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UnJumbl

Free · play online in your browser, no download

Aryaman Sharda · Also known as UnJumbl: Daily Word Puzzle

Six scrambled letters a day: find every hidden three- to six-letter English word, on the web or on iPhone.

Where to play

Official site unjumbl.app, verified Nov 3, 2026. Linked from the developer's own blog post on digitalbunker.dev.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — official site
  • App StoreReleasedFree

    Install from Apple's App Store on an iPhone or iPad.

    Mobile · App Store

    View on the App Store

About UnJumbl

A free daily word game for the web and iPhone. Each day everyone gets the same six scrambled letters, and the goal is to find every valid English word of three to six letters hidden in them. You tap or drag letters to build words, with a line drawn between the tiles, and correct words lock in by themselves; shaking the phone shuffles the letters. There is streak tracking, a GitHub-style contribution heatmap of your history, a share card, a daily notification that can show the next day's letters, and three free reveals per puzzle, with more available by watching rewarded ads. The developer, Aryaman Sharda, a professional iOS developer, built it as an experiment in fully hands-off vibe coding: a one-sentence idea was expanded into a requirements document by Claude and ChatGPT, then Claude implemented it in an automated build-and-fix loop. The developer says they did not read a single line of the Swift or TypeScript, and that within 24 hours the web version was live and the iOS app was in review. Free with ads at unjumbl.app and on the App Store.

daily-puzzleanagramword-gamestreaksswiftuinextjsads

How it was built

Partially verified
ClaudePrimary

In a post on the developer's Digital Bunker blog (7 Mar 2026) the developer writes that the question was “how fast can I go from idea to the App Store when I stop writing code entirely and just give in to the vibe.” A one-sentence idea was bounced between Claude and ChatGPT into a rough requirements document, which the developer did not read, and handed to Claude to implement through “a Ralph loop — an automated feedback cycle where Claude writes code, builds, encounters errors, and fixes them on its own without me intervening”, with the iteration count set to 3; a few later iterations fixed font sizes and animation timings. Claude also ported the game logic from iOS to the web, set up ads, analytics and privacy prompts, and, before the project, studied the developer's existing apps and wrote a CLAUDE.md file of their conventions. The developer says they never opened Xcode to look at code and “didn't read a single line of Swift or TypeScript”; timing bugs, rewarded ads and the word list took several rounds, and the word list finally needed a manual pass by the developer. No Claude product or model is named.

ChatGPTSecondary

Used with Claude to expand the one-sentence idea into the requirements document; per the developer, design choices such as fonts and colours “emerged from the dialogue between ChatGPT and Claude as they handed the evolving requirements back and forth.”

Development approach

Two native builds made in the same 24-hour window: the iOS app in SwiftUI (MVVM) with Google AdMob, Firebase Analytics and Lottie, and the web version in Next.js 16, TypeScript and Tailwind CSS with Google AdSense, GA4 and Lottie. Both share the same word dictionary and the same deterministic puzzle generation, so every platform shows the same puzzle each day; there is no database, API or backend logic, and all game logic runs on the device. The developer gives about 8,000 lines of code and about 20 components per platform. The word list started from open-source lists found by Claude and was finished by hand. No AI service is called by the game.

Engine / framework
SwiftUI (iOS) and Next.js (web)
Languages
Swift, TypeScript
Team size
Not disclosed
Initial build time
Under 24 hours (web version live, iOS app in review)Developer ReportedDigital Bunker (Aryaman Sharda)
Development time
Not disclosed
Development cost
$13Developer ReportedDigital Bunker (Aryaman Sharda)
AI-written code
Not disclosed
“I never once opened Xcode to look at code during this project. Not once.”
— Aryaman Sharda, Vibe Coding a Cross-Platform App: Building a Daily Word Game with AI in 24 Hours

Verification notes: AI use, workflow, tech stack, line count and cost from the developer's blog post on digitalbunker.dev (7 Mar 2026), re-read on 8 Nov 2026. App name, developer and seller (Aryaman Sharda), release date (25 Feb 2026), version 1.0.1 (4 Mar 2026), price, 4+ rating, English as the only language and the description from Apple's lookup data on 8 Nov 2026; Apple showed an average of 5 from 1 rating (observed; there is no metric kind for App Store ratings). The App Store's seller website is digitalbunker.dev. The post says the web version went live first and the iOS app reached the App Store a few days later; no date is given for the web launch, so no first release date is recorded. The developer does not state an AI code share, but says they did not read a single line of the code; the manual pass was on the word list. The developer names Claude and ChatGPT; the Ralph loop and CLAUDE.md suggest a coding agent, but no product is named, so the tool is recorded as Claude. The $13 is the new cost (the domain); the developer already paid for an Apple developer account and a server. The game was not played.

Development history

  1. Released on the App Store, a few days after the web version went live.

  2. Version 1.0.1 on the App Store.

    OfficialApp Store
  3. The developer publishes a write-up of building the game with Claude and ChatGPT in under 24 hours without reading the code.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Free in the browser, with Google AdSense ads; extra reveals beyond three per puzzle come from rewarded ads. The developer says the web version went live first, within the first 24 hours.

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

App Store (iOS)

ReleasedFreeStore page

Free on iPhone and iPad (iOS 17 or later), rated 4+, English only; ads (Google AdMob) with rewarded ads for extra reveals, per the developer.

Downloads
Not disclosed

Not publicly available: Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Vibe Coding a Cross-Platform App: Building a Daily Word Game with AI in 24 Hours
Digital Bunker (Aryaman Sharda)
DevlogMar 7, 2026Nov 3, 2026
UnJumbl: Daily Word Puzzle
App Store
Store pageFeb 25, 2026Nov 3, 2026
UnJumbl - Daily Word Puzzle
unjumbl.app
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 8, 2026OfficialDeveloperThird-PartyObservedUnverified
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