Skip to content
VibeGameDB
BOY1 preview image

BOY1

2026 · Kyusik Jung · Solo

A turn-based stealth puzzle: a discarded robot climbs a 30-floor tower by deciding when to wear its human FACE.

Where to play

Links go to the official store or developer page. Last verified Nov 3, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • App StoreReleased$2.99

    Install from Apple's App Store on an iPhone or iPad.

    Mobile · Official link verified Nov 3, 2026.

    View on the App Store

About BOY1

A paid turn-based stealth escape puzzle for iPhone. BOY1, a humanoid robot thrown away for being “too human”, climbs a tower floor by floor. Without its FACE it passes as a mindless machine that the patrols ignore but that can do nothing; with the FACE on it can open doors, fool robots and break through walls, but the machines can see it. Every move is one tile and one turn on an 8×8 grid, and every robot steps along a fixed patrol route, so nothing is random: each of the 30 floors across five zones is a hand-designed layout to read and solve. It has 16-bit-style pixel art and chiptune music, one-handed portrait play, and no ads or in-app purchases, and it works offline. The developer, who says they sculpt figures as a hobby, is not a programmer and created the BOY1 character, writes on r/aigamedev that Claude Code wrote the code in Godot 4, generated the pixel tiles procedurally and synthesized the music and sound effects in code, while the developer did the design and direction, over three months including store preparation.

stealthturn-basedpixel-artgodotiospremium

How it was built

Partially verified

The developer's post says Claude Code wrote the code in Godot 4, generated all the pixel tiles procedurally (the renderer checks for a PNG first, so an artist can replace any tile later) and synthesized the chiptune music and sound effects in GDScript from a mood brief per zone, with no audio files. The workflow also used a headless solver that proves all 30 floors can be cleared after every change, and a snapshot runner that renders any game state to an image so the developer and Claude could check visuals from screenshots; the post does not say who wrote these tools, though it credits Claude Code with the code. Every rule and confirmed decision went into CLAUDE.md so new sessions could continue. The developer, who says they are not a programmer, did design and direction, and says that past a certain point their job became saying no to further “fixes”.

Development approach

A design document as memory, per the developer: every rule and decision was written into CLAUDE.md as soon as it was settled, because sessions otherwise drifted and undid each other's work. Every visual is a tile hook that falls back to procedural drawing, the audio is synthesized in code, a headless solver re-proves all 30 floors after each change, and a snapshot runner turns game states into images for review. A script re-applies signing and display-name settings after each Xcode export, which the developer says made shipping repeatable. Visual consistency across sessions needed written sprite and shading rules, and App Store review took five days until an expedite request went through.

Engine / framework
Godot 4
Languages
GDScript
Team size
Not disclosed
Initial build time
About three months, including App Store preparationDeveloper ReportedReddit (via reddit.sentinel-team.org archive)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Claude Code wrote the code, generated the pixel art procedurally and synthesized the chiptune. I did design and direction.”
— Kyusik Jung, Shipped my first iOS game. Claude Code wrote the code, generated the pixel art procedurally and synthesized the chiptune. I did design and direction. Workflow inside (r/aigamedev, u/OkSun790; mirror snapshot)

Verification notes: AI use from the post by u/OkSun790 on r/aigamedev, read through a mirror snapshot captured 11 Sep 2026 (the original reddit.com URL was not checked). The post links this App Store listing ($2.99) and the site q07-cell.github.io/BOY1, which redirects to boy1.world; that site links the App Store listing, and the App Store's privacy-policy link points to boy1.world. The link between the Reddit account and the App Store seller, Kyusik Jung, is therefore indirect and not formally confirmed: no page names the seller together with the Reddit account, and the site credits SHINBAEKSAEK. boy1.world could not be resolved on the first attempt and loaded on a second. “Claude Code wrote the code” and “I'm not a programmer” are the developer's words; no code share is given. The post does not say whether anyone else worked on the game, so team size is left undisclosed. Release date, version history, price, requirements and languages from the US App Store page and Apple's lookup data; the store showed too few ratings to display a score on 3 Nov 2026. The pixel art and music are generated by code written by Claude Code, not by an image or music model, per the developer. No source mentions generative AI running in the game.

Development history

  1. Released on the App Store at US$2.99.

  2. Early September 2026 (archived 11 Sep 2026)

    The developer posts the game's Claude Code workflow on r/aigamedev.

  3. Version 1.0.2 updates the store screenshots and the language listing.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

App Store (iOS)

Released$2.99Store page

US$2.99 with no ads and no in-app purchases (US store, observed 3 Nov 2026). iPhone only; requires iOS 15.0 or later. Plays offline.

Downloads
Not disclosed

Not publicly available: Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Community rating
No community votes yet · ranking needs 25+ votes
Your quality rating
Your originality rating

Prototype: your vote is kept only in this browser and is not counted anywhere.

Ranking positions

Not currently ranked.

Player reviews

No player reviews yet.

Prototype: reviews are stored in your browser only and are not published or sent to a server. Reviews are shown in the language they were written in.

Sources

SourceTypePublishedAccessed
Shipped my first iOS game. Claude Code wrote the code, generated the pixel art procedurally and synthesized the chiptune. I did design and direction. Workflow inside (r/aigamedev, u/OkSun790; mirror snapshot)
Reddit (via reddit.sentinel-team.org archive)
Social postNot confirmedNov 3, 2026
BOY1 on the App Store
Apple App Store
Store pageNot confirmedNov 3, 2026
BOY1 — Turn Based Escape Puzzle Game
SHINBAEKSAEK
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
Are you the developer? Claim this profile

Similar games

Comparable games by genre, gameplay, AI tool and platform.