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Raveswords

neets

Made with Claude CodeDeveloper ReportedVibe Jam ↗ActionBrowserPartially verified

Online sword fights on a dance floor: kill the DJ, take the aux and play your own track for the whole room.

Where to play

Official site fight.neets.fun, verified Nov 3, 2026. Linked from the official Vibe Jam 2026 games data as the entry URL submitted under the X handle neetsdotfun; the game's own menu links that same X account (“Follow @neetsdotfun on X”). No developer-owned page links the game itself: the X profile's bio reads only “game dev”, and neets.fun did not load when we tried it.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — official site

About Raveswords

An online multiplayer sword-fighting game in the browser, set at a rave. You pick a raver name, a weapon and an outfit, join a room and fight other players with slashes, stabs, parries, kicks, rolls and jumps; hitting a dancer starts a fight, and they fight back. One player is the DJ and holds the aux: the DJ picks a YouTube video that plays for everyone in the room, and killing the DJ steals the aux so you can play your own music, for as long as you stay alive. Rooms keep leaderboards of the longest kill streaks, and an optional retro (PSX-style) graphics filter can be switched on. The entrant's pitch calls it “Chivalry on the browser” and names Chivalry: Medieval Warfare and dance music as the inspiration. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists Claude Code as the tool. It finished 53rd of 945 entries. Free, on desktop and mobile browsers.

sword-fightingmeleeravemusiconlinethree-jsvibe-jam

How it was built

Partially verified

In the official Vibe Jam 2026 submission the entrant lists Claude Code as the tool and answers Yes to the AI-written field. No devlog describes how Claude Code was used or which model ran it, and the submission covers the jam version only.

Supporting evidence
Development approach

Built for the Cursor Vibe Jam 2026 on Three.js (with React Three Fiber and ragdoll physics), with Claude Code named as the tool. Rooms run on the developer's own game server; the in-room music is played through embedded YouTube videos that players choose.

Engine / framework
Three.js
Languages
Not disclosed
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed

Verification notes: Tool (Claude Code), engine, genre, pitch, inspiration and the multiplayer, mobile and portal flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 29 Apr 2026, 23:16 UTC; final rank 53 of 945 entries, no award); rule 3 on the jam page requires at least 90% AI-written code. Developer: the game names no one in its interface, but its menu links the X account @neetsdotfun, the handle in the jam data (display name “neets”, bio “game dev”; an earlier lookup the same day returned “not found”), and a website button to o-oresearch.xyz (“O_o Research”, which lists game development and a contact address but does not list the game). No real name is recorded and team size is not stated. Controls, the DJ and aux rules, the YouTube music picker and the streak leaderboards come from text in the game's scripts. We fetched the main script and its 41 chunks: the network calls go to the game's own server (swords.neets.fun), YouTube (embedded player and title lookup), the game's own analytics and the jam widget; no calls to AI services were found. The game's server cannot be inspected. The players' music comes from YouTube videos they pick, not from the game. The game's “What's new” list shows updates dated 11 to 26 Oct 2026 (aux and music-picker changes, invite links, a Burger Helmet unlock), so it has been updated since the jam; the description reflects the version we opened on 4 Nov 2026. The jam page's widget counters showed 250 plays and 1,602 portal transfers for fight.neets.fun on 4 Nov 2026 (observed; sessions, not players or downloads, so not recorded as metrics). The release date is not stated; the jam submission is dated 29 Apr 2026.

Development history

  1. Entered in the Cursor Vibe Jam 2026 (submission date in the official games data); the jam required at least 90% AI-written code. Final rank 53 of 945 entries, no award.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Cursor Vibe Jam 2026 — rules, prizes and game stats
Vibe Jam (Pieter Levels)
Official siteNot confirmedNov 3, 2026
Vibe Jam 2026 games data (entrant submissions, final rank, awards)
Vibe Jam
Official siteNot confirmedNov 3, 2026
Raveswords (game page and scripts)
neets.fun
Official siteNot confirmedNov 3, 2026
neets (@neetsdotfun) — X profile
X
Social postNot confirmedNov 3, 2026
Official game page (language check)
neets.fun
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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