
Sim Shire
Free · play online in your browser, no download
A cozy fantasy village builder: arrange burrows, halls and orchards so halflings, dwarves, elves, trolls, goblins and a dragon can live together. Made entirely by Claude Code from one prompt.
Official site simshire.synapticnoise.com, verified Nov 3, 2026. Linked as “Play Sim Shire” from the developer's own GitHub repository README (zeveck/simshire); the page belongs to the developer's Synaptic Noise site.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
- View on GitHubGitHubReleased · Source code (plain JavaScript, no build step), MIT licenceFree
Source code repository, not a place to play.
Official link verified Nov 3, 2026.
About Sim Shire
Sim Shire is a free, cozy village builder for the browser. As steward of a little valley you place round-doored burrows, stone halls, tree houses, farms, orchards, bridges, inns and more, and folk move in while there is spare food and their homes are content. Each folk has likes and dislikes: dwarves want a ringing smithy that halflings cannot bear, elves hate woodcutters, trolls live inside bridges and grumble about markets, goblins love mines and markets, and a dragon needs a warm rock shelf, a mine and plenty of room. Everyone likes neighbours of a different folk; an inn halves grudges nearby and a Festival Green cheers people up and calms their fear of the dragon. Before you build, the game previews how much happier or grumpier each nearby home would be. There are five hand-made valleys (Green Hollow, Stonebrook, Elderwood, Fenmarsh Crossing and Ember Fell), each adding folk and tensions; meet every goal for three days in a row to finish, faster for more stars, and there is no game over. The final valley ends with a lantern-lit party and fireworks from the dragon. Progress saves in the browser; it works on desktop and on phones held sideways, and can be installed to play offline. The developer, zeveck, says the whole game, from design, art, animation and music to every line of code, was made by Claude Code with the developer's own gamegen plugin from a single command. In English.
How it was built
Partially verifiedThe README says the whole game was made by Claude Code with gamegen, a Claude Code plugin by the same developer that turns an idea into a finished game: the design, the five valleys, the art, the animation, the music, the sound effects and every line of code came from one /gg:gamegen command, quoted in full, with “no hand-drawn art and no hand-written code” and the only follow-ups being to change the port and publish. gamegen wrote a design, had reviewer agents critique it over two rounds, generated the art and audio, built the game, play-tested every valley at desktop and phone sizes and ran a fresh playtester and bug hunter. Its helper plugins made the assets: imagegen2 (OpenAI's GPT Image) for the buildings, folk and icons, nanogen (Google's Gemini, Nano Banana) for the title-screen valley and water, anim8gen for the dragon's flight animation, and audiogen (ElevenLabs) for five songs and all sound effects.
One /gg:gamegen command run in Claude Code, per the README; everything after that was generated by the gamegen plugin and its four asset plugins. A plain web page with no build step. Every valley ships with a recorded solution, and a script replays all five against the game's own rules to prove each can be won. Fonts: Fredoka and IM Fell English SC (SIL Open Font License).
- Engine / framework
- None (plain JavaScript, no build step)
- Languages
- JavaScript
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- ~100% of shipped codeDeveloper ReportedGitHub
“That's it: no hand-drawn art and no hand-written code.”- Source and the full prompt on GitHub (zeveck/simshire, MIT)
- gamegen, the developer's Claude Code plugin
Verification notes: Gameplay, the prompt, the plugins and the AI statement come from the repository README, read through raw.githubusercontent.com on 6 Nov 2026; the README credits the code licence as MIT. The developer is known as zeveck and writes the quoted prompt in the first person (“I want a game called Sim Shire…”); no real name or location is given. The game page (html lang en, site name Synaptic Noise) loaded on 6 Nov 2026; its scripts make no calls to AI services. The prompt names SimCity, Civ and The Hobbit as inspiration; the game uses generic fantasy folk (halflings, dwarves, elves, trolls, goblins, a dragon) and we found no Tolkien names in its scripts. No release date is given and repository dates were not checked (the GitHub API was not reachable from our checker). The developer's other games on synapticnoise.com were not reviewed. The game was not played.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
Free in the browser, no install needed; can be installed from the browser menu to play full screen and offline. Progress is saved in the browser.
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
GitHub
No public metrics recorded for this listing.
Not publicly available: GitHub stars.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| zeveck/simshire (README) GitHub | Repository | Not confirmed | Nov 3, 2026 |
| Sim Shire: a cozy fantasy village builder (game page) Synaptic Noise (zeveck) | Official site | Not confirmed | Nov 3, 2026 |
| Official game page (language check) zeveck | Official site | Not confirmed | Nov 3, 2026 |





