Skip to content
VibeGameDB
Supermarket Prop Hunt official page

Supermarket Prop Hunt

Free · play online in your browser, no download

lobbyhop

Made with Claude CodeDeveloper ReportedReddit (u/BATEMANx9) ↗ActionCasualBrowserPartially verified

Disguise yourself as a can, a melon or a shopping cart and hide on the shelves while your friends hunt you with a price scanner.

Where to play

Official site prophunt.lobbyhop.net, verified Nov 3, 2026. Linked as the play link from the developer's own Reddit post on r/ClaudeAI and from the lobbyhop.net home page.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree

    Runs in a desktop browser. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — official site

About Supermarket Prop Hunt

A free online multiplayer Prop Hunt for desktop browsers, set in a supermarket. Hiders disguise themselves as groceries and other shop items and hide on the shelves; seekers hunt them with a price scanner, and anyone who beeps is caught. In the classic mode whoever is found joins the hunt and the last one standing at closing time wins; in the heist mode, Shoplifters, thieves steal the shopping list and haul it through the security gate while staff scan and restock the very gaps the thieves hide in. There are four stores, quick play and a practice mode to try everything alone. Lobbies take 2 to 16 players (best from about four), rounds last three to four minutes, and a lobby is shared as a link with no download and no account. The developer says Claude Code did most of the implementation while the developer directed, made the design calls and playtested with friends, balancing the game from real game nights and anonymous round statistics. It needs a laptop or PC with keyboard and mouse and is in German and English. It is published on lobbyhop, a small site of browser party games.

prop-hunthide-and-seeksupermarketonline-multiplayerparty-gamethree-jsrapierno-account

How it was built

Partially verified

In a post on r/ClaudeAI titled “I built a multiplayer 3D Prop Hunt with Claude Code” (10 Oct 2026, UTC) the developer writes: “Claude Code did most of the implementation and I did the directing, design calls and a lot of playtesting with friends.” The workflow: several Claude Code agents in parallel, each in its own git worktree on its own branch (physics, new stores, localisation and so on), merged afterwards; every change had to pass typecheck, tests and a Playwright end-to-end run with real browsers before deploying. Balance came from game nights plus the statistics database; after one night in which the seekers won three of three, the scanner and the hitbox were nerfed until the split was about 40/60. The developer adds that “the code wasn't the hard part”: game feel was, from fair-feeling hitboxes to a fridge hum that annoyed everyone and pushing carts without clipping through shelves.

Development approach

Three.js with Rapier physics on the client and a server-authoritative Bun WebSocket server running at 20 ticks per second, with lag compensation for shots, baked ambient occlusion and SQLite for anonymous round statistics, all on one small VPS. Per the lobbyhop site, the 3D models and sounds are by Kenney (CC0), the font is Geist (OFL) and the icons are Lucide (ISC). The server keeps round statistics under a random session ID and crash reports for 30 days, with no cookies, accounts or third-party analytics; the game calls no AI service.

Engine / framework
Three.js + Rapier
Languages
TypeScript
Team size
Not disclosed
Initial build time
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Claude Code did most of the implementation and I did the directing, design calls and a lot of playtesting with friends.”
— lobbyhop, I built a multiplayer 3D Prop Hunt with Claude Code – my friends played 21 rounds straight (r/ClaudeAI)

Verification notes: AI use, stack and workflow from the developer's post as u/BATEMANx9 on r/ClaudeAI (10 Oct 2026, 16:31 UTC), read from the Arctic Shift Reddit archive on 8 Nov 2026; the post links the game. Modes, player counts, round length, requirements, privacy notes and asset credits from the game page and the lobbyhop.net home page, re-checked on 8 Nov 2026. The developer: the Reddit poster writes in the first person; the site is published as lobbyhop and speaks of “we” (“Prototypes we play ourselves”), and names no person, so team size is not recorded. Release date not found; the post of 10 Oct 2026 is the earliest dated source. Languages: the post says English and German and the game page has a DE/EN switch, while the site's FAQ still says the games are in German for now with English on the way. The language of the code (TypeScript) is inferred from the developer's mention of typecheck and is not stated. The game page's scripts contain no AI service URLs. The site also lists a second game, Parkhaus (a daily parking puzzle), not recorded here. We did not play the game.

Development history

  1. The developer shares the game on r/ClaudeAI, saying Claude Code did most of the implementation.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Free with no ads, no in-game purchases and no account. Needs a current desktop browser with keyboard and mouse; a low graphics setting is offered for weaker laptops.

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
I built a multiplayer 3D Prop Hunt with Claude Code – my friends played 21 rounds straight (r/ClaudeAI)
Reddit (u/BATEMANx9)
Social postOct 10, 2026Nov 3, 2026
Supermarket Prop Hunt
lobbyhop
Official siteNot confirmedNov 3, 2026
lobbyhop · Game night in your browser
lobbyhop
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 8, 2026OfficialDeveloperThird-PartyObservedUnverified
Are you the developer? Claim this profile

Get your badge

Made this game? Add a “Featured on VibeGameDB” badge to your site, GitHub README or itch.io page.

Featured on VibeGameDB – Supermarket Prop Hunt, an AI-built game
Style
Format
<a href="https://vibegamedb.com/en/games/supermarket-prop-hunt" target="_blank" rel="noopener" title="View Supermarket Prop Hunt on VibeGameDB – the database of AI-built games">
  <img src="https://vibegamedb.com/badges/featured-light.svg" width="250" height="54" alt="Featured on VibeGameDB – Supermarket Prop Hunt, an AI-built game" />
</a>

itch.io doesn't accept custom HTML: upload or link the PNG image in the page editor, then add a link to this page.

The badge links to this page's address. Please keep the link as it is.

Similar games

Comparable games by genre, gameplay, AI tool and platform.