
IronHost
A third-person voxel battlefield where bridges and buildings fall when their supports go, and the rubble blocks the road.
Links go to the official store or developer page. Last verified Nov 8, 2026.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- View demo on itch.ioitch.ioDemo · Free demo of an early build (version 0.13.0); itch.io status: In developmentFree
Download from itch.io.
Desktop · Official link verified Nov 3, 2026.
About IronHost
A third-person voxel battlefield game for Windows, in early development. Every wall, bridge and tower is built from voxels and can be brought down: blow out a structure's supports and it collapses, its rubble blocks the road, and whatever stood on it falls with it. The free demo has one battlefield, Iron Vale, a kilometre-long valley with a citadel in the middle, a foundry, a viaduct and gates on every lane, in two times of day (a sunset battle and a night storm with rain and lightning). You play solo, 16 against 16 with and against bots, as an infantry soldier (rifle, anti-tank rockets, grenades, jetpack, grappling hook and squad orders) or in a battle tank; mechs, helicopters and jets fight on the battlefield too, flown by bots, but are locked for players in the demo. It also has a loadout screen, a 3D photo mode and achievements. The page warns that the build may be unstable and that the graphics are temporary placeholders while the mechanics, controls and feel of the machines are tuned. The developer, komorra, says Claude Code (Opus 5.5) does the main orchestration: the game code in C# with MonoGame, the networking, and a set of custom command-line tools the agent runs itself, including a voxel asset generator, procedural vegetation, city and map generators and a GPU explosion and smoke baker. Codex image generation made the 2D assets (menu art, UI, HUD and icons) and ElevenLabs the sound effects. The full game is planned at $29.99 with playable mechs, helicopters and jets, more maps, peer-to-peer multiplayer rooms and a training ground; the demo stays free.
How it was built
Partially verifiedIn a post on r/aigamedev (6 Nov 2026, 22:36 UTC) the developer writes: “Claude Code (Opus 5.5) does the main orchestration: game code (C#/MonoGame), networking, and a set of custom CLI tools that the agent runs itself.” The custom tools written with the agent are a voxel asset generator, procedural vegetation and city generators, a map generator and a GPU explosion and smoke baker. Per the same post, Codex image generation makes the 2D assets (menu art, UI, HUD, icons) and ElevenLabs the sound effects; Codex is not said to write code, so it is not recorded as a coding tool.
- DeveloperThe itch.io AI disclosure ticks AI Assisted, Code, Graphics, Sounds and Text. — itch.io
Written in C# on MonoGame for Windows (DirectX 11). Claude Code writes the game code and networking and also built the custom tools the agent then runs itself: a voxel asset generator, procedural vegetation and city generators, a map generator and a GPU baker for explosions and smoke. Codex image generation made the 2D assets (menu art, UI, HUD and icons) and ElevenLabs the sound effects; the itch.io page says the current graphics are placeholders. When the game crashes it saves a report under %LOCALAPPDATA%, and it picks a quality preset on first start. Nothing in the sources says the game calls AI services while it runs.
- Engine / framework
- MonoGame
- Languages
- C#
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“Claude Code (Opus 5.5) does the main orchestration: game code (C#/MonoGame), networking, and a set of custom CLI tools that the agent runs itself.”- IronHost – a voxel battlefield sim with tactical destruction, built with Claude Code + Codex + MonoGame (r/aigamedev)
- IronHost – Early Alpha Gameplay (YouTube)
Verification notes: AI use from the developer's post on r/aigamedev by u/komorra (6 Nov 2026, 22:36 UTC), read from the Arctic Shift Reddit archive on 8 Nov 2026; the post links the itch.io page, a Discord server and the subreddit r/IronHost, and had no comments. Demo contents, the planned $29.99 price, requirements and the AI disclosure from the itch.io page (published 6 Nov 2026, 22:06 UTC; status In development; Windows; demo 0.13.0, 204 MB), read on 8 Nov 2026. The post's video, on the YouTube channel IronHost, is titled “Early Alpha Gameplay … (32 vs 32)”, while the itch.io demo offers 16 vs 16 solo play against bots; both are recorded as they are. Developer: known only by the handle komorra (Reddit and itch.io); the post says “I'm developing” while the itch.io page uses “we”, so the team size is not recorded. No share of AI-written code is stated. The post lists Codex only for image generation, so Codex is not recorded as a tool. The Windows build was not downloaded or run.
Development history
The free demo is published on itch.io (22:06 UTC).
Observeditch.ioThe developer shares the game on r/aigamedev, saying Claude Code writes the game code, networking and the custom tools.
DeveloperReddit (u/komorra)
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
Free Windows 10/11 (64-bit) demo, a 204 MB zip that runs without installing; the game is not signed yet, so Windows may show a warning. The page says the full game is planned at $29.99 and the demo stays free.
Not publicly available: itch.io rating, Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| IronHost – a voxel battlefield sim with tactical destruction, built with Claude Code + Codex + MonoGame (free demo) (r/aigamedev) Reddit (u/komorra) | Social post | Nov 6, 2026 | Nov 3, 2026 |
| IronHost by komorra itch.io | Store page | Nov 6, 2026 | Nov 3, 2026 |
| IronHost – Early Alpha Gameplay | Mechs, Tanks, Gunships & Voxel Destruction (32 vs 32) YouTube (IronHost) | Social post | Not confirmed | Nov 3, 2026 |
| Official game page (language check) komorra | Official site | Not confirmed | Nov 3, 2026 |
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