Drilling Down Under
A co-op comedy for up to four players about a drilling crew in the Australian outback: run the rig, get paid by the metre, lose it at the pub; a former FIFO geologist says it was built almost entirely with Claude Code.
Teaser onlyNot playable yet · Watch the developer's video ↓
Steam mature content description: drinking at the pub (the screen goes hazy), cannabis that can be bought and smoked, gambling on pokies and dog, horse and footy races with in-game money only (no real money is involved and nothing can be bought), kangaroos and car crashes that knock people down (no blood), a shooting range with paper and steel targets, and mild language. (Steam)
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Where to play
The developer has shown this game in a public video, but there is no public build yet. We update this page when there is news.
Watch the developer's video (Reddit r/aigamedev (u/LittleLimpGames)) ↗
About Drilling Down Under
Drilling Down Under is a co-op game for one to four players about life on a fly-in fly-out drilling crew in the Australian outback. One player works the levers, one changes the rods and one keeps the cyclone clear; the crew picks jobs off a board, is paid for every metre drilled and earns a bonus when the visiting geologist finds good ore. Back in town the money comes out of one shared pot at the pub, with darts, pokies and bets on dogs or footy. Kangaroos fight back and road trains don't stop. It can also be played solo with a computer-controlled offsider. The developer, Little Limp Games, a one-person studio in Australia, spent years doing FIFO from Perth to the Pilbara as a geologist and hydrogeologist, and writes that the game “has been built almost entirely with Claude Code”: the developer plays each build and writes notes, and Claude Code writes the Unity code, builds it, tests it and uploads it to Steam. The Steam page went live on 12 October 2026 and lists the game as coming soon for Windows; the developer says a demo is planned for Steam Next Fest in February.
How it was built
Partially verifiedThe developer, who says they are not much of a coder, writes that the game is built almost entirely with Claude Code: the developer plays every build and writes notes (usually screenshots with red circles), and Claude Code writes the Unity code, builds it, tests it and uploads it to Steam; 53 rounds of notes had been done by 12 Oct 2026. The 3D models, from the rigs to the kangaroos and the pub, are built by Python scripts in Blender that the AI writes, the game films its own trailer with scripted camera moves, and an automated test runs about 1,466 checks before each Steam upload.
- Developer“I'm not much of a coder, so it's been built almost entirely with Claude Code. I play every build and write up notes … and it writes the Unity code, builds it, tests it and uploads it to Steam.” — Reddit r/aigamedev (u/LittleLimpGames)
- DeveloperSteam AI disclosure: “Some models, textures and store art are made by code our AI agents wrote. Nothing is generated while you play.” — Steam
Unity project written by Claude Code from the developer's playtest notes, with an automated test suite of about 1,466 checks. There are no AI image or 3D generators: models are built by AI-written Python scripts in Blender. The music comes from Google's Lyria from the developer's prompt sheet; per Steam, a few sound effects and the store translations are also made with AI tools.
- Engine / framework
- Unity
- Languages
- C#
- Team size
- 1 (solo)Developer ReportedLittle Limp Games
- Initial build time
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“Spotting that stuff and saying what feels right is basically my whole job now.”Verification notes: AI use and the developer's background come from the developer's r/aigamedev post of 12 Oct 2026 and r/IndieGameWishlist post of 4 Nov 2026, and the Steam AI disclosure (checked 8 Nov 2026). The studio site (littlelimpgames.com, © Little Limp Games Pty Ltd) describes one developer “in Australia” who does the code, art and sound; the developer's personal name is not given. Steam (app 5410280): Windows, coming soon, online co-op for up to four, 14 languages listed; no demo or playtest when checked. Development time is not stated. The Steam disclosure says nothing is generated while you play; the solo offsider is a scripted game character. The developer's other game, Sanctuary of Small Things, is not part of this record.
Development history
Steam page goes live; first gameplay clip shared.
New trailer shared; a demo is planned for Steam Next Fest in February.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| I did FIFO in the Pilbara as a geologist, so I made a co-op drilling game about it with AI writing the code Reddit r/aigamedev (u/LittleLimpGames) · English | Social post | Oct 12, 2026 | Nov 7, 2026 |
| Drilling Down Under - self promo Reddit r/IndieGameWishlist (u/LittleLimpGames) · English | Social post | Nov 4, 2026 | Nov 7, 2026 |
| Drilling Down Under on Steam Steam · English | Store page | Not confirmed | Nov 7, 2026 |
| Little Limp Games | Indie game studio Little Limp Games · English | Official site | Not confirmed | Nov 7, 2026 |





