
Never Coming Back
A cyberpunk story game in the look of the Nintendo 64: a rainy neon city, a courier pigeon and an amulet nobody can read. Code and dialogue written with Claude Code.
Links go to the official store or developer page. Last verified Nov 8, 2026.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- View demo on BrowserBrowserDemo · Playable demo with three chapters; more chapters are plannedFree
Runs in a desktop browser. No download.
Browser (no download) · Official link verified Nov 3, 2026.
About Never Coming Back
Never Coming Back is a free story game for the browser, first shared as Katzengold. What looks like an accident, a mysterious amulet and a secret start an adventure through a dark future: you walk through a rainy neon neighbourhood, and when you approach a key character the conversation plays out like a little film, with black bars and the camera cutting between the two speakers. The developer describes the look as a set of hard rules taken from the Nintendo 64 era: one material, a frame of 240 lines scaled up, 64-pixel textures, hand-built low-polygon meshes and light painted into the vertices, with the interface drawn on the same 240 lines. When it was first posted on 2 Oct 2026 it had two chapters and took about ten minutes; minigames.world now lists it as a playable demo with three chapters, 10 to 15 minutes, still growing. The game also has an accessibility layer: a guide that walks you to the next goal, spoken descriptions of where you are and who is near, and screen-reader support for its film scenes. Per the developer, the code and dialogue were written with Claude Code, the textures drawn with Grok and the sound synthesized in the game, while the plot is the developer's own. Free in the browser on minigames.world, the developer's own site, in English, German, Japanese and Chinese.
How it was built
Partially verifiedIn a post on r/vibecoding (2 Oct 2026, UTC) the developer writes: “Next.js static export, React, TypeScript, three.js. Code and dialogue written with Claude Code, textures drawn with Grok, sound synthesized in the game. The plot is mine.” Per the post, each chapter is one data file listing who is there, the beats in order and every line with its camera shot in both languages, and the engine is a pure function that takes the state and an action. To keep it from falling apart, a test walks every order of talking to people and checks that the ending is always reachable, and a Playwright player finishes the whole game using only the keyboard; the video in the post is that automated player. Grok, which made the textures, is not in this database's tool list. No model is named and no share of the code is given.
A Next.js static export with React, TypeScript and three.js. The N64 look comes from fixed rules rather than taste, per the developer: one material, a 240-line frame scaled up, 64-pixel textures, hand-built meshes (a person stays under 800 triangles) and vertex-painted light. Chapters are data files and the engine is a pure state-and-action function, checked by a test that tries every order of conversations and by a Playwright bot that plays the game to the end. Textures were drawn with Grok; sound is synthesized at run time. The minigames.world build loads only the site's own scripts and a self-hosted analytics script; no AI service is called during play.
- Engine / framework
- Three.js
- Languages
- TypeScript
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“Code and dialogue written with Claude Code, textures drawn with Grok, sound synthesized in the game. The plot is mine.”Verification notes: AI use, stack, look and testing from the developer's post on r/vibecoding by u/LegoFighter2 (2 Oct 2026, 13:58 UTC) and replies under it, read from the Arctic Shift Reddit archive on 8 Nov 2026. The post linked legofighter.itch.io/katzengold; on 8 Nov 2026 that address redirects to legofighter.itch.io/never-coming-back, which is restricted by its author. In a reply (10 Oct 2026) the developer gave minigames.world/play/never-coming-back as the link to the game, and the developer's itch.io profile says “For more games, including Never Coming Back, visit minigames.world.” The minigames.world build still stores its saves under the key “katzengold.save”, so it is treated as the same game under a new title. The title, the three-chapter demo, the 10 to 15 minute length and the description come from the minigames.world home and game pages, read on 8 Nov 2026. minigames.world is made by Bilinski Studios in Hamburg per its About page and Impressum; team size is not stated (the About page says both “we” and “I”). Languages from the game's script (English, German, Japanese and Simplified Chinese strings); the post mentions two languages at the time. The game's script was checked: it calls only the site's own account and save endpoints and a self-hosted Umami analytics script, with no AI services. The first itch.io publication date is no longer visible, so no release date is recorded; the game was public by 2 Oct 2026. The game was not played.
Development history
The developer shares the game, then called Katzengold, on r/vibecoding: two chapters, about ten minutes, on itch.io.
DeveloperReddit (u/LegoFighter2)The developer links the game under its new title, Never Coming Back, on minigames.world.
DeveloperReddit (u/LegoFighter2)- By 8 Nov 2026
minigames.world lists the game as a playable demo with three chapters, still growing.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
Free in the browser with no install or account; progress is saved in the browser, with an optional account for cloud saves on minigames.world.
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| I built a cyberpunk adventure in the N64 look with Claude Code and three.js (playable in the browser) (r/vibecoding) Reddit (u/LegoFighter2) | Social post | Oct 2, 2026 | Nov 3, 2026 |
| Reply by u/LegoFighter2 with the minigames.world link (r/vibecoding) Reddit (u/LegoFighter2) | Social post | Oct 10, 2026 | Nov 3, 2026 |
| 二度と戻らない · Never Coming Back · minigames.world minigames.world (Bilinski Studios) | Official site | Not confirmed | Nov 3, 2026 |
| About · minigames.world minigames.world (Bilinski Studios) | Official site | Not confirmed | Nov 3, 2026 |
| LegoFighter on itch.io itch.io | Store page | Not confirmed | Nov 3, 2026 |
| Official game page (language check) minigames.world (Bilinski Studios) | Official site | Not confirmed | Nov 3, 2026 |
Get your badge
Made this game? Add a “Featured on VibeGameDB” badge to your site, GitHub README or itch.io page.
<a href="https://vibegamedb.com/en/games/katzengold" target="_blank" rel="noopener" title="View Never Coming Back on VibeGameDB – the database of AI-built games">
<img src="https://vibegamedb.com/badges/featured-light.svg" width="250" height="54" alt="Featured on VibeGameDB – Never Coming Back, an AI-built game" />
</a>Similar games





