
Orbit Foundry
A 2D incremental factory around a star: place machines where their neighbours help most, time reactor pulses and Reforge for permanent upgrades.
Links go to the official store or developer page. Last verified Nov 8, 2026.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- View demo on itch.ioitch.ioDemo · Free 2D browser prototype (itch.io status: In development)Free
Plays in the browser on itch.io. No download.
Browser (no download) · Official link verified Nov 3, 2026.
- Coming soon · SteamSteamComing soon · 3D version rebuilt in Godot, in developmentPaid
Download through the Steam app. A free Steam account is required.
Desktop · Steam
About Orbit Foundry
Orbit Foundry is a cosmic 2D incremental factory game. You start with a single Extractor and a little Stardust and grow an orbital factory in a ring of machine slots around a star. Where a machine sits matters: neighbouring machines boost one another (Collectors support nearby production, Solar Sails feed Refineries and Drone Bays copy their neighbours), and a placement preview shows how a slot would change production before you commit. Holding and releasing the reactor at the right moment gives a Perfect pulse, a burst of Stardust and Alloy; chains of them build a combo toward Echo rewards and the Helios protocol's Ultimate Pulse, and automation later keeps production flowing. Reforge trades the current factory for Star Cores and permanent upgrades. The campaign crosses four sectors with three challenge Directives toward assembling the Singularity Loom, after which Open Orbit is left for experimenting, and an adaptive soundtrack grows with the foundry. The free 2D prototype is made with LÖVE and runs in a desktop browser (mobile is not supported yet), with English and Korean interfaces, adjustable text size and pulse-timing assistance; progress saves in the browser and can be exported as a backup. The developer says the playable build's code was generated with Codex CLI and that AI assisted with some translations. A 3D version is being rebuilt in Godot for Windows and macOS and is listed on Steam as coming soon.
Screenshots and art
Orbit Foundry key art · Steam store artwork
How it was built
Partially verifiedIn a post on r/IndieDev (1 Nov 2026, UTC) the developer writes: “The playable build uses LÖVE. Its code was generated with Codex CLI, and AI assisted with some translations. A separate Godot 3D version is in development.” Earlier posts by the same account say the same: “I'm developing Orbit Foundry with Codex CLI. The game's code is AI-generated, and AI also assisted with some translations” (r/vibegamedev, 27 Oct 2026) and “The game code is generated with Codex CLI” (r/VibeCodedIndieGames, 29 Oct 2026).
- Developerr/vibegamedev (27 Oct 2026): “I'm developing Orbit Foundry with Codex CLI. The game's code is AI-generated”; the simulation and save validation live in Lua/LÖVE, with a browser wrapper handling loading and storage. — Reddit (u/kimchistan_game)
- Developeritch.io devlog on the move to 3D: “Development disclosure: generative AI was used for code and some translations.” — itch.io (KIMCHISTAN STUDIO)
- DeveloperSteam AI disclosure for the 3D version: generative AI tools “were used during development to assist with in-game dialogue, Korean localization, programming, and store-page text and marketing materials”, and the game does not generate AI content or connect to AI services during gameplay. — Steam
The playable prototype is written in Lua on LÖVE and wrapped for the browser; per the developer the simulation and save validation stay in Lua while the browser wrapper handles loading and storage, and the save, backup export and import, and migration of older saves were checked separately from the visuals. The developer is rebuilding the game in Godot as a 3D version for Windows and macOS, shown in a cinematic preview; the Steam AI disclosure for it describes AI as assisting with programming, dialogue, Korean localization and store text, and says the game does not connect to AI services during play.
- Engine / framework
- LÖVE
- Languages
- Lua
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“Its code was generated with Codex CLI, and AI assisted with some translations.”- Showing placement effects in my circular factory game, Orbit Foundry (r/IndieDev)
- Orbit Foundry is going 3D, a first look at the star and spacecraft (itch.io devlog)
Verification notes: AI use from the developer's posts as u/kimchistan_game on r/IndieDev (1 Nov 2026, 11:48 UTC), r/vibegamedev (27 Oct 2026, 13:05 UTC) and r/VibeCodedIndieGames (29 Oct 2026, 01:28 UTC), read from the Arctic Shift Reddit archive on 8 Nov 2026; the account posted the game in at least twenty subreddits between 23 Oct and 2 Nov 2026. The code claim (“Its code was generated with Codex CLI”) is about the LÖVE build; for the Godot 3D version the Steam disclosure only says AI assisted with programming, so the record's AI claim is for the browser prototype. No share of AI-written code is stated, so none is recorded. Features from the itch.io page and devlogs and the Steam page, re-read on 8 Nov 2026. itch.io: status In development, HTML5, made with LÖVE, rating 4.3 from 3 ratings, updated 29 Oct 2026; the page shows no publish date, and the oldest devlog is from 10 Sep 2026, so the prototype has been public since at least then. The itch.io Languages field lists English, while the page, the Steam page and the game's website all say English and Korean. Steam (app 5275040): developer and publisher kimchistan, coming soon, Windows and macOS, English and Korean, no price, no user reviews; the store text itself still calls it “a cosmic 2D incremental game”, while the 3D devlog asks players to wishlist “the upcoming 3D version on Steam”; the Steam page's website is the game's site on GitHub Pages, signed “A little cosmic project by kimchistan”. Developer: the itch.io profile presents KIMCHISTAN STUDIO (“We’re KIMCHISTAN STUDIO”, “KIMCHISTANSTUDIO Inc. · South Korea”) with other games such as Korean Kindergarten; the Reddit account writes in the first person singular (“I am making Orbit Foundry”). No person is named; a post on r/SoloDevelopment (23 Oct 2026) calls it “a solo project”, but as the itch.io profile presents a studio, no team size is recorded. The game was not played.
Development history
Oldest devlog on the itch.io page: an economy upgrade and placement polish for the browser prototype.
Observeditch.io- Late October 2026
The developer announces a rebuild in Godot 3D for Windows and macOS, with the 2D LÖVE prototype staying playable on itch.io.
Developeritch.io (KIMCHISTAN STUDIO) On r/IndieDev the developer shows the placement preview and says the playable build's code was generated with Codex CLI.
DeveloperReddit (u/kimchistan_game)
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
Free in a desktop browser (HTML5, made with LÖVE) with mouse and keyboard; fullscreen recommended. Mobile is not supported yet.
Not publicly available: Downloads, Gross revenue.
Steam
No price on the Steam store API on 8 Nov 2026. Windows and macOS.
No public metrics recorded for this listing.
Not publicly available: All-time peak concurrent players, Concurrent players, Steam reviews, Positive Steam reviews, Estimated owners, Copies sold, Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Showing placement effects in my circular factory game, Orbit Foundry (r/IndieDev) Reddit (u/kimchistan_game) | Social post | Nov 1, 2026 | Nov 3, 2026 |
| Orbit Foundry: an AI-coded 2D factory incremental, now playable in the browser (r/vibegamedev) Reddit (u/kimchistan_game) | Social post | Oct 27, 2026 | Nov 3, 2026 |
| Orbit Foundry by KIMCHISTAN STUDIO itch.io | Store page | Not confirmed | Nov 3, 2026 |
| Orbit Foundry is going 3D, a first look at the star and spacecraft itch.io (KIMCHISTAN STUDIO) | Devlog | Not confirmed | Nov 3, 2026 |
| Orbit Foundry on Steam Steam | Store page | Not confirmed | Nov 3, 2026 |
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