Take One
A short first-person horror game in the browser: on Halloween night your daughter and your dog vanish into a house with a bowl on the porch. The credits say the code is by Claude.
Official site take-one-bay.vercel.app, verified Nov 3, 2026. Linked as “Play it free in your browser” in the developer's Reddit post; the game's credits name the maker as Nate, as in the developer's other games.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleased · The end screen calls this build “the Take One demo”Free
Runs in a desktop browser. No download.
Browser (no download) · Official link verified Nov 3, 2026.
About Take One
Take One is a short first-person horror game that runs in the browser. It is Halloween night: your daughter runs ahead to a house with a bowl on the porch and a sign that says TAKE ONE. You look at your phone for two seconds, and when you look up she and the dog are gone and the house says STAY OUT, so you go in. You move with WASD, sprint, crouch, use things and switch a flashlight on and off; the house is kept “too perfect” on the ground floor, frays upstairs and rots in the basement. The developer says it takes about six minutes if you know where to go, and that the point was to see how fast and how cheaply one person can go from an idea to something people can play: 52 hours from idea to a playable game online, with all 150 3D models from Tripo AI for about US$27 in credits. Sound, voices and music are from ElevenLabs. The developer, Nate, says they do not write code: “The code is Claude”, and the game's credits list “Code: Claude (Anthropic)”. Free; the page says it is a desktop game for mouse and keyboard.
How it was built
Partially verifiedIn a post on r/vibecoding (30 Oct 2026, UTC) the developer writes: “The code is Claude; I don't write code, I direct, playtest and decide.” The first grey-box version was playable the same evening, and the game shipped after eight playtests. The post does not say which Claude product or model was used; the developer's other posts describe a Claude Code workflow, but this one does not name it.
- DeveloperIn-game credits: “Made by Nate · 3D models: Tripo AI · Sound, voices and music: ElevenLabs · Code: Claude (Anthropic)”. — Nate (Bonelessgummybear)
Per the developer's post, every one of the 150 3D models (the furniture, the fridge, the neighbouring houses, the old man, the kid and the dog) was made with Tripo AI: each reference image was made first in Tripo's image tool, and 3D credits were spent only once the picture looked right, about 4,880 Tripo Studio credits plus about 1,000 API credits, roughly US$27 at list prices including every retry. One style line per floor, added to the end of every prompt, kept the house looking like one house. Protruding hardware such as door knobs and fridge magnets had to be separate models, and characters were regenerated in a T-pose before Tripo rigged and animated them. Sound, voices and music are from ElevenLabs, and Claude wrote the code. The shipped game is a Vite bundle built on Three.js.
- Engine / framework
- Three.js
- Languages
- JavaScript
- Team size
- Not disclosed
- Initial build time
- 52 hours from idea to a playable game onlineDeveloper ReportedReddit (u/Bonelessgummybear)
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- ~100% of shipped codeDeveloper ReportedReddit (u/Bonelessgummybear)
“The code is Claude; I don't write code, I direct, playtest and decide.”Verification notes: The claim that Claude wrote the code comes from the developer's post on r/vibecoding by u/Bonelessgummybear (30 Oct 2026, 14:39 UTC), read from the Arctic Shift Reddit archive because reddit.com did not answer our checks, and from the credits in the shipped game (checked 4 Nov 2026). Story, length, the Tripo AI model count and costs, the 52-hour build and the playtests come from the post; the controls (WASD, Shift sprint, C crouch, E use, F flashlight) and the desktop-only note come from the game page. The post ends with “Paid partnership with Tripo AI. The game and opinions are my own.”, so the 3D-model part of the post is sponsored; this does not concern the code claim. The end screen thanks players for “the Take One demo”; no fuller version is announced. The engine comes from the shipped bundle. Team size is not stated in this post (the developer calls themselves a solo dev in an earlier post about Slopocalypse); the location is not stated. We searched the shipped JavaScript for AI service endpoints and found none; the only “Anthropic” string is the credits line. Nothing in the sources describes AI used during play. The game was not played.
Development history
Released free in the browser and shared on r/vibecoding, 52 hours after the idea per the developer.
DeveloperReddit (u/Bonelessgummybear)
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
Free in the browser. The page says it is a desktop game to play on a computer with mouse and keyboard.
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| I made a small horror game in 52 hours. All 150 3D models cost about $27 in Tripo credits. (r/vibecoding) Reddit (u/Bonelessgummybear) | Social post | Oct 30, 2026 | Nov 3, 2026 |
| Take One (game page and credits) Nate (Bonelessgummybear) | Official site | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Nate (Bonelessgummybear) | Official site | Not confirmed | Nov 3, 2026 |





