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Deskspill

2026 · Waffle913

An endless office arcade game: clear the sticky notes on your desk before ten of them pile up.

Where to play

Links go to the official store or developer page. Last verified Nov 7, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioReleased · Public alpha (per the itch.io page)Free

    Download from itch.io.

    Desktop · Official link verified Nov 3, 2026.

    View on itch.io

About Deskspill

A free endless arcade game for Windows about an office desk that keeps filling with sticky notes. Each note carries a small instruction: press a key, type a word, complete a sequence, hold a key or perform a mouse action. You click a note to select it, carry out its task and drag notes around to organise the desk while new ones arrive faster and faster; let ten unfinished notes pile up and your shift is over. Points and streaks feed a local high-score table, and the game runs offline with no account. The developer, Waffle913, writes that they did not program it by hand from scratch: they defined the concept and mechanics, tested builds and decided what to change, used ChatGPT to turn ideas and feedback into structured technical instructions, and “Codex handled the coding and implementation in Godot”. A round-based mode was tried and removed after testing. Free to download on itch.io (name your own price), described there as a public alpha; keyboard and mouse required.

typingofficeendlessscore-attackgodotwindows

How it was built

Partially verified
CodexPrimary

The developer's DEV Community post: “I didn't manually program Deskspill from scratch.” and “Codex handled the coding and implementation in Godot, based on those requirements and subsequent iterations.” The music and sound effects were synthesised by a Python script that Codex wrote. The developer's own role was the concept, the mechanics, testing builds and deciding what to change. No model and no code share are given.

Developer ReportedDeskspill release!!!!
Supporting evidence
  • DeveloperDEV Community post: “Codex handled the coding and implementation in Godot, based on those requirements and subsequent iterations.” — DEV Community (Waffle913)
ChatGPTSecondary

The same post: “I used ChatGPT to help turn gameplay ideas and feedback into more structured technical instructions.” AI-generated artwork was also used for parts of the game's look, including the promotional art and the office environment; the image tool is not named.

Developer ReportedDeskspill release!!!!
Development approach

The developer wrote the concept and mechanics and playtested each version; ChatGPT turned ideas and feedback into structured technical instructions, and Codex implemented the game in Godot through several playable iterations. Codex also wrote a Python script that synthesised the music and sound effects. Parts of the visuals are AI-generated. A round-based structure was built and then removed after testing in favour of continuous endless play.

Engine / framework
Godot
Languages
Not disclosed
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“I didn't manually program Deskspill from scratch.”
— Waffle913, Deskspill release!!!!

Verification notes: AI use from the developer's DEV Community post (6 Nov 2026, 20:57 UTC), re-read on 7 Nov 2026; gameplay, controls and the public-alpha note from the itch.io page and the release devlog (both 7 Nov 2026). The itch.io page shows status Released, platform Windows, genre Action, published 6 Nov 2026 at 20:39 UTC, and an AI disclosure ticking AI Assisted, Code and Graphics; the file is “Deskpill Release.zip” (as named), 39 MB. Developer: the pseudonymous account Waffle913 writes in the first person on DEV Community and itch.io; the DEV Community post is the account's first and links the itch.io page; the itch.io profile also lists a second game, DataHarvester. No real name, location or team size is given. The Windows build was not downloaded or played, so it could not be checked for calls to AI services; the developer says no accounts or online services are required. No itch.io rating or download count is shown.

Development history

  1. Released on itch.io for Windows as a free public alpha (20:39 UTC), with a release devlog; the developer's DEV Community post on how it was made follows the same evening.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Released (Public alpha (per the itch.io page))FreeStore page

“Name your own price” on itch.io; it can be downloaded for free. Windows zip download (39 MB); keyboard and mouse; runs offline.

Downloads
Not disclosed

Not publicly available: itch.io rating, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Deskspill release!!!!
DEV Community (Waffle913)
DevlogNov 6, 2026Nov 3, 2026
Deskspill by Waffle913
itch.io
Store pageNot confirmedNov 3, 2026
Deskspill Release — devlog
Waffle913 (itch.io)
DevlogNov 6, 2026Nov 3, 2026
Official game page (language check)
Waffle913
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 7, 2026OfficialDeveloperThird-PartyObservedUnverified
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