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Square Go

Free · play online in your browser, no download

2026 · ReverbDelayRepeat

Made with ClaudeDeveloper Reporteditch.io ↗RPGitch.ioPartially verified

A comic GBA-style creature-collector set in Glasgow, where the creatures are the locals and you slap them into joining your crew.

Where to play

Official site reverbdelayrepeat.itch.io, verified Nov 3, 2026. Linked from the developer's own Reddit posts on r/aigamedev by u/Electrical-Program98.

Mature content

The itch.io content notes list cartoon violence (no blood), weapons, fictional drug references, drink, gambling, the polis and strong language, and say everybody in the game is an adult. The recruiting move is called the Bitch Slap. (itch.io)

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Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioEarly access · itch.io status: In development; version 0.5.1.0Free

    Plays in the browser on itch.io. No download.

    Browser (no download) · Desktop · Official link verified Nov 3, 2026.

    Play free — itch.io

About Square Go

Square Go is a free, comic creature-collector RPG in the style of the Game Boy Advance, set in Glasgow. Your maw's telly has packed in, so she sends you to Honest Eck at the bookies, who puts an £800 telly on his book in your name and lends you one of his young team; you have to work the debt off. The creatures are the locals: you square up to them in turn-based fights, wear them down and then land a move called the Bitch Slap, and if it works they join your crew. You pick one of three starters (Wee Cammy, Wee Leanne or Wee Bruce) and meet a rival who signed up with Eck the same day. The itch.io page lists 103 folk to meet, most of whom grow up twice as they level (Wee Tam becomes Tam becomes Big Tam), ten classes (Hard, Radge, Gallus, Wide, Steamin', Auld, Jobsworth, Posh, Teuchter and Beastie), over 160 moves, a party of six, and seven hard men, the Gaffer last, each leaning on one class like a gym leader, plus a post-game Sub Crawl round the subway circle. In an earlier post the developer adds that a crew member's kit follows their history: enough blade hits turn a trackie top into a stab vest. The map covers the Scheme, the canal, the Toon, the Barras and the old shipyard, Rothesay at the Glasgow Fair, Edinburgh at the Festival and a Highland ceilidh, with day and night, quests and wee jobs, an arcade, crazy golf, fishing, a paper round and betting on the dugs. The developer says it was made with AI tools under their direction, with Claude for the code, the writing, the tools and the chiptune music and sound, and PixelLab for most of the pixel art, in about 15 days of work so far. Built in Godot; free or pay what you want on itch.io, in the browser or for Windows and Mac. Keyboard only. Still in development.

creature-collectorturn-basedpixel-artcomedyglasgowscotlandgba-stylegodot

How it was built

Partially verified
ClaudePrimary

The itch.io page says: “Made with AI tools under my direction: Claude for the code, the writing and the tools, and PixelLab for most of the pixel art, tidied by script and by hand”, and that Claude also made the music and sound effects: “every tune written note by note in code and played through a wee chiptune synth it built for the game. No samples, and no AI music generator.” In a post on r/aigamedev (7 Nov 2026, UTC) the developer writes: “I've used AI through every stage of this, Claude Max plan for everything, with the PixelLab API linked in for the art”, after “about 15 days of work”, and that they had used up the plan's weekly limit before the final part. Which Claude product was used is not stated.

Supporting evidence
  • Developerr/aigamedev post (2 Nov 2026): “Godot 4.7, and nearly all of it was made with AI tools under my direction: the code, the pixel art, and the music and sound too”. — Reddit (u/Electrical-Program98)
  • Developerr/aigamedev post (7 Nov 2026): “I've used AI through every stage of this, Claude Max plan for everything, with the PixelLab API linked in for the art.” — Reddit (u/Electrical-Program98)
Development approach

Built in Godot 4.7 (per the developer) with the HTML5, Windows and macOS exports from one project. Most of the pixel art comes from the PixelLab API and was tidied by script and by hand; the music is written as notes in the repository and played through a small GBA-style chiptune synth that Claude built, with no samples. The game saves by itself after every fight, rest and job, and on Windows writes a log to %APPDATA%\Square Go\logs\ for bug reports. No AI service is used while playing; the art and music were made during development.

Engine / framework
Godot
Languages
Not disclosed
Team size
Not disclosed
Initial build time
About 15 days of work to version 0.5Developer ReportedReddit (u/Electrical-Program98)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Made with AI tools under my direction: Claude for the code, the writing and the tools, and PixelLab for most of the pixel art, tidied by script and by hand.”
— ReverbDelayRepeat, Square Go by ReverbDelayRepeat

Verification notes: AI use from the itch.io page and the developer's posts by u/Electrical-Program98 on r/aigamedev (2 Nov 2026, 16:09 UTC, and 7 Nov 2026, 19:34 UTC), read from the Arctic Shift Reddit archive on 8 Nov 2026; the same posts also went to r/itchio and r/aigamerdevs. Story, features, controls, content notes and files from the itch.io page, re-read on 8 Nov 2026: account ReverbDelayRepeat, published 30 Oct 2026, 10:06 UTC (release date field 30 Oct 2026, 15:57 UTC), updated 7 Nov 2026, 19:34 UTC, status In development, HTML5, Windows and macOS, made with Godot, keyboard only, average session “A few hours”, version 0.5.1.0 on the title screen; no rating or download count shown. The AI disclosure ticks AI Assisted, Code, Graphics, Sounds and Text. The counts of characters and moves differ between the 2 Nov post (32 characters, 105 moves, version 0.4.6.0) and the current page (103 folk, over 160 moves); the page is used. The page tags the game Parody and describes it as a GBA-style creature-collector with gym-leader-like hard men; it uses no third-party names, characters or assets that we found, so no IP notice is recorded. Real Glasgow and Scottish places appear as settings. No team size or location is stated; the developer writes in the first person. GDScript is not stated, so no language is recorded. The web build's loader was checked; the game data was not inspected. The game was not played.

Development history

  1. Published on itch.io as a free, pay-what-you-want game in development.

    Observeditch.io
  2. The developer shares version 0.4.6.0 on r/aigamedev, saying nearly all of it was made with AI tools under their direction.

  3. Update with starters, a rival, growing up, ten classes, a bigger map and the Sub Crawl post-game, after about 15 days of work.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Early access (itch.io status: In development; version 0.5.1.0)FreeStore page

Free or name your own price. Plays in the browser (HTML5, save kept in that browser) or as downloads for Windows (42 MB, unsigned) and macOS (64 MB; the developer says the Mac build has not been tried on a real Mac yet). Keyboard only.

Downloads
Not disclosed

Not publicly available: itch.io rating, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Square Go by ReverbDelayRepeat
itch.io
Store pageOct 30, 2026Nov 3, 2026
Square Go: a free GBA-style creature-collector set in a Glasgow scheme, where you slap folk into joining your crew and their kit changes with what happens to them (r/aigamedev)
Reddit (u/Electrical-Program98)
Social postNov 2, 2026Nov 3, 2026
Maxed out my Claude weekly usage, but the next big part of my free Glasgow creature-collector is done. Testers wanted! (r/aigamedev)
Reddit (u/Electrical-Program98)
Social postNov 7, 2026Nov 3, 2026
Official game page (language check)
ReverbDelayRepeat
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 8, 2026OfficialDeveloperThird-PartyObservedUnverified
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