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Mind Against Fate store artwork

Mind Against Fate

Free · play online in your browser, no download

2025 · Hakan Özürün · Also known as MaF

Made with CursorDeveloper ReportedReddit (u/haldur32) ↗StrategyRPGBrowserSteamPartially verified

One-on-one turn-based tactical duels on a grid, decided by action points, line of sight and dice. The developer says the game side is “99.9% vibe-coded”, built in Cursor.

Where to play

Official site mindagainstfate.com, verified Nov 3, 2026. Linked in the developer's own Reddit post; Steam lists it as the game's website.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserEarly access · Beta seasonFree

    Runs in a desktop browser. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — official site
  • SteamEarly accessFree

    Download through the Steam app. A free Steam account is required.

    Desktop · Steam

    View on Steam

About Mind Against Fate

Mind Against Fate is a free online 1v1 turn-based tactical RPG, played in the browser and, since 14 August 2026, as a Windows client on Steam in Early Access. Two players meet in a closed arena on a 24×36 grid with obstacles that block line of sight, spend action points and mana in time-limited turns, and roll dice that decide hits, damage and special effects. There are six classes (Assassin, Mage, Warrior, Paladin, Ranger and Warlock), each with its own abilities and item rotation. Players are matched by League Rating; every win on the League Servers rolls a 1–100 dice for a chance at weapons, armour and accessories that add skills, and seasons end with a full reset of characters, items and rankings, with titles and badges for the top players. Since March 2026 there are also daily quests that can be played against computer-controlled bots. The developer, Hakan Özürün, a frontend web developer for four years whose first game this is, says the first playable version took about six months and that “besides the visual design the game side is 99.9% vibe-coded”, built in the Cursor AI IDE with Google Gemini 2.5 Pro and Claude Sonnet models. Hero portraits and item icons were generated with Kling.AI and Google tools and then edited, and the 3D models were made with Meshy.AI. It is free during the beta; the developer plans a paid seasonal Battlepass for the League Servers after the beta.

pvp1v1tacticsdicegridseasonsleaderboardearly-access

Screenshots and art

Mind Against Fate key art · Steam store artwork

Mind Against Fate store artwork
Mind Against Fate key art · 1 / 5

How it was built

Partially verified
CursorPrimary

In a post on r/indiegames (10 Sep 2025, UTC) the developer writes that “besides the visual design the game side is 99.9% vibe-coded”. In replies under the post the developer explains: “I tried not to intervene in the code myself at all; I only used the AI IDE (Cursor) and LLMs to debug and fix issues”, describes the project as a test of “how far a human operator could go without writing any code”, mentions over 30K lines of code, and says the game engine, the damage calculations and the rest of the backend were developed with “Cursor AI IDE tool and Google Gemini 2.5 pro + Claude Sonnet products”. The developer adds that problem solving and the overall design still fell to the developer.

Supporting evidence
  • DeveloperOfficial site, developer's note: “Cursor AI and LLMs such as Google Gemini 2.5 Pro and Claude Sonnet products been helpfull and multiplied my implementation speed of coding.” — Mind Against Fate (Hakan Özürün)
  • DeveloperSteam AI Generated Content Disclosure: “Development and implementation speed were enhanced using AI-assisted coding tools (Cursor AI utilizing Google Gemini and Anthropic Claude versions).” — Steam
Development approach

A web game with its own engine (the developer says no game engine was used: “the engine is the game itself”), a backend at api.mindagainstfate.com and, since version 0.93, a Windows client on Steam. Per the developer, the code was written through the Cursor AI IDE with Google Gemini 2.5 Pro and Claude Sonnet models while the developer did the design, project planning, UI/UX, music and the visual design. Hero portraits and item icons were generated with Kling.AI and Google generative tools (the site names Google Nano Banana) and then edited; the 3D models were made with Meshy.AI. These ship with the game; nothing is generated while you play.

