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ZARVUNIX

Free · play online in your browser, no download

2026 · kkopuk78 · Solo

Made with Claude CodeDeveloper Reporteditch.io devlog (kkopuk78) ↗Strategyitch.ioPartially verified

A 3D auto-battler in the browser: buy animal warriors of land, sea and air, place them on a 7×7 arena and outlast rival herds.

Where to play

Official site kkopuk78.itch.io, verified Nov 3, 2026. The developer's own itch.io page (kkopuk78), where the developer's devlog says the game runs.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioEarly access · itch.io status: In development (alpha test build)Free

    Plays in the browser on itch.io. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — itch.io

About ZARVUNIX

A 3D tactical auto-battler that runs in the browser, still in an alpha test build. In the preparation phase you buy units in the shop, drag them onto your two bottom rows and merge three copies of a unit into a higher star; the battle then plays out by itself, each unit casting its own ultimate when its energy bar is full, and a battle report shows who did the damage. The loser of each battle loses HP. A standard match has 8 players with 100 HP each and lasts about 20 minutes; a quick match has 4 players with 50 HP each. The rivals are computer-controlled clans with their own styles. Nine beasts make up three factions, Land (lion, rhino, elephant), Sea (shark, octopus, jellyfish) and Air (eagle, hawk, owl), with synergies for fielding two, three or five of a faction; each round's weather favours one faction, and some rounds offer arena boons that last the rest of the match. The developer, kkopuk78, is making it solo for the game category of the Chroma Awards Season 2 and writes that Claude Code wrote all of the game code; ChatGPT image generation drew the concept art, Meshy made the 3D models and animations, and ElevenLabs the unit cries, effects and announcer, while the developer designs, directs and tests. Free in the browser on itch.io, in English and Korean.

auto-battleranimals3dunitywebglalpha

How it was built

Partially verified

The developer's devlog says the in-game credits list what each AI tool made, and that “Claude Code wrote all of the game code: the battle simulation, the economy, the AI clans, the interface, the code-drawn effects and star armor, the music synthesized in code, and the Balance Lab that tunes the numbers by simulating thousands of matches.” ChatGPT image generation drew the concept art of the nine warriors and the arena ground, Meshy turned each concept into a rigged 3D model with walk and attack clips, and ElevenLabs made the unit cries, ultimate impacts, weather ambience, interface sounds and the arena announcer; “I design, direct and test the game.” No model is named.

Development approach

Made with Unity for the browser (WebGL). Per the developer, Claude Code wrote all of the code, including procedural effects such as the octopus's tentacles, which are tube meshes rebuilt every frame, and music synthesised in code; a Balance Lab tool tunes the numbers by simulating thousands of matches. The 3D models (Meshy, from ChatGPT concept art) and the sounds (ElevenLabs) were made with AI tools and ship with the game.

Engine / framework
Unity
Languages
Not disclosed
Team size
1 (solo)Developer Reporteditch.io devlog (kkopuk78)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
~100% of shipped codeDeveloper Reporteditch.io devlog (kkopuk78)
“Claude Code wrote all of the game code”
— kkopuk78, ZARVUNIX is playable: nine beasts, one arena and a rebuilt Tentacle Storm

Verification notes: AI use, rules, units and plans from the developer's first devlog (6 Nov 2026, 02:06 UTC), re-read on 7 Nov 2026; platform, engine (Made with Unity), status (In development) and AI disclosure (AI Assisted, Code, Graphics, Sounds, Text) from the itch.io page, published 5 Nov 2026, 07:48 UTC. The 100% AI code share rests on the developer's “wrote all of the game code”. Developer: pseudonymous, writing in the first person (“I'm making it solo”); team size 1 from that statement. The “AI clans” are the game's computer-controlled opponents; the devlog describes their styles (savers, rerollers, weather chasers, one-faction herds) and nothing suggests a language model or other AI service is used during play. The Unity WebGL data and framework files were checked on 7 Nov 2026: the in-game credits credit Claude Code with all game code, and no web addresses of AI services were found. Languages from the devlog (“in English and Korean”). The game is being made for the Chroma Awards Season 2, per the developer; no entry or result there was checked. itch.io shows no rating or download count. The game was not played.

Development history

  1. Published on itch.io as a browser alpha (07:48 UTC).

    Observeditch.io
  2. First devlog: the game is playable, with nine beasts and a rebuilt Tentacle Storm ultimate (02:06 UTC).

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Early access (itch.io status: In development (alpha test build))FreeStore page

Free in the browser (HTML5, Unity WebGL).

Downloads
Not disclosed

Not publicly available: itch.io rating, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
ZARVUNIX by kkopuk78
itch.io
Store pageNov 5, 2026Nov 3, 2026
ZARVUNIX is playable: nine beasts, one arena and a rebuilt Tentacle Storm
itch.io devlog (kkopuk78)
DevlogNov 6, 2026Nov 3, 2026
Verification: Partially verifiedLast verified: Nov 7, 2026OfficialDeveloperThird-PartyObservedUnverified
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