
Space Trader Port
Free · play online in your browser, no download
A browser port of the Palm OS trading game Space Trader 1.2.2, styled like a Palm Pilot screen. The README calls it “100% Vibe Coded”.
Official site www.malcolmcrum.com, verified Nov 3, 2026. Linked as “PLAY NOW” from the developer's own GitHub repository README (crummy/spacetrader-vibe-coded), on the developer's own domain malcolmcrum.com, whose home page links github.com/crummy.
Rights holder / original work: Space Trader (Pieter Spronck)
A port of Pieter Spronck's Palm OS game Space Trader 1.2.2, recreating its mechanics, encounters and systems; the README credits the original game to Spronck and includes the original Palm OS source code in the repository as a reference. The port is published under the GPL-2.0, which the README says matches the original Space Trader licence. No source shows Spronck's involvement in the port. (GitHub (crummy))
VibeGameDB lists this game only to document that it was made with AI coding tools. We do not host it, we do not represent the rights holder, and listing it does not mean it is licensed.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
- View on GitHubGitHubReleased · Source code (TypeScript, React), GPL-2.0; includes the original Palm OS source as a referenceFree
Source code repository, not a place to play.
Official link verified Nov 3, 2026.
About Space Trader Port
Space Trader Port is a free TypeScript port of Space Trader 1.2.2, Pieter Spronck's space trading and combat game for the Palm OS, made by Malcolm Crum to play in a web browser without an emulator. You trade goods between more than 150 solar systems, with prices driven by each system's government and events, fight or flee pirates, police, aliens and space monsters, upgrade your ship with weapons, shields and gadgets, build a reputation and follow quests and random events; the interface recreates the Palm Pilot look. Saves are kept in the browser and can be exported and imported. The README says the port aims to reproduce every mechanic of the original 1:1, is checked by 1,434 passing tests, and that the entire project was developed with an LLM-driven vibe coding approach, including AI-driven analysis of the original C source and automated conversion to TypeScript, over about three months. The original Palm OS source is included in the repository as a reference, and the port is licensed under the GPL-2.0, which the README says matches the original's licence. In English.
How it was built
Partially verifiedThe README is headed “Space Trader Port ✨ 100% Vibe Coded” and says the entire project was developed using an LLM-driven “vibe coding” approach: AI-driven analysis of the original Palm OS C source, automated conversion of its logic to TypeScript, and AI-generated test suites. Its stats give about 3 months of LLM-assisted coding, and the credits list the development approach as “100% LLM-assisted ‘vibe coding’”. No AI tool or model is named.
A 1:1 port of Space Trader 1.2.2 from the original Palm OS C source, per the README: a functional TypeScript game engine (combat, economy, trading, travel) and a React front end with Tailwind CSS styled like a Palm Pilot, about 15,000+ lines of TypeScript and 1,434 passing tests that check behaviour against the original. The original source sits in the repository's palm folder as a reference.
- Engine / framework
- None (TypeScript and React)
- Languages
- TypeScript
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“This entire project was developed using an LLM-driven "vibe coding" approach”Verification notes: Everything comes from the repository README, read through raw.githubusercontent.com on 6 Nov 2026, and from the game and developer pages on malcolmcrum.com. The README uses “100% Vibe Coded” and “LLM-driven” alongside “AI assistance” and “LLM-assisted”; it does not name the AI tool, so the tool is undisclosed and no code share is recorded. “About 3 months” is the README's own figure. The README mentions an “AI trader” bot for automated gameplay testing; it is not a player-facing feature, and the game's scripts make no calls to AI services (checked 6 Nov 2026). The port of Spronck's game is described under the IP notice. Release date and repository dates were not checked (the GitHub API was not reachable from our checker). Team size and location are not stated. The game was not played.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
Free in the browser; saves are kept in local storage with import and export.
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
GitHub
No public metrics recorded for this listing.
Not publicly available: GitHub stars.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Space Trader Port ✨ 100% Vibe Coded (README) GitHub (crummy) | Repository | Not confirmed | Nov 3, 2026 |
| Space Trader Port (browser build) Malcolm Crum (malcolmcrum.com) | Official site | Not confirmed | Nov 3, 2026 |
| Malcolm Crum (home page) malcolmcrum.com | Official site | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Malcolm Crum | Official site | Not confirmed | Nov 3, 2026 |