Engine / framework
None (custom web engine)
Languages
Not disclosed
Team size
Not disclosed
Initial build time
About 6 months to the first playable versionDeveloper ReportedReddit (u/haldur32)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“I managed to get everything into this first playable version of the game in 6 months and besides the visual design the game side is 99.9% vibe-coded.”
— Hakan Özürün, 99.9% Vibe-coded Online turn-based strategy PVP RPG (r/indiegames, with the developer's replies)

Verification notes: AI use from the developer's post on r/indiegames by u/haldur32 (10 Sep 2025, 20:26 UTC) and the developer's replies under it (10–11 Sep 2025), read from the Arctic Shift Reddit archive on 7 Nov 2026; the post links mindagainstfate.com. The official site's developer note and the Steam AI disclosure describe the tools as speeding up the coding rather than writing it (see Conflicts); we rely on the Reddit statements, which say the developer tried not to touch the code at all. “99.9%” is the developer's figure for “the game side” as a whole, so no AI code share is recorded. The models (Gemini 2.5 Pro, Claude Sonnet) ran in Cursor, so Cursor is the only tool recorded. Developer: the site's developer note and structured data name Hakan Özürün, and Steam lists Hakan Ozurun as publisher; the site and Steam speak of a team in places, so team size is not recorded. Features from the official site (read from its script) and the Steam store page; news posts on the site give the beta launch (15 Sep 2025), updates 0.88 to 0.93 and the Steam Early Access launch (14 Aug 2026). Release date, price, Windows-only, English and the third-party account from the Steam store API and page, read on 7 Nov 2026. The daily-quest bots are computer opponents; the sources do not say how they work, and the web client's script calls only the game's own API and Cloudflare, with no AI services. Steam age ratings (fantasy violence: 12 in Germany, 13 in Indonesia, 14 in Brazil) are not a mature-content warning. The game was not played.

Development history

  1. The official site announces the beta (version 0.87) with free access to the League Servers.

  2. The developer shows the game on r/indiegames and calls it 99.9% vibe-coded (20:26 UTC).

  3. The Beta Season starts in the browser; the site reports over 30 arenas played in the first three hours.

  4. Version 0.91a adds daily quests and matches against computer-controlled bots.

  5. The site announces version 0.93 and a Windows client on Steam.

  6. Released free in Early Access on Steam for Windows.

    OfficialSteam

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Early access (Beta season)FreeOfficial site

Free during the beta, with an account; Chrome is recommended. The site and Steam page say that after the beta, access to the competitive League Servers will need a seasonal Battlepass, bought again each season; Trial Servers are described as free.

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Steam

Early accessFreeStore page

Free to play in Early Access on Windows 10/11 (64-bit); needs a Mind Against Fate account (it can be linked to Steam) and an internet connection. The developer says the game is 100% free on the League Servers during Early Access and plans a seasonal Battlepass after full release.

Steam reviews
Observed
4
as of Nov 7, 2026Steam

All reviews as shown on the store page on 7 Nov 2026; Steam shows no score until a game has 10 reviews.

All-time peak concurrent players
Not disclosed

Not publicly available: Concurrent players, Positive Steam reviews, Estimated owners, Copies sold, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
99.9% Vibe-coded Online turn-based strategy PVP RPG (r/indiegames, with the developer's replies)
Reddit (u/haldur32)
Social postSep 10, 2025Nov 3, 2026
Mind Against Fate — official site (game pages, news and developer note)
Mind Against Fate (Hakan Özürün)
Official siteNot confirmedNov 3, 2026
Mind Against Fate on Steam (store page incl. AI Generated Content Disclosure)
Steam
Store pageAug 14, 2026Nov 3, 2026
Where sources disagree
How much of the code AI wrote
On Reddit the developer says the game side is “99.9% vibe-coded” and that the developer tried not to intervene in the code at all, using only Cursor and LLMs to debug and fix issues. The official site's developer note says the AI tools “multiplied my implementation speed of coding”, and the Steam AI disclosure says development and implementation speed were “enhanced using AI-assisted coding tools”. (Reddit (u/haldur32), Mind Against Fate (Hakan Özürün), Steam)
Verification: Partially verifiedLast verified: Nov 7, 2026OfficialDeveloperThird-PartyObservedUnverified
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