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Unofficial · third-party IP

Beat World 2.0

Nico Borja · Also known as Beatworld 2.0

Made with Claude CodeDeveloper ReportedVibe Jam ↗RPGSimulationBrowserPartially verified

A pixel-art beat-making RPG: produce beats in cities around the world, get reviewed by local critics and earn each city's sound-system rig.

Where to play

Official site beatworld.nicoborja.com, verified Nov 3, 2026. Linked as “Play ↗” from the Beatworld 2.0 project page on the developer's own site nicoborja.com, on a subdomain of that site; also the entry URL in the official Vibe Jam 2026 games data.

Copyright notice: unofficial work · Parody of a brand

Rights holder / original work: Charlamagne tha God (radio host); Young Miko (recording artist); XXL and Complex (music magazines)

Two of the game's critics carry the names of real people: the New York critic is called CHARLAMAGNE, writing for a magazine called XXXS, and the Puerto Rico critic is called YOUNG MIKO, writing for a magazine called CORNPLEX; the names appear to play on the radio host Charlamagne tha God, the artist Young Miko and the music magazines XXL and Complex. The critics are drawn as pixel-art sprites and give short joke reviews. No source shows permission from any of them. (Nico Borja)

VibeGameDB lists this game only to document that it was made with AI coding tools. We do not host it, we do not represent the rights holder, and listing it does not mean it is licensed.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleased · Mobile support per the entrant's jam answerFree

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — official site

About Beat World 2.0

A pixel-art music game in the browser where you make beats city by city. The official submission pitches it as a beat-making RPG: you produce real beats in cities around the world, get reviewed by hometown critics, and earn each city's iconic sound-system rig. The game's data lists 24 cities, each with its own genre, from hip hop in New York and reggaeton in Puerto Rico to cumbia in Bogotá, techno in Berlin and kuduro in Luanda, and rigs such as a boombox, a Puerto Rican picó stack and a Mexico City sonidero rig; critics rate each beat in stars with short in-character reviews. The entrant writes of being an architect-turned-DJ from Bogotá, calls the game a love letter to DOS-era PC games like Commander Keen and to music production, and says the aim was to give beginners and kids a frictionless way to make real beats while learning the cultures behind them. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists Claude Code as the tool. It finished 104th of 945 entries. Free, with no account, on desktop and mobile browsers.

musicbeat-makingpixel-artworld-musicsound-systemthree-jsvibe-jam

How it was built

Partially verified

In the official Vibe Jam 2026 submission the entrant lists Claude Code as the tool and answers Yes to the AI-written field. The developer's project page files the game under “Music × AI” but does not describe how it was built; no devlog says how Claude Code was used or which model ran it, and the submission covers the jam version only.

Supporting evidence
Development approach

Built for the Cursor Vibe Jam 2026 on Three.js, with Claude Code named as the tool. The music is synthesised in the browser with the Tone.js audio library, with per-city sound settings in the game's data; city genres, critics, reviews and rigs are written into the client. The developer's project page gives the role as design, development and musical direction.

Engine / framework
Three.js
Languages
JavaScript
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“I wanted to give beginners and kids a frictionless way to make real beats while learning the cultures behind them — the boombox in the Bronx, the picó in Puerto Rico, the sonidero in Mexico City. Less DAW, more arcade.”
— Nico Borja, Vibe Jam 2026 games data (entrant submissions, final rank, awards)

Verification notes: Tool (Claude Code), engine, genre (RPG, Simulation, Music / Rhythm), pitch, inspiration and the multiplayer (No), mobile (Yes) and portal (No) flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 30 Apr 2026, 19:13 UTC; final rank 104 of 945 entries, no award), re-read on 4 Nov 2026; rule 3 on the jam page requires at least 90% AI-written code. The developer's project page also claims #1 in music games, #1 in rhythm and #8 in RPG; the official data holds only the overall rank, so those category places are not recorded. The developer is identified by the jam handle nicoborja, whose X profile (El Nico Borja) links nicoborja.com, and by that site's project page; the X profile's location is not recorded. Cities, genres, rigs, critics and reviews come from the game's script; the game was not played. The “2.0” in the title is not explained, and no earlier Beat World was found on nicoborja.com; the jam only accepted new games. Commander Keen is named as inspiration only; no Keen names or assets were found. The game's script calls Klaviyo (email sign-up), links the developer's El Sound System site and loads the jam widget; no calls to AI services were found. The jam page's widget counter showed 182 plays for beatworld.nicoborja.com on 4 Nov 2026 (observed; sessions, not players or downloads, so not recorded as a metric). The release date is not stated; the jam submission is dated 30 Apr 2026.

Development history

  1. Entered in the Cursor Vibe Jam 2026 (submission date in the official games data, 19:13 UTC); the jam required at least 90% AI-written code. Final rank 104 of 945 entries, no award.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Released (Mobile support per the entrant's jam answer)FreeOfficial site

Free in the browser; the developer's project page says the game opens without an account.

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Cursor Vibe Jam 2026 — rules, prizes and game stats
Vibe Jam (Pieter Levels)
Official siteNot confirmedNov 3, 2026
Vibe Jam 2026 games data (entrant submissions, final rank, awards)
Vibe Jam
Official siteNot confirmedNov 3, 2026
Beat World 2.0 — Vibe Jam 2026 (game page and script)
Nico Borja
Official siteNot confirmedNov 3, 2026
Beatworld 2.0 | Nico Borja (project page)
Nico Borja
Official siteNot confirmedNov 3, 2026
El Nico Borja (@nicoborja) — X profile
X
Social postNot confirmedNov 3, 2026
Official game page (language check)
Nico Borja
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 4, 2026OfficialDeveloperThird-PartyObservedUnverified
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