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Fire Field

2026 · Robe of Fire · Solo · Also known as Firefield · 파이어필드

Made with Claude CodeDeveloper ReportedSteam ↗ActionRPGSteamVerified

A Diablo-style dark fantasy ARPG whose solo developer says Claude Code wrote every line, engine included.

Where to play

Links go to the official store or developer page. Last verified Nov 3, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • SteamEarly access$9.99

    Download through the Steam app. A free Steam account is required.

    Desktop · Steam

    View on Steam

About Fire Field

Fire Field is an isometric hack-and-slash ARPG made as a tribute to Diablo 1 and Ultima Online. You gear up in town and descend through generated dungeons whose layout changes every time, with more than 8 million gear combinations, separate skill trees for the warrior and the sorceress, 24 spells, weapon and shield masteries, a companion who levels with you and a boss on every floor; when you die, you wander the dungeon as a ghost. Eight floors and two side areas are playable in Early Access. Solo developer Naoki Fujinaga (Robe of Fire), a 45-year-old from Japan with no programming experience, says he built it using only Claude Code, including a custom engine and map editor, and that not one line of code was written by a human. Translation, voice dubbing and quality checks were also done with AI. It is a paid Windows game in Early Access on Steam.

arpghack-and-slashdungeon-crawlerdark-fantasycustom-engine

Screenshots and art

Fire Field key art · Steam store artwork

Fire Field store artwork
Fire Field key art · 1 / 5

How it was built

Verified

The developer says the whole game, including a custom engine and map editor, was written by Claude Code and that not one line of code was written by a human; his role is direction and testing. He told ThisIsGame he mainly used the Opus model, with Sonnet for some tasks, on a Claude Max 5x plan for two months and a Max 20x plan for the final month before launch, about US$400 in total. In his own development series he writes that his first prompt, typed in Japanese on 7 Feb 2026, produced a 31-file, 3,834-line TypeScript prototype in under an hour. In the ThisIsGame interview he also names ChatGPT for images, Kling AI for video and Suno AI for music, alongside various local AI models, and says the graphics combine AI-generated images with open-source licensed assets.

Developer ReportedFire Field on Steam
Supporting evidence
  • DeveloperPress kit: all of the roughly 120,000 lines of JavaScript/TypeScript at launch were generated by Claude Code; the engine, the map editor and all 100 Steam achievements were built by AI. — Robe of Fire
  • DeveloperInterview (20 May 2026): he did not write a single line of code; Claude Code generated everything, mainly with Opus and with Sonnet for some tasks. — ThisIsGame
  • DeveloperSteam AI disclosure: most of the game's content was created with the assistance of AI generation tools, apart from a small portion of hand-crafted assets, all reviewed and edited by the developer; no AI is used during gameplay. — Steam
Development approach

Solo development directed through Claude Code with no existing game engine: the engine and map editor were written by the AI and run on browser technology (WebGL 2.0). Per the ThisIsGame interview, the developer paid no attention to structure in the first month and ran into usage limits and slow responses as the codebase grew; he then split files by system, kept an index of which file does what in CLAUDE.md, and had the AI refactor the whole codebase every one to two weeks. Graphics combine AI-generated images with open-source licensed assets. Subtitles and voice dubbing were translated and checked with AI, with native-speaker testers for the main languages. The codebase has grown from about 120,000 lines at launch (press kit) to 180,000 (developer's post, September 2026) and 230,000 (store page, November 2026).

Engine / framework
Custom (WebGL 2.0, built with Claude Code)
Languages
TypeScript, JavaScript
Team size
1 (solo)Developer ReportedSteam
Initial build time
About 90 days, from the first prompt on 7 Feb 2026 to Steam Early Access on 8 May 2026Developer ReportedRobe of Fire
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
~100% of shipped codeDeveloper ReportedSteam
“The engine and the map editor are custom built. Not one line of code was written by a human.”
— Robe of Fire, Fire Field on Steam

