
Spellsnatch
Free · play online in your browser, no download
Break the glass creatures of a ruined abbey, steal their light and fuse it into new spells, then face the Glass Abbess.
Official site hallucivids.itch.io, verified Nov 3, 2026. Linked as “Play Spellsnatch free in your browser” from the description of the developer's own YouTube video, which the itch.io page embeds.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — itch.ioitch.ioReleasedFree
Plays in the browser on itch.io. No download.
Browser (no download) · Official link verified Nov 3, 2026.
About Spellsnatch
A 3D action roguelite in one gothic arena, free in desktop browsers. You break the glass creatures of a ruined abbey, steal their light and fuse it into new spells, hold out through five waves of the night and then face the Glass Abbess. At the glassmaker's Workbench elements combine (Ember and Volt make a Storm Sun, Ember and Gravity a Black Sun, and more), and relics change both your spells and your look. A night takes about 10 to 15 minutes; you walk with the left mouse button, cast with the right button, Q or E, and dodge with Space. The developer, Viktor vs The Future, describes it as “Diablo meets Vampire Survivors in one gothic arena” and says a viewer asked for the game in the comments and the developer's AI agents built it in 24 hours. The itch.io page credits the code to Claude Code, directed by the developer, in Godot 4.7, with art from ChatGPT image generation and FLUX 3 Image Klein textures, characters from Quaternius's CC0 packs, music by the developer with Suno and sound effects with Stable Audio 3. The developer's video on the game walks through every tool, step and prompt used. Plays in Chrome, Edge or Firefox on a computer; the first load takes about a minute.
How it was built
Partially verifiedThe itch.io page's How it was made section says: “code written with Claude Code (Anthropic) and directed by hallucivids; Godot Engine 4.7”. The description of the developer's video (20 Oct 2026) says “my AI agents built it in 24 hours” and lists the prompts for each step: setting up (Claude installs Godot and portable Blender and writes a CLAUDE.md with the developer's rules), a one-page design document to approve, key art and target frames made with ChatGPT, a playable skeleton in plain shapes that bots play and fix, one slice brought to final quality, production in batches with the developer's yes or numbered notes after each, playtest fixes and the itch.io release build. It ends: “Made with: the game, its code and this edit by Claude Code · images by ChatGPT · music: my own Suno songs · motion graphics: HyperFrames. Directed by me.”
- DeveloperVideo description: “A viewer asked me for a game in the comments, and my AI agents built it in 24 hours: Spellsnatch, Diablo meets Vampire Survivors in one gothic arena.” Tools listed: “Claude Code (Anthropic, paid plan) · Git · Godot (free, open source) · Blender (free) · ChatGPT · Suno · itch.io”. — YouTube (Viktor vs The Future)
Built in Godot 4.7 for the browser by Claude Code agents directed by the developer, following the step-by-step process the developer published with the video: a design document first, ChatGPT key art and target frames that every build is compared against, a skeleton played by bots, one finished slice as the quality standard, then production in batches and a feature freeze for playtest fixes. Characters come from Quaternius's free rigged CC0 packs with motion capture; art uses ChatGPT image generation and FLUX 3 Image Klein textures; the music is the developer's own Suno songs and the sound effects come from Stable Audio 3. For the release prompt the developer asked for graphics prepared a few at a time behind a loading bar, seamless music loops and 60 frames a second. Full credits and licences are in the game and its THIRD_PARTY_NOTICES.txt, per the itch.io page. All of this was made during development; the game's loader script contains no AI service addresses (the Godot data files were not inspected).
- Engine / framework
- Godot
- Languages
- Not disclosed
- Team size
- Not disclosed
- Initial build time
- 24 hoursDeveloper ReportedYouTube (Viktor vs The Future)
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“A viewer asked me for a game in the comments, and my AI agents built it in 24 hours”Verification notes: AI use from the itch.io page (re-read 8 Nov 2026) and the description of the developer's YouTube video “A Viewer Asked for a Game. AI Built It in 24 Hours. Here's How to Make Your Own” (Viktor vs The Future, 20 Oct 2026), read through YouTube's data endpoint on 8 Nov 2026; the video itself was not watched. The video's setup prompts also include “Install OpenAI's official Codex CLI and everything it needs”, but neither source says Codex was used for this game's code, so it is not recorded as a tool. “Diablo meets Vampire Survivors” is the developer's own description and refers to the format only; no third-party names or assets are used per the page, so no IP notice is recorded. No share of AI-written code is stated, so none is recorded. itch.io: published 20 Oct 2026, 10:11 UTC, last updated 14:25 UTC the same day, status Released, HTML5, Made with Godot, genre Action; the AI disclosure ticks AI Assisted, Code, Graphics, Sounds and Text. Developer: same itch.io account (hallucivids) and channel as Insert Soul and Almost My Room; no full name, team size or location stated. The video had 1,060 views on 8 Nov 2026 (observed; not a metric). The page shows no rating or download count. The loader script of the web build was checked for AI service addresses; the game data was not. The game was not played.
Development history
Published on itch.io (10:11 UTC) with the developer's YouTube video on how it was made.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
Free in desktop browsers (Chrome, Edge, Firefox), with mouse and keyboard; the first load takes about a minute while the spells are prepared. Optional tips.
Not publicly available: itch.io rating, Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Spellsnatch by Viktor vs The Future itch.io | Store page | Oct 20, 2026 | Nov 3, 2026 |
| A Viewer Asked for a Game. AI Built It in 24 Hours. Here's How to Make Your Own YouTube (Viktor vs The Future) | Social post | Oct 20, 2026 | Nov 3, 2026 |
| Official game page (language check) Viktor vs The Future | Official site | Not confirmed | Nov 3, 2026 |
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