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City of Animals

Yigidus · Solo

A 2D cyberpunk pixel-art side-scroller mixing adventure-game puzzles with fast combat; its pixel-artist developer says Claude Code writes most of the code.

Where to play

Teaser onlyNot playable yet · Watch the developer's video ↓

Where to play

Teaser onlyNot playable yet· First shown on Oct 15, 2026

The developer has shown this game in a public video, but there is no public build yet. We update this page when there is news.

Watch the developer's video (Reddit r/aigamedev (u/Yigidus)) ↗

About City of Animals

City of Animals is a 2D cyberpunk pixel-art side-scroller in Unity. The developer, Yigidus, a pixel artist, describes it as mixing classic adventure games such as Monkey Island with fast combat inspired by Huntdown and Replaced. Yigidus writes that Claude Code writes most of the code and builds scenes through Unity MCP, and that they direct everything and play-test every change; draft art from AI image tools is reworked by hand in Aseprite. The teaser shared in October 2026 is marked as a work in progress and “not the official trailer”, and a Steam page is announced as coming soon. At the time of the teaser the developer said they had been working on the game for about a month.

pixel-artcyberpunkside-scrollerunity

How it was built

Partially verified

The developer writes that Claude Code writes most of the code: the Unity code, scenes built through Unity MCP, and many backgrounds and props drawn with Python scripts. The developer directs and play-tests every change.

Supporting evidence
Development approach

Unity project built mostly by Claude Code, including scene setup over Unity MCP; the developer reworks draft art by hand in Aseprite.

Engine / framework
Unity
Languages
C#
Team size
Not disclosed
Initial build time
About one month of development at the time of the teaser (late October 2026)Developer ReportedReddit r/ClaudeAI (u/Yigidus)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Claude Code writes most of the code. I direct everything and play-test every change.”
— Yigidus, I'm building a cyberpunk pixel-art action adventure with Claude Code

Verification notes: AI use, engine and development time come from the developer's own Reddit posts (r/aigamedev, r/vibecoding, r/ClaudeAI, 15–22 Oct 2026). The posts say “about three weeks” and “about a month” on the same day; the page uses about a month. The title comes from the r/ClaudeAI post and matches the Instagram account cityofanimalsgame; whether it is final is not stated. No build has been released; the Steam page is announced as coming soon. Location is not stated.

Development history

  1. First gameplay video shared.

  2. Work-in-progress teaser shared; Steam page announced as coming soon.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
My cyberpunk pixel-art side-scroller
Reddit r/aigamedev (u/Yigidus) · English
Social postOct 15, 2026Nov 7, 2026
Teaser of my cyberpunk pixel-art game (still a work in progress)
Reddit r/aigamedev (u/Yigidus) · English
Social postOct 21, 2026Nov 7, 2026
Teaser of the cyberpunk pixel-art game I'm building with Claude Code
Reddit r/vibecoding (u/Yigidus) · English
Social postOct 22, 2026Nov 7, 2026
I'm building a cyberpunk pixel-art action adventure with Claude Code
Reddit r/ClaudeAI (u/Yigidus) · English
Social postOct 22, 2026Nov 7, 2026
Verification: Partially verifiedLast verified: Nov 7, 2026OfficialDeveloperThird-PartyObservedUnverified
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