City of Animals
A 2D cyberpunk pixel-art side-scroller mixing adventure-game puzzles with fast combat; its pixel-artist developer says Claude Code writes most of the code.
Teaser onlyNot playable yet · Watch the developer's video ↓
Where to play
The developer has shown this game in a public video, but there is no public build yet. We update this page when there is news.
Watch the developer's video (Reddit r/aigamedev (u/Yigidus)) ↗
About City of Animals
City of Animals is a 2D cyberpunk pixel-art side-scroller in Unity. The developer, Yigidus, a pixel artist, describes it as mixing classic adventure games such as Monkey Island with fast combat inspired by Huntdown and Replaced. Yigidus writes that Claude Code writes most of the code and builds scenes through Unity MCP, and that they direct everything and play-test every change; draft art from AI image tools is reworked by hand in Aseprite. The teaser shared in October 2026 is marked as a work in progress and “not the official trailer”, and a Steam page is announced as coming soon. At the time of the teaser the developer said they had been working on the game for about a month.
How it was built
Partially verifiedThe developer writes that Claude Code writes most of the code: the Unity code, scenes built through Unity MCP, and many backgrounds and props drawn with Python scripts. The developer directs and play-tests every change.
- Developer“Claude Code writes most of the code. I direct everything and play-test every change.” — Reddit r/ClaudeAI (u/Yigidus)
- Developer“Most of it is built with Claude Code: it writes the Unity code, builds the scenes through Unity MCP …” — Reddit r/vibecoding (u/Yigidus)
Unity project built mostly by Claude Code, including scene setup over Unity MCP; the developer reworks draft art by hand in Aseprite.
- Engine / framework
- Unity
- Languages
- C#
- Team size
- Not disclosed
- Initial build time
- About one month of development at the time of the teaser (late October 2026)Developer ReportedReddit r/ClaudeAI (u/Yigidus)
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“Claude Code writes most of the code. I direct everything and play-test every change.”Verification notes: AI use, engine and development time come from the developer's own Reddit posts (r/aigamedev, r/vibecoding, r/ClaudeAI, 15–22 Oct 2026). The posts say “about three weeks” and “about a month” on the same day; the page uses about a month. The title comes from the r/ClaudeAI post and matches the Instagram account cityofanimalsgame; whether it is final is not stated. No build has been released; the Steam page is announced as coming soon. Location is not stated.
Development history
First gameplay video shared.
DeveloperReddit r/aigamedev (u/Yigidus)Work-in-progress teaser shared; Steam page announced as coming soon.
DeveloperReddit r/aigamedev (u/Yigidus)
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| My cyberpunk pixel-art side-scroller Reddit r/aigamedev (u/Yigidus) · English | Social post | Oct 15, 2026 | Nov 7, 2026 |
| Teaser of my cyberpunk pixel-art game (still a work in progress) Reddit r/aigamedev (u/Yigidus) · English | Social post | Oct 21, 2026 | Nov 7, 2026 |
| Teaser of the cyberpunk pixel-art game I'm building with Claude Code Reddit r/vibecoding (u/Yigidus) · English | Social post | Oct 22, 2026 | Nov 7, 2026 |
| I'm building a cyberpunk pixel-art action adventure with Claude Code Reddit r/ClaudeAI (u/Yigidus) · English | Social post | Oct 22, 2026 | Nov 7, 2026 |
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