credits from the game page and the lobbyhop.net home page, re-checked on 8 Nov 2026. The developer: the Reddit poster writes in the first person; the site is published as lobbyhop and speaks of “we” (“Prototypes we play ourselves”), and names no person, so team size is not recorded. Release date not found; the post of 10 Oct 2026 is the earliest dated source. Languages: the post says English and German and the game page has a DE/EN switch, while the site's FAQ still says the games are in German for now with English on the way. The language of the code (TypeScript) is inferred from the developer's mention of typecheck and is not stated. The game page's scripts contain no AI service URLs. The site also lists a second game, Parkhaus (a daily parking puzzle), not recorded here. We did not play the game.
Development history
The developer shares the game on r/ClaudeAI, saying Claude Code did most of the implementation.
DeveloperReddit (u/BATEMANx9)
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
Free with no ads, no in-game purchases and no account. Needs a current desktop browser with keyboard and mouse; a low graphics setting is offered for weaker laptops.
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| I built a multiplayer 3D Prop Hunt with Claude Code – my friends played 21 rounds straight (r/ClaudeAI) Reddit (u/BATEMANx9) | Social post | Oct 10, 2026 | Nov 3, 2026 |
| Supermarket Prop Hunt lobbyhop | Official site | Not confirmed | Nov 3, 2026 |
| lobbyhop · Game night in your browser lobbyhop | Official site | Not confirmed | Nov 3, 2026 |
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