Beat World 2.0
A pixel-art beat-making RPG: produce beats in cities around the world, get reviewed by local critics and earn each city's sound-system rig.
Official site beatworld.nicoborja.com, verified Nov 3, 2026. Linked as “Play ↗” from the Beatworld 2.0 project page on the developer's own site nicoborja.com, on a subdomain of that site; also the entry URL in the official Vibe Jam 2026 games data.
Rights holder / original work: Charlamagne tha God (radio host); Young Miko (recording artist); XXL and Complex (music magazines)
Two of the game's critics carry the names of real people: the New York critic is called CHARLAMAGNE, writing for a magazine called XXXS, and the Puerto Rico critic is called YOUNG MIKO, writing for a magazine called CORNPLEX; the names appear to play on the radio host Charlamagne tha God, the artist Young Miko and the music magazines XXL and Complex. The critics are drawn as pixel-art sprites and give short joke reviews. No source shows permission from any of them. (Nico Borja)
VibeGameDB lists this game only to document that it was made with AI coding tools. We do not host it, we do not represent the rights holder, and listing it does not mean it is licensed.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleased · Mobile support per the entrant's jam answerFree
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
About Beat World 2.0
A pixel-art music game in the browser where you make beats city by city. The official submission pitches it as a beat-making RPG: you produce real beats in cities around the world, get reviewed by hometown critics, and earn each city's iconic sound-system rig. The game's data lists 24 cities, each with its own genre, from hip hop in New York and reggaeton in Puerto Rico to cumbia in Bogotá, techno in Berlin and kuduro in Luanda, and rigs such as a boombox, a Puerto Rican picó stack and a Mexico City sonidero rig; critics rate each beat in stars with short in-character reviews. The entrant writes of being an architect-turned-DJ from Bogotá, calls the game a love letter to DOS-era PC games like Commander Keen and to music production, and says the aim was to give beginners and kids a frictionless way to make real beats while learning the cultures behind them. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists Claude Code as the tool. It finished 104th of 945 entries. Free, with no account, on desktop and mobile browsers.
How it was built
Partially verifiedIn the official Vibe Jam 2026 submission the entrant lists Claude Code as the tool and answers Yes to the AI-written field. The developer's project page files the game under “Music × AI” but does not describe how it was built; no devlog says how Claude Code was used or which model ran it, and the submission covers the jam version only.
- OfficialJam rule 3: at least 90% of the code has to be written by AI. — Vibe Jam (Pieter Levels)
Built for the Cursor Vibe Jam 2026 on Three.js, with Claude Code named as the tool. The music is synthesised in the browser with the Tone.js audio library, with per-city sound settings in the game's data; city genres, critics, reviews and rigs are written into the client. The developer's project page gives the role as design, development and musical direction.
- Engine / framework
- Three.js
- Languages
- JavaScript
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“I wanted to give beginners and kids a frictionless way to make real beats while learning the cultures behind them — the boombox in the Bronx, the picó in Puerto Rico, the sonidero in Mexico City. Less DAW, more arcade.”Verification notes: Tool (Claude Code), engine, genre (RPG, Simulation, Music / Rhythm), pitch, inspiration and the multiplayer (No), mobile (Yes) and portal (No) flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 30 Apr 2026, 19:13 UTC; final rank 104 of 945 entries, no award), re-read on 4 Nov 2026; rule 3 on the jam page requires at least 90% AI-written code. The developer's project page also claims #1 in music games, #1 in rhythm and #8 in RPG; the official data holds only the overall rank, so those category places are not recorded. The developer is identified by the jam handle nicoborja, whose X profile (El Nico Borja) links nicoborja.com, and by that site's project page; the X profile's location is not recorded. Cities, genres, rigs, critics and reviews come from the game's script; the game was not played. The “2.0” in the title is not explained, and no earlier Beat World was found on nicoborja.com; the jam only accepted new games. Commander Keen is named as inspiration only; no Keen names or assets were found. The game's script calls Klaviyo (email sign-up), links the developer's El Sound System site and loads the jam widget; no calls to AI services were found. The jam page's widget counter showed 182 plays for beatworld.nicoborja.com on 4 Nov 2026 (observed; sessions, not players or downloads, so not recorded as a metric). The release date is not stated; the jam submission is dated 30 Apr 2026.
Development history
Entered in the Cursor Vibe Jam 2026 (submission date in the official games data, 19:13 UTC); the jam required at least 90% AI-written code. Final rank 104 of 945 entries, no award.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
Free in the browser; the developer's project page says the game opens without an account.
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Cursor Vibe Jam 2026 — rules, prizes and game stats Vibe Jam (Pieter Levels) | Official site | Not confirmed | Nov 3, 2026 |
| Vibe Jam 2026 games data (entrant submissions, final rank, awards) Vibe Jam | Official site | Not confirmed | Nov 3, 2026 |
| Beat World 2.0 — Vibe Jam 2026 (game page and script) Nico Borja | Official site | Not confirmed | Nov 3, 2026 |
| Beatworld 2.0 | Nico Borja (project page) Nico Borja | Official site | Not confirmed | Nov 3, 2026 |
| El Nico Borja (@nicoborja) — X profile X | Social post | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Nico Borja | Official site | Not confirmed | Nov 3, 2026 |