Verification notes: AI use from the developer's own Steam page (“Development” section and AI disclosure), the press kit on the official site firefield.netlify.app (the website listed on Steam, which links this Steam app) and the developer's Steam news post of 23 Sep 2026; independent interviews by ThisIsGame (20 May 2026) and KoreaGameDesk (1 Jun 2026) report the same. Developer name and location (Naoki Fujinaga, Japan) from the press kit. Release date, US price, platform and languages from the Steam store API; review figures from the store page (the review API returned nothing when checked). The AI subscription cost of about US$400 comes from the interview and covers Claude plans only, so it is not recorded as the development cost. Coverage the developer cites from DER STANDARD, Vandal, The Chosun Ilbo and AppBank was not opened. The Korean name 파이어필드 is the one ThisIsGame uses; Steam shows Fire Field in every language, and the store's purchase button and URL say Firefield.

Reported popularity

Popularity labels are only shown with a source. Press reports describe attention; they are not player counts.

  • Trending

    ThisIsGame published an interview in which the developer says he wrote no code himself and built the game with Claude Code in three months for about US$400 in Claude subscriptions.

    ObservedThisIsGamePublished May 20, 2026
  • Trending

    KoreaGameDesk profiled the 45-year-old solo developer from Japan, reporting that Claude Code generated most of the game's roughly 120,000 lines of code.

    ObservedKoreaGameDeskPublished Jun 1, 2026

Trending: Rising attention: a documented press report, or a high trend score from observed signals (sample values in this prototype).

Development history

  1. The developer types his first prompt into Claude Code; less than an hour later the first commit holds a 31-file, 3,834-line TypeScript prototype. The press kit gives this day as the start of development.

  2. Released in Early Access on Steam for Windows.

    OfficialSteam
  3. The v2.0 “Mega Update” starts, announced in five parts through 30 Sep 2026: a rebuilt dungeon, day and night in town, the Sorcerer as a playable choice, reworked defence and GeForce NOW support.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Steam

Early access$9.99Store page

US$9.99 on the Steam store API (US region, no discount) on 3 Nov 2026. The developer says the price will rise as content is added. Windows only; a separate Fire Field Playtest app is also on Steam.

Steam reviews
Observed
24
as of Nov 3, 2026Steam

All reviews as shown on the store page.

Positive Steam reviews
Observed
70%
as of Nov 3, 2026Steam
All-time peak concurrent players
Not disclosed

Not publicly available: Concurrent players, Estimated owners, Gross revenue.

Sales & revenue (all platforms)

Copies sold
Not disclosed

Reviews & rankings

Editorial review
Quality5.0
Originality4.0
4.6/ 10 overall

A Diablo-style ARPG whose old-school loot grind has appeal. But players report save/progress-reset bugs, low-contrast visuals and general roughness, and some suspect the positive reviews are padded.

Editorial team · Nov 3, 2026 · How we score

Sources

SourceTypePublishedAccessed
Fire Field on Steam
Steam
Store pageNot confirmedNov 3, 2026
Fire Field — official site
Robe of Fire
Official siteNot confirmedNov 3, 2026
Fire Field — Press Kit
Robe of Fire
Official siteNot confirmedNov 3, 2026
How I Started a Game With AI in One Night
Steam (Robe of Fire)
DevlogSep 23, 2026Nov 3, 2026
Fire Field news on Steam
Steam (Robe of Fire)
DevlogNot confirmedNov 3, 2026
코딩 없이 게임을 만들었다 ― 45세 비전문가가 AI로, 단 3개월 만에
ThisIsGame · Korean
InterviewMay 20, 2026Nov 3, 2026
Solo Game Developer Ships Diablo-Like Indie Game Using AI
KoreaGameDesk
PressJun 1, 2026Nov 3, 2026
Where sources disagree
How much of the code AI wrote
The developer says on the Steam page, in the press kit and to ThisIsGame that no line of code was written by a human. KoreaGameDesk (1 Jun 2026) writes both that he did not write a single line of code by hand and that Claude Code generated the majority of the roughly 120,000 lines. (Steam, Robe of Fire, ThisIsGame, KoreaGameDesk)
Number of languages
The Steam store lists 96 supported languages; the official site, the press kit and the developer's September 2026 post say 95 subtitle languages. All agree on 70 languages with full voice dubbing. (Steam, Robe of Fire, Steam (Robe of Fire))
Verification: VerifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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