
Aeralis
A fast online third-person shooter in space: slide, grapple and race to 100 kills.
Official site playaeralis.com, verified Nov 3, 2026. Linked from the official Vibe Jam 2026 games data as the entry URL submitted under the X handle duckocancode; the game's menu credit reads “made with … by duckocancode for #vibejam 2026” and links that X account (display name Ducko, website ducko.xyz). No developer-owned page links the game itself: the X profile has no bio, and we found no game listing on ducko.xyz.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop browser. No download.
Browser (no download) · Official link verified Nov 3, 2026.
About Aeralis
A fast online third-person shooter in the browser, which its own page calls “A fast-paced MMOTPS on ThreeJS”. You choose a pilot skin and a weapon, deploy into a sci-fi map and fight other players and computer-controlled bots; the match objective is the first to 100 kills, on a five-minute clock. Movement includes sprinting, sliding, jumping and a grapple, alongside aim-down-sights, melee, frag grenades, a lightning tactical and an unlimited-ammo power-up. An all-time global leaderboard ranks pilots by kills, deaths, K/D and wins, and the game has a built-in music player, a photo mode and detailed graphics settings. The entrant names fast movement shooters such as Tribes, Destiny and Titanfall, and space games such as Star Citizen, Starfield and No Man's Sky, as inspiration. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission says it was made with Opus/Sonnet 4.6 via GitHub Copilot. It finished 61st of 945 entries. Free, on desktop with mouse and keyboard; the submission marks it as not mobile-ready.
How it was built
Partially verifiedIn the official Vibe Jam 2026 submission the entrant gives the tool as “Opus/Sonnet 4.6 via GitHub Copilot”, that is, Anthropic's Claude Opus and Sonnet 4.6 models used through GitHub Copilot, and answers Yes to the AI-written field. No devlog describes how Copilot was used or how the work was split between the two models, and the submission covers the jam version only.
- OfficialJam rule 3: at least 90% of the code has to be written by AI. — Vibe Jam (Pieter Levels)
Built for the Cursor Vibe Jam 2026 on Three.js (r128) with Rapier for collision queries, with GitHub Copilot running Claude Opus/Sonnet 4.6 named as the tool. Almost all of the game is one large HTML page with inline scripts; matches, bots and the global leaderboard run on the developer's own server.
- Engine / framework
- Three.js
- Languages
- Not disclosed
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
Verification notes: Tool (GitHub Copilot, with Claude Opus/Sonnet 4.6 in the entrant's words), engine, genre, pitch, inspiration and the multiplayer, mobile (No) and portal flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 18 Apr 2026; final rank 61 of 945 entries, no award); rule 3 on the jam page requires at least 90% AI-written code. Claude is not listed as a separate tool because the entrant says the models were used through GitHub Copilot. Developer: the game's credit links the X account @duckocancode, the handle in the jam data (display name Ducko, joined April 2026, website ducko.xyz); no real name is recorded and team size is not stated. Loadout, objective, controls, leaderboard columns and settings come from the game page. The page shows version v0.5.0, so it has been updated since the jam; the description reflects the version we opened on 4 Nov 2026. The computer-controlled bots use scripted patrol, sight and fire settings in the game's code, not generative AI. The page connects to the game's own server, the jam widget and portal and public script CDNs; no calls to AI services were found. The game's server cannot be inspected. The page also contains a lighting debug panel, which is not presented as a player feature. The jam page's widget counters showed 541 plays and 30 portal transfers for playaeralis.com on 4 Nov 2026 (observed; sessions, not players or downloads, so not recorded as metrics). The release date is not stated; the jam submission is dated 18 Apr 2026.
Development history
Entered in the Cursor Vibe Jam 2026 (submission date in the official games data); the jam required at least 90% AI-written code. Final rank 61 of 945 entries, no award.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Cursor Vibe Jam 2026 — rules, prizes and game stats Vibe Jam (Pieter Levels) | Official site | Not confirmed | Nov 3, 2026 |
| Vibe Jam 2026 games data (entrant submissions, final rank, awards) Vibe Jam | Official site | Not confirmed | Nov 3, 2026 |
| Aeralis (game page and scripts) playaeralis.com | Official site | Not confirmed | Nov 3, 2026 |
| Ducko (@duckocancode) — X profile X | Social post | Not confirmed | Nov 3, 2026 |
| Official game page (language check) playaeralis.com | Official site | Not confirmed | Nov 3, 2026 |





